mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
348 lines
11 KiB
C++
348 lines
11 KiB
C++
#pragma once
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#include "tier1/IConVar.h"
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#include <vstdlib/concommandhash.h>
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//-------------------------------------------------------------------------
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// ENGINE |
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extern ConVar* sdk_fixedframe_tickinterval;
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extern ConVar* single_frame_shutdown_for_reload;
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extern ConVar* old_gather_props;
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extern ConVar* cm_unset_all_cmdquery;
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extern ConVar* enable_debug_overlays;
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extern ConVar* debug_draw_box_depth_test;
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extern ConVar* developer;
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extern ConVar* fps_max;
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extern ConVar* staticProp_defaultBuildFrustum;
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extern ConVar* staticProp_no_fade_scalar;
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extern ConVar* staticProp_gather_size_weight;
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extern ConVar* model_defaultFadeDistScale;
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extern ConVar* model_defaultFadeDistMin;
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extern ConVar* hostname;
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extern ConVar* hostdesc;
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extern ConVar* hostip;
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extern ConVar* hostport;
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extern ConVar* host_hasIrreversibleShutdown;
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extern ConVar* mp_gamemode;
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extern ConVar* curl_debug;
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extern ConVar* ssl_verify_peer;
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extern ConVar* rcon_address;
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extern ConVar* rcon_password;
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extern ConVar* r_debug_overlay_nodecay;
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extern ConVar* r_debug_overlay_invisible;
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extern ConVar* r_debug_overlay_wireframe;
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extern ConVar* r_debug_draw_depth_test;
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extern ConVar* r_drawWorldMeshes;
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extern ConVar* r_drawWorldMeshesDepthOnly;
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extern ConVar* r_drawWorldMeshesDepthAtTheEnd;
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#ifndef DEDICATED
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extern ConVar* r_visualizetraces;
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extern ConVar* r_visualizetraces_duration;
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#endif // !DEDICATED
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extern ConVar* stream_overlay;
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extern ConVar* stream_overlay_mode;
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//-------------------------------------------------------------------------
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// SERVER |
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#ifndef CLIENT_DLL
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extern ConVar* ai_ainDumpOnLoad;
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extern ConVar* ai_ainDebugConnect;
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extern ConVar* ai_script_nodes_draw;
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extern ConVar* ai_script_nodes_draw_range;
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extern ConVar* ai_script_nodes_draw_nearest;
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extern ConVar* navmesh_always_reachable;
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extern ConVar* navmesh_debug_type;
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extern ConVar* navmesh_debug_tile_range;
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extern ConVar* navmesh_debug_camera_range;
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#ifndef DEDICATED
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extern ConVar* navmesh_draw_bvtree;
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extern ConVar* navmesh_draw_portal;
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extern ConVar* navmesh_draw_polys;
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extern ConVar* navmesh_draw_poly_bounds;
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extern ConVar* navmesh_draw_poly_bounds_inner;
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#endif // DEDICATED
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extern ConVar* sv_showconnecting;
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extern ConVar* sv_globalBanlist;
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extern ConVar* sv_pylonVisibility;
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extern ConVar* sv_pylonRefreshRate;
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extern ConVar* sv_banlistRefreshRate;
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extern ConVar* sv_statusRefreshRate;
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extern ConVar* sv_forceChatToTeamOnly;
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extern ConVar* sv_updaterate_mp;
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extern ConVar* sv_updaterate_sp;
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extern ConVar* sv_autoReloadRate;
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extern ConVar* sv_quota_stringCmdsPerSecond;
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extern ConVar* sv_simulateBots;
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extern ConVar* sv_showhitboxes;
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extern ConVar* sv_stats;
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//#ifdef DEDICATED
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extern ConVar* sv_rcon_debug;
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extern ConVar* sv_rcon_sendlogs;
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extern ConVar* sv_rcon_banpenalty;
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extern ConVar* sv_rcon_maxfailures;
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extern ConVar* sv_rcon_maxignores;
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extern ConVar* sv_rcon_maxsockets;
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extern ConVar* sv_rcon_whitelist_address;
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//#endif // DEDICATED
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#endif // CLIENT_DLL
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extern ConVar* sv_visualizetraces;
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extern ConVar* sv_visualizetraces_duration;
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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extern ConVar* bhit_enable;
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extern ConVar* bhit_depth_test;
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extern ConVar* bhit_abs_origin;
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#endif // !GAMEDLL_S0 && !GAMEDLL_S1
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//-------------------------------------------------------------------------
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// CLIENT |
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#ifndef DEDICATED
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extern ConVar* cl_rcon_request_sendlogs;
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extern ConVar* cl_quota_stringCmdsPerSecond;
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extern ConVar* cl_notify_invert_x;
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extern ConVar* cl_notify_invert_y;
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extern ConVar* cl_notify_offset_x;
