r5sdk/r5dev/core/logdef.h
Kawe Mazidjatari d49f252f4d Write minidump and slight code improvements
* Write minidumps to disk when the game crashes.
* Initialize global process timestamp as early as possible and separate from log dir.
2023-04-08 16:09:23 +02:00

23 lines
802 B
C++

#pragma once
constexpr int SPDLOG_MAX_SIZE = 10 * 1024 * 1024; // Sets number of bytes before rotating logger.
constexpr int SPDLOG_NUM_FILE = 512; // Sets number of files to rotate to.
inline bool g_bSpdLog_UseAnsiClr = false;
inline bool g_bSpdLog_PostInit = false;
inline string g_LogSessionDirectory;
extern std::shared_ptr<spdlog::logger> g_TermLogger;
extern std::shared_ptr<spdlog::logger> g_ImGuiLogger;
//-------------------------------------------------------------------------
// IMGUI CONSOLE SINK |
inline std::ostringstream g_LogStream;
inline auto g_LogSink = std::make_shared<spdlog::sinks::ostream_sink_st>(g_LogStream);
void SpdLog_Init(void);
void SpdLog_Create(void);
void SpdLog_PostInit(void);
void SpdLog_Shutdown(void);