mirror of
https://github.com/Mauler125/r5sdk.git
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This commit implements missing material error logging. When a material does not exist, it will get replaced with an error material, we log which material is missing, and with which error material it gets replaced with. This commit also comes with some updates regarding the CMaterialGlue class, and some new types used by this class from the RePak project.
685 lines
39 KiB
XML
685 lines
39 KiB
XML
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>
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</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<CreateHotpatchableImage>
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<AdditionalOptions>/D GAMESDK /D CLIENT_DLL /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ModuleDefinitionFile>..\ClientSDK.def</ModuleDefinitionFile>
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<AdditionalDependencies>d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SetChecksum>true</SetChecksum>
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<PostBuildEvent>
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<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\bin\x64_retail\client.dll" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\x64_retail\</Command>
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