mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
296 lines
7.5 KiB
C++
296 lines
7.5 KiB
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||
//
|
||
// Purpose:
|
||
//
|
||
// $Header: $
|
||
// $NoKeywords: $
|
||
//=============================================================================//
|
||
|
||
#ifndef UTLMAP_H
|
||
#define UTLMAP_H
|
||
|
||
#ifdef _WIN32
|
||
#pragma once
|
||
#endif
|
||
|
||
#include "tier0/dbg.h"
|
||
#include "utlrbtree.h"
|
||
|
||
//-----------------------------------------------------------------------------
|
||
//
|
||
// Purpose: An associative container. Pretty much identical to std::map.
|
||
//
|
||
//-----------------------------------------------------------------------------
|
||
|
||
// This is a useful macro to iterate from start to end in order in a map
|
||
#define FOR_EACH_MAP( mapName, iteratorName ) \
|
||
for ( int iteratorName = (mapName).FirstInorder(); (mapName).IsUtlMap && iteratorName != (mapName).InvalidIndex(); iteratorName = (mapName).NextInorder( iteratorName ) )
|
||
|
||
// faster iteration, but in an unspecified order
|
||
#define FOR_EACH_MAP_FAST( mapName, iteratorName ) \
|
||
for ( int iteratorName = 0; (mapName).IsUtlMap && iteratorName < (mapName).MaxElement(); ++iteratorName ) if ( !(mapName).IsValidIndex( iteratorName ) ) continue; else
|
||
|
||
|
||
struct base_utlmap_t
|
||
{
|
||
public:
|
||
// This enum exists so that FOR_EACH_MAP and FOR_EACH_MAP_FAST cannot accidentally
|
||
// be used on a type that is not a CUtlMap. If the code compiles then all is well.
|
||
// The check for IsUtlMap being true should be free.
|
||
// Using an enum rather than a static const bool ensures that this trick works even
|
||
// with optimizations disabled on gcc.
|
||
enum { IsUtlMap = true };
|
||
};
|
||
|
||
template <typename K, typename T, typename I = unsigned short, typename LessFunc_t = bool (*)( const K &, const K & )>
|
||
class CUtlMap : public base_utlmap_t
|
||
{
|
||
public:
|
||
typedef K KeyType_t;
|
||
typedef T ElemType_t;
|
||
typedef I IndexType_t;
|
||
|
||
// constructor, destructor
|
||
// Left at growSize = 0, the memory will first allocate 1 element and double in size
|
||
// at each increment.
|
||
// LessFunc_t is required, but may be set after the constructor using SetLessFunc() below
|
||
CUtlMap( int growSize = 0, int initSize = 0, const LessFunc_t &lessfunc = 0 )
|
||
: m_Tree( growSize, initSize, CKeyLess( lessfunc ) )
|
||
{
|
||
}
|
||
|
||
CUtlMap( LessFunc_t lessfunc )
|
||
: m_Tree( CKeyLess( lessfunc ) )
|
||
{
|
||
}
|
||
|
||
void EnsureCapacity( int num ) { m_Tree.EnsureCapacity( num ); }
|
||
|
||
// gets particular elements
|
||
ElemType_t & Element( IndexType_t i ) { return m_Tree.Element( i ).elem; }
|
||
const ElemType_t & Element( IndexType_t i ) const { return m_Tree.Element( i ).elem; }
|
||
ElemType_t & operator[]( IndexType_t i ) { return m_Tree.Element( i ).elem; }
|
||
const ElemType_t & operator[]( IndexType_t i ) const { return m_Tree.Element( i ).elem; }
|
||
KeyType_t & Key( IndexType_t i ) { return m_Tree.Element( i ).key; }
|
||
const KeyType_t & Key( IndexType_t i ) const { return m_Tree.Element( i ).key; }
|
||
|
||
|
||
// Num elements
|
||
unsigned int Count() const { return m_Tree.Count(); }
|
||
|
||
// Max "size" of the vector
|
||
IndexType_t MaxElement() const { return m_Tree.MaxElement(); }
|
||
|
||
// Checks if a node is valid and in the map
|
||
bool IsValidIndex( IndexType_t i ) const { return m_Tree.IsValidIndex( i ); }
|
||
|
||
// Checks if the map as a whole is valid
|
||
bool IsValid() const { return m_Tree.IsValid(); }
|
||
|
||
// Invalid index
|
||
static IndexType_t InvalidIndex() { return CTree::InvalidIndex(); }
|
||
|
||
// Sets the less func
|
||
void SetLessFunc( LessFunc_t func )
|
||
{
|
||
m_Tree.SetLessFunc( CKeyLess( func ) );
|
||
}
|
||
|
||
// Insert method (inserts in order)
|
||
IndexType_t Insert( const KeyType_t &key, const ElemType_t &insert )
|
||
{
|
||
Node_t node;
|
||
node.key = key;
|
||
node.elem = insert;
|
||
return m_Tree.Insert( node );
|
||
}
|
||
|
||
IndexType_t Insert( const KeyType_t &key )
|
||
{
|
||
Node_t node;
|
||
node.key = key;
|
||
return m_Tree.Insert( node );
|
||
}
|
||
|
||
// API to match src2 for Panorama
|
||
// Note in src2 straight Insert() calls will assert on duplicates
|
||
