r5sdk/r5dev/common/opcodes.h
Kawe Mazidjatari a479b4ac78 See description
Fixed rare crash in CMDLCache when buffer itteration returns invalid pointer (not null!) for handle.

Made all variables and functions used by BuildPropStaticFrustumCullMap searched dynamically (these should also work on s0, s1 and s2, they are compared but at the moment untested).

TODO: Fix deref crash properly (see bsplib.cpp l291).
2022-05-01 05:38:51 +02:00

241 lines
18 KiB
C++

#pragma once
#ifdef DEDICATED
inline const char* g_szGameDll = "r5apex_ds.exe";
void Dedicated_Init();
#else
inline const char* g_szGameDll = "r5apex.exe";
#endif // DEDICATED
void RuntimePtc_Init();
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
inline CMemory dst007;
inline CMemory dst008;
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3
//-------------------------------------------------------------------------
// CSHADERSYSTEM
//-------------------------------------------------------------------------
inline CMemory CShaderSystem__Init;
//-------------------------------------------------------------------------
// CVGUI
//-------------------------------------------------------------------------
inline CMemory CVGui__RunFrame;
//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
inline CMemory CEngineVGui__Shutdown;
inline CMemory CEngineVGui__ActivateGameUI;
//-------------------------------------------------------------------------
// RUNTIME: SYS_INITGAME
//-------------------------------------------------------------------------
inline CMemory Sys_InitGame;
//-------------------------------------------------------------------------
// RUNTIME: HOST_INIT
//-------------------------------------------------------------------------
inline CMemory gHost_Init_0;// main Host_Init()?
inline CMemory gHost_Init_1; // server Host_Init()?
inline CMemory gHost_Init_2; // client Host_Init()?
//-------------------------------------------------------------------------
// RUNTIME: HOST_SHUTDOWN
//-------------------------------------------------------------------------
inline CMemory Host_Shutdown;
//-------------------------------------------------------------------------
// RUNTIME: HOST_DISCONNECT
//-------------------------------------------------------------------------
inline CMemory Host_Disconnect;
//-------------------------------------------------------------------------
// RUNTIME: DETOUR_LEVELINIT
//-------------------------------------------------------------------------
inline CMemory Detour_LevelInit;
//-------------------------------------------------------------------------
// RUNTIME: S2C_CHALLENGE
//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
inline CMemory Server_S2C_CONNECT_1;
#endif // !CLIENT_DLL
//-------------------------------------------------------------------------
// RUNTIME: GAME_CFG
//-------------------------------------------------------------------------
inline CMemory UpdateCurrentVideoConfig;
inline CMemory UpdateMaterialSystemConfig;
inline CMemory HandleConfigFile;
inline CMemory ResetPreviousGameState;
inline CMemory LoadPlayerConfig;
inline CMemory Community_Frame;
inline CMemory GetEngineClientThread;
inline CMemory CWin32Surface_initStaticData;
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
inline CMemory KeyboardLayout_Init;
#endif
//-------------------------------------------------------------------------
// .RDATA
//-------------------------------------------------------------------------
inline CMemory g_pClientVPKDir;
inline CMemory g_pClientBSP;
inline CMemory g_pClientCommonBSP;
inline CMemory g_pClientMPLobby;
inline CMemory g_pClientMP;
inline CMemory g_pClientSP;
///////////////////////////////////////////////////////////////////////////////
class HOpcodes : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CShaderSystem::Init : 0x" << std::hex << std::uppercase << CShaderSystem__Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CVGui::RunFrame : 0x" << std::hex << std::uppercase << CVGui__RunFrame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CEngineVGui::Shutdown : 0x" << std::hex << std::uppercase << CEngineVGui__Shutdown.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CEngineVGui::ActivateGameUI : 0x" << std::hex << std::uppercase << CEngineVGui__ActivateGameUI.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Sys_InitGame : 0x" << std::hex << std::uppercase << Sys_InitGame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Host_Init_0 : 0x" << std::hex << std::uppercase << gHost_Init_0.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_1 : 0x" << std::hex << std::uppercase << gHost_Init_1.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_2 : 0x" << std::hex << std::uppercase << gHost_Init_2.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Disconnect : 0x" << std::hex << std::uppercase << Host_Disconnect.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
