r5sdk/r5dev/tier2/socketcreator.h
Amos c187bed4c5 RCON implementation (see description)
* Fully rewritten protocol agnostic CNetAdr class
* Fully rebuilded legacy CNetAdr class
* Fully rebuilded dual-stack CSocketCreator class
* New project "netconsole" added (lightweight netconsole for RCON)

RCON is still work in progress
2022-02-06 16:48:52 +01:00

79 lines
2.4 KiB
C++

#pragma once
#include "tier1/netadr2.h"
typedef int SocketHandle_t;
class CConnectedNetConsoleData
{
public:
SocketHandle_t m_hSocket {};
int m_nCharsInCommandBuffer {};
char m_pszInputCommandBuffer[MAX_NETCONSOLE_INPUT_LEN] {};
bool m_bAuthorized {}; // If set, this netconsole is authenticated.
bool m_bInputOnly {}; // If set, don't send spew to this netconsole.
int m_nFailedAttempts {}; // Num failed authentication attempts.
CConnectedNetConsoleData(SocketHandle_t hSocket = -1)
{
m_nCharsInCommandBuffer = 0;
m_bAuthorized = false;
m_hSocket = hSocket;
m_bInputOnly = false;
}
};
//-----------------------------------------------------------------------------
// Purpose: container class to handle network streams
//-----------------------------------------------------------------------------
class CSocketCreator
{
public:
CSocketCreator(void);
~CSocketCreator(void);
void RunFrame(void);
void ProcessAccept(void);
bool ConfigureListenSocket(int iSocket);
bool ConfigureConnectSocket(SocketHandle_t hSocket);
bool CreateListenSocket(const CNetAdr2& netAdr2, bool bListenOnAllInterfaces);
void CloseListenSocket(void);
int ConnectSocket(const CNetAdr2& netAdr2, bool bSingleSocket);
void DisconnectSocket(void);
int OnSocketAccepted(SocketHandle_t hSocket, CNetAdr2 netAdr2);
void CloseAcceptedSocket(int nIndex);
void CloseAllAcceptedSockets(void);
bool IsListening(void) const;
bool IsSocketBlocking(void) const;
int GetAcceptedSocketCount(void) const;
SocketHandle_t GetAcceptedSocketHandle(int nIndex) const;
const CNetAdr2& GetAcceptedSocketAddress(int nIndex) const;
CConnectedNetConsoleData* GetAcceptedSocketData(int nIndex) const;
public:
struct AcceptedSocket_t
{
SocketHandle_t m_hSocket{};
CNetAdr2 m_Address{};
CConnectedNetConsoleData* m_pData = nullptr;
bool operator==(const AcceptedSocket_t& rhs) const { return (m_Address.CompareAdr(rhs.m_Address, false) == 0); }
};
std::vector<AcceptedSocket_t> m_hAcceptedSockets{};
SocketHandle_t m_hListenSocket {}; // Used to accept connections.
CNetAdr2 m_ListenAddress {}; // Address used to listen on.
private:
enum
{
SOCKET_TCP_MAX_ACCEPTS = 2
};
};