mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
The implementation in the engine always took/returned signed 64bit size types, but I made a mistake when reversing the virtual function table. All types have been changed to what they should be (mostly signed 64bit, very few unsigned), and usage in-SDK has been adjusted accordingly.
425 lines
16 KiB
C++
425 lines
16 KiB
C++
//=============================================================================//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier0/fasttimer.h"
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#include "tier1/cvar.h"
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#include "tier1/cmd.h"
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#include "mathlib/crc32.h"
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#include "public/edict.h"
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#include "filesystem/filesystem.h"
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#include "game/server/ai_node.h"
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#include "game/server/ai_network.h"
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#include "game/server/ai_networkmanager.h"
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constexpr int AINET_SCRIPT_VERSION_NUMBER = 21;
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constexpr int AINET_VERSION_NUMBER = 57;
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constexpr int AINET_MIN_FILE_SIZE = 82;
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constexpr const char* AINETWORK_EXT = ".ain";
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constexpr const char* AINETWORK_PATH = "maps/graphs/";
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/*
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==============================
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CAI_NetworkBuilder::BuildFile
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Build AI node graph file from
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in-memory structures and write
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to disk to be loaded
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==============================
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*/
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void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
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{
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char szMeshPath[MAX_PATH];
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char szGraphPath[MAX_PATH];
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V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT);
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V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT);
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CFastTimer masterTimer;
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CFastTimer timer;
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// Build from memory.
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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DevMsg(eDLL_T::SERVER, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AI NETWORK GRAPH FILE CONSTRUCTION STARTED <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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masterTimer.Start();
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timer.Start();
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FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "wb", "GAME");
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if (!pAIGraph)
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{
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Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, szGraphPath);
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return;
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}
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DevMsg(eDLL_T::SERVER, "+- Writing header...\n");
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DevMsg(eDLL_T::SERVER, " |-- AINet version: '%d'\n", AINET_VERSION_NUMBER);
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FileSystem()->Write(&AINET_VERSION_NUMBER, sizeof(int), pAIGraph);
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DevMsg(eDLL_T::SERVER, " |-- Map version: '%d'\n", g_ServerGlobalVariables->m_nMapVersion);
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FileSystem()->Write(&g_ServerGlobalVariables->m_nMapVersion, sizeof(int), pAIGraph);
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FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME");
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uint32_t nNavMeshHash = NULL;
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if (!pNavMesh)
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{
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Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]);
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}
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else
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{
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const ssize_t nLen = FileSystem()->Size(pNavMesh);
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std::unique_ptr<uint8_t[]> pBuf(new uint8_t[nLen]);
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FileSystem()->Read(pBuf.get(), nLen, pNavMesh);
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FileSystem()->Close(pNavMesh);
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nNavMeshHash = crc32::update(NULL, pBuf.get(), nLen);
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}
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// Large NavMesh CRC.
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DevMsg(eDLL_T::SERVER, " |-- NavMesh CRC: '0x%lX'\n", nNavMeshHash);
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FileSystem()->Write(&nNavMeshHash, sizeof(uint32_t), pAIGraph);
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// Path nodes.
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DevMsg(eDLL_T::SERVER, " |-- Node count: '%d'\n", pNetwork->m_iNumNodes);
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FileSystem()->Write(&pNetwork->m_iNumNodes, sizeof(int), pAIGraph);
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing header. %lf seconds\n", timer.GetDuration().GetSeconds());
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing node positions...\n");
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int nCalculatedLinkcount = 0;
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if (pNetwork->m_pAInode)
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{
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for (int i = 0; i < pNetwork->m_iNumNodes; i++)
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{
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// Construct on-disk node struct.
