r5sdk/r5dev/game/server/networkproperty.h
Kawe Mazidjatari 54f08bd887 Work-in-progress user command executor
* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef SERVERNETWORKPROPERTY_H
#define SERVERNETWORKPROPERTY_H
#ifdef _WIN32
#pragma once
#endif
#include "public/iservernetworkable.h"
#include "public/server_class.h"
#include "public/edict.h"
struct CServerNetworkProperty : IServerNetworkable
{
public:
edict_t GetEdict() const;
private:
CBaseEntity* m_pOuter;
ServerClass* m_pServerClass;
int m_edict;
int m_hParent;
};
#endif // SERVERNETWORKPROPERTY_H