r5sdk/r5dev/engine/gl_screen.h
Amos 8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00

44 lines
2.5 KiB
C++

#pragma once
///////////////////////////////////////////////////////////////////////////////
namespace
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS SCR_BeginLoadingPlaque = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x0F\x29\x74\x24\x00\x48\x8B\xF9", "xxxx?xxxx?xxxxxxxxx?xxx");
// 0x14022A4A0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 0F 29 74 24 ? 48 8B F9 //
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS SCR_BeginLoadingPlaque = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x38\x0F\x29\x74\x24\x00\x48\x89\x5C\x24\x00", "xxxxxxxx?xxxx?");
// 0x14022A4A0 // 48 83 EC 38 0F 29 74 24 ? 48 89 5C 24 ? //
#endif
}
///////////////////////////////////////////////////////////////////////////////
namespace
{
bool* scr_drawloading = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x0F\xB6\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x83\xEC\x28", "xxx????xxxxxxxxxxxxx")
.ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
char* scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x130).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast<char*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
bool* scr_engineevent_loadingstarted = SCR_BeginLoadingPlaque.Offset(0x60).FindPatternSelf("C6 05 ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN).ResolveRelativeAddress(0x2, 0x7).RCast<bool*>();
#endif
}
void SCR_EndLoadingPlaque(void);
///////////////////////////////////////////////////////////////////////////////
class HGL_Screen : public IDetour
{
virtual void debugp()
{
std::cout << "| VAR: SCR_BeginLoadingPlaque : 0x" << std::hex << std::uppercase << SCR_BeginLoadingPlaque.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| VAR: scr_drawloading : 0x" << std::hex << std::uppercase << scr_drawloading << std::setw(0) << " |" << std::endl;
std::cout << "| VAR: scr_engineevent_loadingstarted : 0x" << std::hex << std::uppercase << scr_engineevent_loadingstarted << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HGL_Screen);