r5sdk/r5dev/thirdparty/imgui/CMakeLists.txt
Kawe Mazidjatari 6cf88dc16c Engine: render ImGui in main thread and fix many threading bugs
ImGui drawing code now takes place in the main thread, a snapshot of the render data is created in CMaterialSystem::SwapBuffers(), and is being rendered in the render thread right before SpinPresent().

The reason why this was necessary, is because ConVar::GetString() isn't thread safe if its not marked FCVAR_MATERIAL_SYSTEM_THREAD or FCVAR_ACCESSIBLE_FROM_THREADS, and we used it for the console suggestions window, which iterates over every ConVar, accessible from threads or not.
2024-04-05 18:17:12 +02:00

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CMake

cmake_minimum_required( VERSION 3.16 )
add_module( "lib" "libimgui" "" ${FOLDER_CONTEXT} TRUE TRUE )
start_sources()
add_sources( SOURCE_GROUP "Core"
"imconfig.h"
"imgui.cpp"
"imgui.h"
"imgui_demo.cpp"
"imgui_draw.cpp"
"imgui_internal.h"
"imgui_tables.cpp"
"imgui_widgets.cpp"
"imstb_rectpack.h"
"imstb_textedit.h"
"imstb_truetype.h"
)
add_sources( SOURCE_GROUP "Backends"
"backends/imgui_impl_dx11.cpp"
"backends/imgui_impl_dx11.h"
"backends/imgui_impl_win32.cpp"
"backends/imgui_impl_win32.h"
)
add_sources( SOURCE_GROUP "Misc"
"misc/imgui_editor.cpp"
"misc/imgui_editor.h"
"misc/imgui_logger.cpp"
"misc/imgui_logger.h"
"misc/imgui_snapshot.cpp"
"misc/imgui_snapshot.h"
"misc/imgui_utility.cpp"
"misc/imgui_utility.h"
"misc/cpp/imgui_stdlib.cpp"
"misc/cpp/imgui_stdlib.h"
)
end_sources()
thirdparty_suppress_warnings()
target_compile_definitions( ${PROJECT_NAME} PRIVATE BUILDING_LIBIMGUI )