r5sdk/r5dev/common/opcodes.h
Amos 8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00

218 lines
18 KiB
C++

#pragma once
namespace
{
#ifdef DEDICATED
const char* g_szGameDll = "r5apex_ds.exe";
#else
const char* g_szGameDll = "r5apex.exe";
#endif // DEDICATED
}
void Dedicated_Init();
void RuntimePtc_Init();
void RuntimePtc_Toggle();
namespace
{
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
ADDRESS dst007 = /*0x14028F3B0*/ FindPatternSIMD(g_szGameDll, (const unsigned char*)"\x48\x8B\xC4\x44\x89\x40\x18\x48\x89\x50\x10\x55\x53\x56\x57\x41", "xxxxxxxxxxxxxxxx");
ADDRESS dst008 = /*0x140E3E110*/ FindPatternSIMD(g_szGameDll, (const unsigned char*)"\x48\x83\xEC\x78\x48\x8B\x84\x24\x00\x00\x00\x00\x4D\x8B\xD8\x00", "xxxxxxxx????xxx?");
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3
}
namespace
{
//-------------------------------------------------------------------------
// CGAME
//-------------------------------------------------------------------------
ADDRESS CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x56\x57\x48\x83\xEC\x28\x48\x8B\xF9\xE8\x00\x00\x00\x00\x48\x8B\xF0", "xxxxxxxxxxx????xxx");
// 0x140299100 // 40 56 57 48 83 EC 28 48 8B F9 E8 ? ? ? ? 48 8B F0 //
//-------------------------------------------------------------------------
// CHLClIENT
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS CHLClient__LevelShutdown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x56\x41\x54\x41\x56\x48\x83\xEC\x28\x48\x8B\xF1", "xxxxxxxxxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS CHLClient__LevelShutdown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x48\x8B\xF9\x48\x8D\x0D\x00\x00\x00\x00", "xxxx?xxxx?xxxx?xxxxxxxxxxx????");
#endif // 0x1405BA360 // 48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B F9 48 8D 0D ? ? ? ? //
ADDRESS CHLClient__HudProcessInput = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x0F\xB6\x0D\x00\x00\x00\x00\x88\x15\x00\x00\x00\x00", "xxxxxxx????xx????"); // CHLClient + 1000
// 0x1405C27B0 // 48 83 EC 28 0F B6 0D ? ? ? ? 88 15 ? ? ? ? //
//-------------------------------------------------------------------------
// CSOURCEAPPSYSTEMGROUP
//-------------------------------------------------------------------------
ADDRESS gCSourceAppSystemGroup__Create = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x48\x8B\xF9\xE8\x00\x00\x00\x00\x33\xC9", "xxxx?xxxx?xxxxxxxxx????xx");
// 0x14044AFA0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B F9 E8 ? ? ? ? 33 C9 //
//-------------------------------------------------------------------------
// MM_HEARTBEAT
//-------------------------------------------------------------------------
ADDRESS MM_Heartbeat__ToString = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x38\xE8\x00\x00\x00\x00\x3B\x05\x00\x00\x00\x00", "xxxxx????xx????"); // server HeartBeat? (baseserver.cpp).
