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Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
43 lines
845 B
C++
43 lines
845 B
C++
#ifndef LISTMANAGER_H
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#define LISTMANAGER_H
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#include <networksystem/serverlisting.h>
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enum EHostStatus_t
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{
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NOT_HOSTING,
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HOSTING
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};
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enum EServerVisibility_t
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{
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OFFLINE,
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HIDDEN,
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PUBLIC
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};
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class CServerListManager
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{
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public:
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CServerListManager();
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size_t RefreshServerList(string& svMessage);
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void ClearServerList(void);
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void LaunchServer(const bool bChangeLevel) const;
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void ConnectToServer(const string& svIp, const int nPort, const string& svNetKey) const;
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void ConnectToServer(const string& svServer, const string& svNetKey) const;
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void ProcessCommand(const char* pszCommand) const;
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EHostStatus_t m_HostingStatus;
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EServerVisibility_t m_ServerVisibility;
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NetGameServer_t m_Server;
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vector<NetGameServer_t> m_vServerList;
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mutable std::mutex m_Mutex;
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};
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extern CServerListManager g_ServerListManager;
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#endif // LISTMANAGER_H
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