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CAI_NodeDisk diskNode{};
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diskNode.m_vOrigin.x = pNetwork->m_pAInode[i]->m_vOrigin.x;
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diskNode.m_vOrigin.y = pNetwork->m_pAInode[i]->m_vOrigin.y;
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diskNode.m_vOrigin.z = pNetwork->m_pAInode[i]->m_vOrigin.z;
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diskNode.m_flYaw = pNetwork->m_pAInode[i]->m_flYaw;
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memcpy(diskNode.hulls, pNetwork->m_pAInode[i]->m_fHulls, sizeof(diskNode.hulls));
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diskNode.unk0 = static_cast<char>(pNetwork->m_pAInode[i]->unk0);
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diskNode.unk1 = pNetwork->m_pAInode[i]->unk1;
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for (int j = 0; j < MAX_HULLS; j++)
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{
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diskNode.unk2[j] = static_cast<short>(pNetwork->m_pAInode[i]->unk2[j]);
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}
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memcpy(diskNode.unk3, pNetwork->m_pAInode[i]->unk3, sizeof(diskNode.unk3));
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diskNode.unk4 = pNetwork->m_pAInode[i]->unk6;
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diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // This field is wrong, however it's always -1 in original navmeshes anyway.
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memcpy(diskNode.unk6, pNetwork->m_pAInode[i]->unk10, sizeof(diskNode.unk6));
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DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '0x%p' to '0x%zX'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast<void*>(pNetwork->m_pAInode[i]), FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&diskNode, sizeof(CAI_NodeDisk), pAIGraph);
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nCalculatedLinkcount += pNetwork->m_pAInode[i]->m_nNumLinks;
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}
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing node positions. %lf seconds\n", timer.GetDuration().GetSeconds());
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing links...\n");
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DevMsg(eDLL_T::SERVER, " |-- Cached link count: '%d'\n", pNetwork->m_iNumLinks);
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DevMsg(eDLL_T::SERVER, " |-- Calculated link count: '%d'\n", nCalculatedLinkcount);
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nCalculatedLinkcount /= 2;
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if (ai_ainDumpOnLoad->GetBool())
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{
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if (pNetwork->m_iNumLinks != nCalculatedLinkcount)
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{
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Warning(eDLL_T::SERVER, "%s - Calculated link count '%d' doesn't match cached link count '%d' (expected on build!)\n", __FUNCTION__, nCalculatedLinkcount, pNetwork->m_iNumLinks);
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}
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}
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FileSystem()->Write(&nCalculatedLinkcount, sizeof(int), pAIGraph);
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if (pNetwork->m_pAInode)
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{
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for (int i = 0; i < pNetwork->m_iNumNodes; i++)
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{
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for (int j = 0; j < pNetwork->m_pAInode[i]->m_nNumLinks; j++)
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{
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// Skip links that don't originate from current node.
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if (pNetwork->m_pAInode[i]->links[j]->m_iSrcID != pNetwork->m_pAInode[i]->m_nIndex)
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{
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continue;
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}
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CAI_NodeLinkDisk diskLink{};
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diskLink.m_iSrcID = pNetwork->m_pAInode[i]->links[j]->m_iSrcID;
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diskLink.m_iDestID = pNetwork->m_pAInode[i]->links[j]->m_iDestID;
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diskLink.unk0 = pNetwork->m_pAInode[i]->links[j]->unk1;
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memcpy(diskLink.m_bHulls, pNetwork->m_pAInode[i]->links[j]->m_bHulls, sizeof(diskLink.m_bHulls));
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DevMsg(eDLL_T::SERVER, " |-- Writing link '%h' => '%h' to '0x%zX'\n", diskLink.m_iSrcID, diskLink.m_iDestID, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&diskLink, sizeof(CAI_NodeLinkDisk), pAIGraph);
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}
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}
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing links. %lf seconds (%d links)\n", timer.GetDuration().GetSeconds(), nCalculatedLinkcount);
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing hull data...\n");
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// Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node.
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DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for node block at '0x%zX'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), FileSystem()->Tell(pAIGraph));
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if (pNetwork->m_iNumNodes > 0)
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{
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std::unique_ptr<uint32[]> unkNodeBlock(new uint32_t[pNetwork->m_iNumNodes * sizeof(uint32_t)]);
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memset(&unkNodeBlock, '\0', pNetwork->m_iNumNodes * sizeof(uint32_t));
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FileSystem()->Write(unkNodeBlock.get(), pNetwork->m_iNumNodes * sizeof(uint32_t), pAIGraph);
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}
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// TODO: This is traverse nodes i think? these aren't used in r2 ains so we can get away with just writing count=0 and skipping
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// but ideally should actually dump these.