// 0x1402312A0 // 48 83 EC 38 E8 ? ? ? ? 3B 05 ? ? ? ? //
//-------------------------------------------------------------------------
// CSHADERSYSTEM
//-------------------------------------------------------------------------
ADDRESS CShaderSystem__Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\xC6\x41\x10\x00", "xxxx?xxxx?xxxxxxxxx");
// 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //
//-------------------------------------------------------------------------
// CSTUDIORENDERCONTEXT
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S1)
ADDRESS CStudioRenderContext__LoadModel = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x89\x44\x24\x00\x53\x55\x56\x41\x54\x41\x57", "xxxx?xxxxxxx");
#elif defined (GAMEDLL_S2)
ADDRESS CStudioRenderContext__LoadModel = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x89\x44\x24\x00\x48\x89\x54\x24\x00\x53\x57\x41\x55\x48\x81\xEC\x00\x00\x00\x00", "xxxx?xxxx?xxxxxxx????");
#elif defined (GAMEDLL_S3)
ADDRESS CStudioRenderContext__LoadModel = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x89\x44\x24\x00\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x53\x55\x56\x57\x48\x83\xEC\x78", "xxxx?xxxx?xxxx?xxxxxxxx");
#endif// 0x1404554C0 // 4C 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 53 55 56 57 48 83 EC 78 //
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS CStudioRenderContext__LoadMaterials = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x89\x44\x24\x00\x55\x56\x41\x57", "xxxx?xxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS CStudioRenderContext__LoadMaterials = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x4C\x89\x40\x18\x55\x56\x41\x55", "xxxxxxxxxxx");
#endif// 0x140456B50 // 48 8B C4 4C 89 40 18 55 56 41 55 //
//-------------------------------------------------------------------------
// CVGUI
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS CVGui__RunFrame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x55\x56\x57\x48\x83\xEC\x20\x0F\xB6\x69\x5C", "xxxx?xxxxxxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS CVGui__RunFrame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x57\x48\x83\xEC\x20\x48\x89\x5C\x24\x00\x48\x8B\xF9\x48\x89\x6C\x24\x00\x0F\xB6\x69\x5C", "xxxxxxxxxx?xxxxxxx?xxxx");
#endif
//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x4C\x24\x00\x57\x41\x54\x48\x83\xEC\x38", "xxxx?xxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x48\x8B\xD9", "xxxx?xxxx?xxxxxxx?????xxx");
#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
ADDRESS CEngineVGui__ActivateGameUI = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\xF6\x81\x00\x00\x00\x00\x00\x48\x8B\xD9\x74\x08", "xxxxxxxx?????xxxxx");
//
//-------------------------------------------------------------------------
// RUNTIME: FAIRFIGHT
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS FairFight_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x57\x41\x57\x48\x83\xEC\x30\x8B\x81\x00\x00\x00\x00", "xxxxxxxxxxx????");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS FairFight_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\x8B\x81\xB0\x03\x00\x00\x48\x8B\xD9\xC6", "xxxxxxxxxxxxxxxx");
#endif // 0x140303AE0 // 40 53 48 83 EC 20 8B 81 ? ? ? ? 48 8B D9 C6 81 ? ? ? ? ? //
//-------------------------------------------------------------------------
// RUNTIME: SYS_INITGAME
//-------------------------------------------------------------------------
ADDRESS Sys_InitGame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x41\x8B\xD8", "xxxx?xxxx????xx?????xxx");
// 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //
//-------------------------------------------------------------------------
// RUNTIME: HOST_INIT
//-------------------------------------------------------------------------
ADDRESS gHost_Init_0 = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9", "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx"); // main Host_Init()?
// 0x140236E40 // 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 48 8B D9 //
ADDRESS gHost_Init_1 = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xF6", "xxxxxxxx????xxx"); // server Host_Init()?
// 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //
ADDRESS gHost_Init_2 = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x88\x4C\x24\x08\x53\x55\x56\x57\x48\x83\xEC\x68", "xxxxxxxxxxxx"); // client Host_Init()?
// 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
//-------------------------------------------------------------------------
// RUNTIME: HOST_SHUTDOWN
//-------------------------------------------------------------------------
ADDRESS Host_Shutdown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x48\x83\xEC\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00", "xxxxxx?xx?????xx????xx????");
// 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //
//-------------------------------------------------------------------------
// RUNTIME: HOST_NEWGAME
//-------------------------------------------------------------------------
ADDRESS Host_NewGame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x00\x41\x54\x41\x00\x48\x81\xEC\x00\x00\x00\x00\xF2", "xxx?xxx?xxx??xxx");
// 0x140238DA0 // 48 8B C4 ?? 41 54 41 ?? 48 81 EC ?? ?? 00 00 F2 //
//-------------------------------------------------------------------------
// RUNTIME: HOST_DISCONNECT
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS Host_Disconnect = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x38\x48\x89\x7C\x24\x00\x0F\xB6\xF9", "xxxxxxxx?xxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS Host_Disconnect = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x30\x0F\xB6\xD9", "xxxxxxxxx");
#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //
//-------------------------------------------------------------------------
// RUNTIME: _HOST_RUNFRAME
//-------------------------------------------------------------------------
ADDRESS _Host_RunFrame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x48\x89\x58\x18\x48\x89\x70\x20\xF3\x0F\x11\x48\x00", "xxxxxxxxxxxxxxx?"); // _Host_RunFrame() with inlined CFrameTimer::MarkFrame()?