#ifndef CLIENT_DLL
std::cout << "| FUN: Server_S2C_CONNECT_1 : 0x" << std::hex << std::uppercase << Server_S2C_CONNECT_1.GetPtr() << std::setw(nPad) << " |" << std::endl;
#endif // !CLIENT_DLL
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: UpdateMaterialSystemConfig : 0x" << std::hex << std::uppercase << UpdateMaterialSystemConfig.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: UpdateCurrentVideoConfig : 0x" << std::hex << std::uppercase << UpdateCurrentVideoConfig.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: HandleConfigFile : 0x" << std::hex << std::uppercase << HandleConfigFile.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: ResetPreviousGameState : 0x" << std::hex << std::uppercase << ResetPreviousGameState.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: LoadPlayerConfig : 0x" << std::hex << std::uppercase << LoadPlayerConfig.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
std::cout << "| FUN: CWin32Surface::initStaticData : 0x" << std::hex << std::uppercase << CWin32Surface_initStaticData.GetPtr() << std::setw(nPad) << " |" << std::endl;
#endif
std::cout << "| FUN: KeyboardLayout_Init : 0x" << std::hex << std::uppercase << KeyboardLayout_Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| CON: g_pClientVPKDir : 0x" << std::hex << std::uppercase << g_pClientVPKDir.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientBSP : 0x" << std::hex << std::uppercase << g_pClientBSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientCommonBSP : 0x" << std::hex << std::uppercase << g_pClientCommonBSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientMPLobby : 0x" << std::hex << std::uppercase << g_pClientMPLobby.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientMP : 0x" << std::hex << std::uppercase << g_pClientMP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientSP : 0x" << std::hex << std::uppercase << g_pClientSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
dst007 = /*0x14028F3B0*/ FindPatternSIMD(g_szGameDll, reinterpret_cast<rsig_t>("\x48\x8B\xC4\x44\x89\x40\x18\x48\x89\x50\x10\x55\x53\x56\x57\x41"), "xxxxxxxxxxxxxxxx");
dst008 = /*0x140E3E110*/ FindPatternSIMD(g_szGameDll, reinterpret_cast<rsig_t>("\x48\x83\xEC\x78\x48\x8B\x84\x24\x00\x00\x00\x00\x4D\x8B\xD8\x00"), "xxxxxxxx????xxx?");
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3
//-------------------------------------------------------------------------
CShaderSystem__Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\xC6\x41\x10\x00"), "xxxx?xxxx?xxxxxxxxx");
// 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CVGui__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x48\x83\xEC\x20\x0F\xB6\x69\x5C"), "xxxx?xxxxxxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CVGui__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x48\x83\xEC\x20\x48\x89\x5C\x24\x00\x48\x8B\xF9\x48\x89\x6C\x24\x00\x0F\xB6\x69\x5C"), "xxxxxxxxxx?xxxxxxx?xxxx");
#endif
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x57\x41\x54\x48\x83\xEC\x38"), "xxxx?xxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x48\x8B\xD9"), "xxxx?xxxx?xxxxxxx?????xxx");
#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
CEngineVGui__ActivateGameUI = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\xF6\x81\x00\x00\x00\x00\x00\x48\x8B\xD9\x74\x08"), "xxxxxxxx?????xxxxx");
//
//-------------------------------------------------------------------------
Sys_InitGame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x41\x8B\xD8"), "xxxx?xxxx????xx?????xxx");
// 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //
//-------------------------------------------------------------------------
gHost_Init_0 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx"); // main Host_Init()?