// Choosing not to take that change until discussed further
|
||
|
||
IndexType_t InsertWithDupes( const KeyType_t &key, const ElemType_t &insert )
|
||
{
|
||
Node_t node;
|
||
node.key = key;
|
||
node.elem = insert;
|
||
return m_Tree.Insert( node );
|
||
}
|
||
|
||
IndexType_t InsertWithDupes( const KeyType_t &key )
|
||
{
|
||
Node_t node;
|
||
node.key = key;
|
||
return m_Tree.Insert( node );
|
||
}
|
||
|
||
|
||
bool HasElement( const KeyType_t &key ) const
|
||
{
|
||
Node_t dummyNode;
|
||
dummyNode.key = key;
|
||
return m_Tree.HasElement( dummyNode );
|
||
}
|
||
|
||
|
||
// Find method
|
||
IndexType_t Find( const KeyType_t &key ) const
|
||
{
|
||
Node_t dummyNode;
|
||
dummyNode.key = key;
|
||
return m_Tree.Find( dummyNode );
|
||
}
|
||
|
||
// FindFirst method
|
||
// This finds the first inorder occurrence of key
|
||
IndexType_t FindFirst( const KeyType_t &key ) const
|
||
{
|
||
Node_t dummyNode;
|
||
dummyNode.key = key;
|
||
return m_Tree.FindFirst( dummyNode );
|
||
}
|
||
|
||
|
||
const ElemType_t &FindElement( const KeyType_t &key, const ElemType_t &defaultValue ) const
|
||
{
|
||
IndexType_t i = Find( key );
|
||
if ( i == InvalidIndex() )
|
||
return defaultValue;
|
||
return Element( i );
|
||
}
|
||
|
||
|
||
// First element >= key
|
||
IndexType_t FindClosest( const KeyType_t &key, CompareOperands_t eFindCriteria ) const
|
||
{
|
||
Node_t dummyNode;
|
||
dummyNode.key = key;
|
||
return m_Tree.FindClosest( dummyNode, eFindCriteria );
|
||
}
|
||
|
||
// Remove methods
|
||
void RemoveAt( IndexType_t i ) { m_Tree.RemoveAt( i ); }
|
||
bool Remove( const KeyType_t &key )
|
||
{
|
||
Node_t dummyNode;
|
||
dummyNode.key = key;
|
||
return m_Tree.Remove( dummyNode );
|
||
}
|
||
|
||
void RemoveAll( ) { m_Tree.RemoveAll(); }
|
||
void Purge( ) { m_Tree.Purge(); }
|
||
|
||
// Purges the list and calls delete on each element in it.
|
||
void PurgeAndDeleteElements();
|
||
|
||
// Iteration
|
||
IndexType_t FirstInorder() const { return m_Tree.FirstInorder(); }
|
||
IndexType_t NextInorder( IndexType_t i ) const { return m_Tree.NextInorder( i ); }
|
||
IndexType_t PrevInorder( IndexType_t i ) const { return m_Tree.PrevInorder( i ); }
|
||
IndexType_t LastInorder() const { return m_Tree.LastInorder(); }
|
||
|
||
// API Matching src2 for Panorama
|
||
IndexType_t NextInorderSameKey( IndexType_t i ) const
|
||
{
|
||
IndexType_t iNext = NextInorder( i );
|
||
if ( !IsValidIndex( iNext ) )
|
||
return InvalidIndex();
|
||
if ( Key( iNext ) != Key( i ) )
|
||
return InvalidIndex();
|
||
return iNext;
|
||
}
|
||
|
||
// If you change the search key, this can be used to reinsert the
|
||
// element into the map.
|
||
void Reinsert( const KeyType_t &key, IndexType_t i )
|
||
{
|
||
m_Tree[i].key = key;
|
||
m_Tree.Reinsert(i);
|
||
}
|
||
|
||
IndexType_t InsertOrReplace( const KeyType_t &key, const ElemType_t &insert )
|
||
{
|
||
IndexType_t i = Find( key );
|
||
if ( i != InvalidIndex() )
|
||
{
|
||
Element( i ) = insert;
|
||
return i;
|
||
}
|
||
|
||
return Insert( key, insert );
|
||
}
|
||
|
||
void Swap( CUtlMap< K, T, I > &that )
|
||
{
|
||
m_Tree.Swap( that.m_Tree );
|
||
}
|
||
|
||
|
||
struct Node_t
|
||
{
|
||
Node_t()
|
||
{
|
||
}
|
||
|
||
Node_t( const Node_t &from )
|
||
: key( from.key ),
|
||
elem( from.elem )
|
||
{
|
||
}
|
||
|
||
KeyType_t key;
|
||
ElemType_t elem;
|
||
};
|
||
|
||
class CKeyLess
|
||
{
|
||
public:
|
||
CKeyLess( const LessFunc_t& lessFunc ) : m_LessFunc(lessFunc) {}
|
||
|
||
bool operator!() const
|
||
{
|
||
return !m_LessFunc;
|
||
}
|
||
|
||
bool operator()( const Node_t &left, const Node_t &right ) const
|
||
{
|
||
return m_LessFunc( left.key, right.key );
|
||
}
|
||
|
||
LessFunc_t m_LessFunc;
|
||
};
|
||
|
||
typedef CUtlRBTree<Node_t, I, CKeyLess> CTree;
|
||
|
||
CTree *AccessTree() { return &m_Tree; }
|
||
|
||
protected:
|
||
CTree m_Tree;
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
|
||
// Purges the list and calls delete on each element in it.
|
||
template< typename K, typename T, typename I, typename LessFunc_t >
|
||
inline void CUtlMap<K, T, I, LessFunc_t>::PurgeAndDeleteElements()
|
||
{
|
||
for ( I i = 0; i < MaxElement(); ++i )
|
||
{
|
||
if ( !IsValidIndex( i ) )
|
||
continue;
|
||
|
||
delete Element( i );
|
||
}
|
||
|
||
Purge();
|
||
}
|
||
|
||
#endif // UTLMAP_H
|