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DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%zX'\n", 0, FileSystem()->Tell(pAIGraph));
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short traverseNodeCount = 0; // Only write count since count=0 means we don't have to actually do anything here.
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FileSystem()->Write(&traverseNodeCount, sizeof(short), pAIGraph);
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// TODO: Ideally these should be actually dumped, but they're always 0 in r2 from what i can tell.
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DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for hull data block at '0x%zX'\n", (MAX_HULLS * 8), FileSystem()->Tell(pAIGraph));
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for (int i = 0; i < (MAX_HULLS * 8); i++)
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{
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FileSystem()->Write("\0", sizeof(char), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing hull data. %lf seconds\n", timer.GetDuration().GetSeconds());
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing clusters...\n");
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FileSystem()->Write(&*g_nAiNodeClusters, sizeof(*g_nAiNodeClusters), pAIGraph);
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for (int i = 0; i < *g_nAiNodeClusters; i++)
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{
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DevMsg(eDLL_T::SERVER, " |-- Writing cluster '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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AINodeClusters* nodeClusters = (*g_pppAiNodeClusters)[i];
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FileSystem()->Write(&nodeClusters->m_nIndex, sizeof(nodeClusters->m_nIndex), pAIGraph);
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FileSystem()->Write(&nodeClusters->unk1, sizeof(nodeClusters->unk1), pAIGraph);
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FileSystem()->Write(&nodeClusters->m_vOrigin.x, sizeof(nodeClusters->m_vOrigin.x), pAIGraph);
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FileSystem()->Write(&nodeClusters->m_vOrigin.y, sizeof(nodeClusters->m_vOrigin.y), pAIGraph);
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FileSystem()->Write(&nodeClusters->m_vOrigin.z, sizeof(nodeClusters->m_vOrigin.z), pAIGraph);
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FileSystem()->Write(&nodeClusters->unkcount0, sizeof(nodeClusters->unkcount0), pAIGraph);
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for (int j = 0; j < nodeClusters->unkcount0; j++)
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{
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short unk2Short = static_cast<short>(nodeClusters->unk2[j]);
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FileSystem()->Write(&unk2Short, sizeof(unk2Short), pAIGraph);
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}
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FileSystem()->Write(&nodeClusters->unkcount1, sizeof(nodeClusters->unkcount1), pAIGraph);
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for (int j = 0; j < nodeClusters->unkcount1; j++)
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{
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short unk3Short = static_cast<short>(nodeClusters->unk3[j]);
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FileSystem()->Write(&unk3Short, sizeof(unk3Short), pAIGraph);
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}
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FileSystem()->Write(&nodeClusters->unk5, sizeof(nodeClusters->unk5), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing clusters. %lf seconds (%d clusters)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusters);
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing cluster links...\n");
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FileSystem()->Write(&*g_nAiNodeClusterLinks, sizeof(*g_nAiNodeClusterLinks), pAIGraph);
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for (int i = 0; i < *g_nAiNodeClusterLinks; i++)
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{
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// Disk and memory structs are literally identical here so just directly write.
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DevMsg(eDLL_T::SERVER, " |-- Writing cluster link '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&*g_pppAiNodeClusterLinks[i], sizeof(*(*g_pppAiNodeClusterLinks)[i]), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing cluster links. %lf seconds (%d cluster links)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusterLinks);
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// This is always set to '-1'. Likely a field for maintaining compatibility.
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FileSystem()->Write(&pNetwork->unk5, sizeof(pNetwork->unk5), pAIGraph);
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// AIN v57 and above only (not present in r1, static array in r2, pointer to dynamic array in r5).
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing script nodes...\n");
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FileSystem()->Write(&pNetwork->m_iNumScriptNodes, sizeof(pNetwork->m_iNumScriptNodes), pAIGraph);
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for (int i = 0; i < pNetwork->m_iNumScriptNodes; i++)
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{
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// Disk and memory structs for script nodes are identical.