// 0x140231C00 // 48 8B C4 48 89 58 18 48 89 70 20 F3 0F 11 48 ? //
//-------------------------------------------------------------------------
// RUNTIME: CL_CLEARSTATE
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS CL_ClearState = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00\x48\x8B\x01", "xxxx?xxxx?xxxx????xxx????xxx");
#endif // 0x1402BE4C0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 48 8B 0D ? ? ? ? 48 8B 01 //
//-------------------------------------------------------------------------
// .RDATA
//-------------------------------------------------------------------------
ADDRESS g_pClientVPKDir = g_mGameDll.FindAddressForString("vpk/%sclient_%s.bsp.pak000%s", true);
ADDRESS g_pClientBSP = g_mGameDll.FindAddressForString("vpk/client_%s.bsp", true);
ADDRESS g_pClientCommonBSP = g_mGameDll.FindAddressForString("vpk/client_mp_common.bsp", true);
ADDRESS g_pClientMPLobby = g_mGameDll.FindAddressForString("vpk/client_mp_lobby", true);
ADDRESS g_pClientMP = g_mGameDll.FindAddressForString("vpk/client_mp_", true);
ADDRESS g_pClientSP = g_mGameDll.FindAddressForString("vpk/client_sp_", true);
}
///////////////////////////////////////////////////////////////////////////////
class HOpcodes : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CVideoMode_Common::CreateGameWindow : 0x" << std::hex << std::uppercase << CVideoMode_Common__CreateGameWindow.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CHLClient::LevelShutdown : 0x" << std::hex << std::uppercase << CHLClient__LevelShutdown.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CHLClient::HudProcessInput : 0x" << std::hex << std::uppercase << CHLClient__HudProcessInput.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: MM_Heartbeat::ToString : 0x" << std::hex << std::uppercase << MM_Heartbeat__ToString.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CShaderSystem::Init : 0x" << std::hex << std::uppercase << CShaderSystem__Init.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CStudioRenderContext::LoadModel : 0x" << std::hex << std::uppercase << CStudioRenderContext__LoadModel.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CStudioRenderContext::LoadMaterials : 0x" << std::hex << std::uppercase << CStudioRenderContext__LoadMaterials.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CVGui::RunFrame : 0x" << std::hex << std::uppercase << CVGui__RunFrame.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CEngineVGui::Shutdown : 0x" << std::hex << std::uppercase << CEngineVGui__Shutdown.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CEngineVGui::ActivateGameUI : 0x" << std::hex << std::uppercase << CEngineVGui__ActivateGameUI.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: FairFight_Init : 0x" << std::hex << std::uppercase << FairFight_Init.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Sys_InitGame : 0x" << std::hex << std::uppercase << Sys_InitGame.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Host_Init_0 : 0x" << std::hex << std::uppercase << gHost_Init_0.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_1 : 0x" << std::hex << std::uppercase << gHost_Init_1.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_2 : 0x" << std::hex << std::uppercase << gHost_Init_2.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: Host_NewGame : 0x" << std::hex << std::uppercase << Host_NewGame.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: Host_Disconnect : 0x" << std::hex << std::uppercase << Host_Disconnect.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: _Host_RunFrame : 0x" << std::hex << std::uppercase << _Host_RunFrame.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| CON: g_pClientVPKDir : 0x" << std::hex << std::uppercase << g_pClientVPKDir.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| CON: g_pClientBSP : 0x" << std::hex << std::uppercase << g_pClientBSP.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| CON: g_pClientCommonBSP : 0x" << std::hex << std::uppercase << g_pClientCommonBSP.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| CON: g_pClientMPLobby : 0x" << std::hex << std::uppercase << g_pClientMPLobby.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| CON: g_pClientMP : 0x" << std::hex << std::uppercase << g_pClientMP.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| CON: g_pClientSP : 0x" << std::hex << std::uppercase << g_pClientSP.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HOpcodes);