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extern ConVar* cl_notify_offset_y;
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extern ConVar* cl_showsimstats;
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extern ConVar* cl_simstats_invert_x;
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extern ConVar* cl_simstats_invert_y;
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extern ConVar* cl_simstats_offset_x;
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extern ConVar* cl_simstats_offset_y;
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extern ConVar* cl_showgpustats;
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extern ConVar* cl_gpustats_invert_x;
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extern ConVar* cl_gpustats_invert_y;
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extern ConVar* cl_gpustats_offset_x;
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extern ConVar* cl_gpustats_offset_y;
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extern ConVar* cl_showmaterialinfo;
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extern ConVar* cl_materialinfo_offset_x;
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extern ConVar* cl_materialinfo_offset_y;
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extern ConVar* cl_threaded_bone_setup;
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extern ConVar* con_drawnotify;
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extern ConVar* con_notifylines;
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extern ConVar* con_notifytime;
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extern ConVar* con_notify_invert_x;
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extern ConVar* con_notify_invert_y;
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extern ConVar* con_notify_offset_x;
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extern ConVar* con_notify_offset_y;
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extern ConVar* con_notify_script_server_clr;
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extern ConVar* con_notify_script_client_clr;
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extern ConVar* con_notify_script_ui_clr;
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extern ConVar* con_notify_native_server_clr;
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extern ConVar* con_notify_native_client_clr;
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extern ConVar* con_notify_native_ui_clr;
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extern ConVar* con_notify_native_engine_clr;
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extern ConVar* con_notify_native_fs_clr;
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extern ConVar* con_notify_native_rtech_clr;
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extern ConVar* con_notify_native_ms_clr;
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extern ConVar* con_notify_native_audio_clr;
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extern ConVar* con_notify_native_video_clr;
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extern ConVar* con_notify_netcon_clr;
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extern ConVar* con_notify_common_clr;
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extern ConVar* con_notify_warning_clr;
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extern ConVar* con_notify_error_clr;
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extern ConVar* con_max_lines;
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extern ConVar* con_max_history;
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extern ConVar* con_suggestion_limit;
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extern ConVar* con_suggestion_showhelptext;
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extern ConVar* con_suggestion_showflags;
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extern ConVar* con_suggestion_flags_realtime;
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extern ConVar* origin_disconnectWhenOffline;
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#endif // !DEDICATED
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//-------------------------------------------------------------------------
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// FILESYSTEM |
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extern ConVar* fs_warning_level_sdk;
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extern ConVar* fs_show_warning_output;
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extern ConVar* fs_packedstore_entryblock_stats;
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extern ConVar* fs_packedstore_workspace;
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extern ConVar* fs_packedstore_compression_level;
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extern ConVar* fs_packedstore_max_helper_threads;
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//-------------------------------------------------------------------------
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// MATERIALSYSTEM |
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#ifndef DEDICATED
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extern ConVar* mat_showdxoutput;
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extern ConVar* mat_alwaysComplain;
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#endif // !DEDICATED
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//-------------------------------------------------------------------------
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// SQUIRREL |
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extern ConVar* sq_showrsonloading;
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extern ConVar* sq_showscriptloading;
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extern ConVar* sq_showvmoutput;
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extern ConVar* sq_showvmwarning;
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//-------------------------------------------------------------------------
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// NETCHANNEL |
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extern ConVar* net_tracePayload;
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extern ConVar* net_encryptionEnable;
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extern ConVar* net_useRandomKey;
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extern ConVar* net_usesocketsforloopback;
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extern ConVar* net_processTimeBudget;
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extern ConVar* pylon_matchmaking_hostname;
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extern ConVar* pylon_host_update_interval;
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extern ConVar* pylon_showdebuginfo;
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//-------------------------------------------------------------------------
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// RTECH API |
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extern ConVar* rtech_debug;
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//-------------------------------------------------------------------------
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// RUI |
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#ifndef DEDICATED
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extern ConVar* rui_drawEnable;
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extern ConVar* rui_defaultDebugFontFace;
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#endif // !DEDICATED
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//-----------------------------------------------------------------------------
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// MILES |
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#ifndef DEDICATED
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extern ConVar* miles_debug;
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extern ConVar* miles_language;
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCvarUtilities
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{
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public:
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//bool IsCommand(const CCommand& args);
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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//void WriteVariables(CUtlBuffer& buff, bool bAllVars);
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// Returns the # of cvars with the server flag set.