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DevMsg(eDLL_T::SERVER, " |-- Writing script node '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&pNetwork->m_ScriptNode[i], sizeof(CAI_ScriptNode), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing script nodes. %lf seconds (%d nodes)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumScriptNodes);
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing hint data...\n");
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FileSystem()->Write(&pNetwork->m_iNumHints, sizeof(pNetwork->m_iNumHints), pAIGraph);
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for (int i = 0; i < pNetwork->m_iNumHints; i++)
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{
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DevMsg(eDLL_T::SERVER, " |-- Writing hint data '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&pNetwork->m_Hints[i], sizeof(pNetwork->m_Hints[i]), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing hint data. %lf seconds (%d hints)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumHints);
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FileSystem()->Close(pAIGraph);
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masterTimer.End();
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DevMsg(eDLL_T::SERVER, "...done writing AI node graph. %lf seconds\n", masterTimer.GetDuration().GetSeconds());
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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}
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/*
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==============================
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CAI_NetworkManager::LoadNetworkGraph
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Load network from the disk
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and validate status
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==============================
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*/
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void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
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{
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bool bNavMeshAvailable = true;
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char szMeshPath[MAX_PATH];
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char szGraphPath[MAX_PATH];
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V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT);
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V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT);
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int nAiNetVersion = NULL;
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int nAiMapVersion = NULL;
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uint32_t nAiGraphHash = NULL;
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uint32_t nNavMeshHash = NULL;
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FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME");
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if (!pNavMesh)
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{
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Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]);
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bNavMeshAvailable = false;
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}
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else
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{
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const ssize_t nLen = FileSystem()->Size(pNavMesh);
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std::unique_ptr<uint8_t[]> pBuf(new uint8_t[nLen]);
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FileSystem()->Read(pBuf.get(), nLen, pNavMesh);
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FileSystem()->Close(pNavMesh);
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nNavMeshHash = crc32::update(NULL, pBuf.get(), nLen);
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}
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FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "rb", "GAME");
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if (!pAIGraph)
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{
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Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, szGraphPath);
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LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
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return;
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}
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if (FileSystem()->Size(pAIGraph) >= AINET_MIN_FILE_SIZE)
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{
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FileSystem()->Read(&nAiNetVersion, sizeof(int), pAIGraph);
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FileSystem()->Read(&nAiMapVersion, sizeof(int), pAIGraph);
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FileSystem()->Read(&nAiGraphHash, sizeof(int), pAIGraph);
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if (nAiNetVersion > AINET_VERSION_NUMBER)
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{
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Warning(eDLL_T::SERVER, "AI node graph '%s' is unsupported (net version: '%d' expected: '%d')\n",
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szGraphPath, nAiNetVersion, AINET_VERSION_NUMBER);
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}
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else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion)
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{
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Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (map version: '%d' expected: '%d')\n",
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szGraphPath, nAiMapVersion, g_ServerGlobalVariables->m_nMapVersion);
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}
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else if (bNavMeshAvailable && nAiGraphHash != nNavMeshHash)
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{
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Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (checksum: '%x' expected: '%x')\n",
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szGraphPath, nAiGraphHash, nNavMeshHash);
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}
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}
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else
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{
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Error(eDLL_T::SERVER, NO_ERROR, "%s - AI node graph '%s' is corrupt\n", __FUNCTION__, szGraphPath);
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}
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FileSystem()->Close(pAIGraph);
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LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
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}
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/*
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==============================
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CAI_NetworkManager::LoadNetworkGraphEx
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Load network
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(internal)
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==============================
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*/
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void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile);
|
|
#endif
|
|
|
|
if (ai_ainDumpOnLoad->GetBool())
|
|
{
|
|
DevMsg(eDLL_T::SERVER, "Reparsing AI Network '%s'\n", szAIGraphFile);
|
|
CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast<char*>(pAINetworkManager) + AINETWORK_OFFSET));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============================
|
|
CAI_NetworkBuilder::Build
|
|
|
|
builds network in-memory
|
|
during level load
|
|
==============================
|
|
*/
|
|
void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4)
|
|
{
|
|
CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4);
|
|
CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork);
|
|
}
|
|
|
|
void VAI_NetworkManager::Attach() const
|
|
{
|
|
DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
|
|
DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
|
|
}
|
|
|
|
void VAI_NetworkManager::Detach() const
|
|
{
|
|
DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
|
|
DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
|
|
}
|