// 0x140236E40 // 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 48 8B D9 //
gHost_Init_1 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xF6"), "xxxxxxxx????xxx"); // server Host_Init()?
// 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //
gHost_Init_2 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x88\x4C\x24\x08\x53\x55\x56\x57\x48\x83\xEC\x68"), "xxxxxxxxxxxx"); // client Host_Init()?
// 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
//-------------------------------------------------------------------------
Host_Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x83\xEC\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00"), "xxxxxx?xx?????xx????xx????");
// 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
Host_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x38\x48\x89\x7C\x24\x00\x0F\xB6\xF9"), "xxxxxxxx?xxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
Host_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x30\x0F\xB6\xD9"), "xxxxxxxxx");
#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //
//-------------------------------------------------------------------------
Detour_LevelInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xE4"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????xxx????xxx");
// 0x140EF9100 // 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 45 33 E4 //
//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
Server_S2C_CONNECT_1 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x3B\x05\x00\x00\x00\x00\x74\x0C"), "xxx????xx");
#endif // !CLIENT_DLL
//-------------------------------------------------------------------------
UpdateMaterialSystemConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00"), "xxxx?xxxxxxx?????xx????");
UpdateCurrentVideoConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x00\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00\x4C\x8B\xF1"), "xx?xxxxxx????xxx????xxx????xxx");
HandleConfigFile = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x48\x81\xEC\x00\x00\x00\x00\x8B\xF1"), "xxxxx????xx");
ResetPreviousGameState = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x44\x89\x3D\x00\x00\x00\x00\x00\x8B\x00\x24\x00"), "x????xxx?????x?x?").ResolveRelativeAddressSelf(0x1, 0x5);
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
LoadPlayerConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00\x75\x0C"), "xxx????xxx?????xx");
#elif defined (GAMEDLL_S3)
LoadPlayerConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x89\x4C\x24\x08\x48\x81\xEC\x00\x00\x00\x00\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxx????xxx?????");
#endif
Community_Frame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x0F\x84\x00\x00\x00\x00\x48\x8B\x01"), "x????x????xxx????xxxxx????xxx").FollowNearCallSelf();
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
GetEngineClientThread = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x15"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
GetEngineClientThread = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x65\x48\x8B\x04\x25\x00\x00\x00\x00\x48\x8B\xD9\xB9\x00\x00\x00\x00\x48\x8B\x10\x8B\x04\x11\x39\x05\x00\x00\x00\x00\x7F\x21"), "xxxxxxxxxxx????xxxx????xxxxxxxx????xx");
#endif
CWin32Surface_initStaticData = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\xE8\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x83\xC4\x28\xE9\x00\x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x33\xC9"), "xxxxx????xxx????xxxxx????xxxxxxxxx");
// 48 83 EC 28 E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28 E9 ? ? ? ? CC CC CC CC CC CC CC 33 C9
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
KeyboardLayout_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x33\xC9\xFF\x15\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00"), "xxxxxxxx????xxx????");
#endif //48 83 EC 28 33 C9 FF 15 ? ? ? ? 48 8D 0D ? ? ? ?
}
virtual void GetCon(void) const
{
g_pClientVPKDir = g_mGameDll.FindStringReadOnly("vpk/%sclient_%s.bsp.pak000%s", true);
g_pClientBSP = g_mGameDll.FindStringReadOnly("vpk/client_%s.bsp", true);
g_pClientCommonBSP = g_mGameDll.FindStringReadOnly("vpk/client_mp_common.bsp", true);
g_pClientMPLobby = g_mGameDll.FindStringReadOnly("vpk/client_mp_lobby", true);
g_pClientMP = g_mGameDll.FindStringReadOnly("vpk/client_mp_", true);
g_pClientSP = g_mGameDll.FindStringReadOnly("vpk/client_sp_", true);
}
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HOpcodes);