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int CountVariablesWithFlags(int flags);
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// Enable cvars marked with FCVAR_DEVELOPMENTONLY
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void EnableDevCvars();
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// Lists cvars to console
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void CvarList(const CCommand& args);
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// Prints help text for cvar
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void CvarHelp(const CCommand& args);
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// Revert all cvar values
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//void CvarRevert(const CCommand& args);
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// Revert all cvar values
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void CvarDifferences(const CCommand& args);
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// Toggles a cvar on/off, or cycles through a set of values
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//void CvarToggle(const CCommand& args);
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// Finds commands with a specified flag.
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void CvarFindFlags_f(const CCommand& args);
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int CvarFindFlagsCompletionCallback(const char* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]);
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private:
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// just like Cvar_set, but optimizes out the search
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//void SetDirect(ConVar* var, const char* value);
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//bool IsValidToggleCommand(const char* cmd);
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};
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extern CCvarUtilities* cv;
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class CCvar : public CBaseAppSystem< ICvar >
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{ // Implementation in engine.
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public:
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unordered_map<string, ConCommandBase*> DumpToMap(void);
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protected:
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enum ConVarSetType_t
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{
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CONVAR_SET_STRING = 0,
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CONVAR_SET_INT,
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CONVAR_SET_FLOAT,
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};
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struct QueuedConVarSet_t
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{
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ConVar* m_pConVar;
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ConVarSetType_t m_nType;
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int m_nInt;
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float m_flFloat;
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//CUtlString m_String; // !TODO:
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};
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class CCVarIteratorInternal : public ICVarIteratorInternal
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{
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public:
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virtual void SetFirst(void) = 0; //0
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virtual void Next(void) = 0; //1
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virtual bool IsValid(void) = 0; //2
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virtual ConCommandBase* Get(void) = 0; //3
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CCvar* const m_pOuter;
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CConCommandHash* const m_pHash;
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CConCommandHash::CCommandHashIterator_t m_hashIter;
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};
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virtual CCVarIteratorInternal* FactoryInternalIterator(void) = 0;
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friend class CCVarIteratorInternal;
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friend class CCvarUtilities;
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private:
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CUtlVector< FnChangeCallback_t > m_GlobalChangeCallbacks;
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char pad0[30]; //!TODO:
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int m_nNextDLLIdentifier;
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ConCommandBase* m_pConCommandList;
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CConCommandHash m_CommandHash;
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CUtlVector<void*> m_Unknown;
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char pad2[32];
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void* m_pCallbackStub;
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void* m_pAllocFunc;
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char pad3[16];
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CUtlVector< QueuedConVarSet_t > m_QueuedConVarSets;
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bool m_bMaterialSystemThreadSetAllowed;
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};
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///////////////////////////////////////////////////////////////////////////////
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extern CCvar* g_pCVar;
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/* ==== CCVAR =========================================================================================================================================================== */
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///////////////////////////////////////////////////////////////////////////////
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class VCVar : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogVarAdr("g_pCVar", reinterpret_cast<uintptr_t>(g_pCVar));
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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g_pCVar = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15")
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.FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCvar*>();
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//g_pCVar = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 83 3D ?? ?? ?? ?? ?? 48 8B D9 74 09") // Actual CCvar, above is the vtable ptr.
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//.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x8).RCast<CCvar*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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