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Use unsigned 64bit integer types for all size types, and use 64bit format specifier. Also use 64bit pointer types/value assignments. The virtual class and overrides no longer exist, these have been commented.
492 lines
12 KiB
C++
492 lines
12 KiB
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier0/dbg.h"
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#include "tier0/memstd.h"
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#include "memstack.h"
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#include "utlmap.h"
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//#include "tier0/memdbgon.h"
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#ifdef _WIN32
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#pragma warning(disable:4073)
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#pragma init_seg(lib)
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#endif
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#define VA_COMMIT_FLAGS MEM_COMMIT
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#define VA_RESERVE_FLAGS MEM_RESERVE
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static volatile bool bSpewAllocations = false; // TODO: Register CMemoryStacks with g_pMemAlloc, so it can spew a summary
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//-----------------------------------------------------------------------------
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MEMALLOC_DEFINE_EXTERNAL_TRACKING(CMemoryStack);
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//-----------------------------------------------------------------------------
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void PrintStatus( void* p )
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{
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CMemoryStack* pMemoryStack = (CMemoryStack*)p;
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pMemoryStack->PrintContents();
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}
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CMemoryStack::CMemoryStack()
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: m_pNextAlloc( nullptr )
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, m_pCommitLimit( nullptr )
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, m_pAllocLimit( nullptr )
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, m_pHighestAllocLimit( nullptr )
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, m_pBase( nullptr )
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, m_pUnkPtr( nullptr )
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, m_bRegisteredAllocation( false )
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, m_unkSize( 0 )
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, m_maxSize( 0 )
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, m_alignment( 16 )
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#ifdef MEMSTACK_VIRTUAL_MEMORY_AVAILABLE
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, m_commitIncrement( 0 )
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, m_minCommit( 0 )
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#ifdef _PS3
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, m_pVirtualMemorySection( NULL )
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#endif
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#endif
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{
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//AddMemoryInfoCallback( this );
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m_pszAllocOwner = strdup( "CMemoryStack unattributed" );
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}
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//-------------------------------------
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CMemoryStack::~CMemoryStack()
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{
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if ( m_pBase )
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Term();
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//RemoveMemoryInfoCallback( this );
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free( m_pszAllocOwner );
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}
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//-------------------------------------
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bool CMemoryStack::Init( const char *pszAllocOwner, uint64 maxSize, uint64 commitIncrement, uint64 initialCommit, uint64 alignment )
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{
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Assert( !m_pBase );
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m_bPhysical = false;
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m_maxSize = maxSize;
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m_alignment = AlignValue( alignment, 4 );
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Assert( m_alignment == alignment );
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Assert( m_maxSize > 0 );
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SetAllocOwner( pszAllocOwner );
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#ifdef MEMSTACK_VIRTUAL_MEMORY_AVAILABLE
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#ifdef _PS3
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// Memory can only be committed in page-size increments on PS3
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static const unsigned PS3_PAGE_SIZE = 64*1024;
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if ( commitSize < PS3_PAGE_SIZE )
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commitSize = PS3_PAGE_SIZE;
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#endif
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if ( commitIncrement != 0 )
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{
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m_commitIncrement = commitIncrement;
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}
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uint64 pageSize;
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#ifdef _PS3
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pageSize = PS3_PAGE_SIZE;
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#elif defined( _X360 )
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pageSize = 64 * 1024;
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#else
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SYSTEM_INFO sysInfo;
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GetSystemInfo( &sysInfo );
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Assert( !( sysInfo.dwPageSize & (sysInfo.dwPageSize-1)) );
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pageSize = sysInfo.dwPageSize;
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#endif
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if ( m_commitIncrement == 0 )
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{
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m_commitIncrement = pageSize;
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}
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else
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{
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m_commitIncrement = AlignValue( m_commitIncrement, pageSize );
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}
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m_maxSize = AlignValue( m_maxSize, m_commitIncrement );
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Assert( m_maxSize % pageSize == 0 && m_commitIncrement % pageSize == 0 && m_commitIncrement <= m_maxSize );
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#ifdef _WIN32
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m_pBase = (unsigned char *)VirtualAlloc( NULL, m_maxSize, VA_RESERVE_FLAGS, PAGE_NOACCESS );
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#else
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m_pVirtualMemorySection = g_pMemAlloc->AllocateVirtualMemorySection( m_maxSize );
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if ( !m_pVirtualMemorySection )
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{
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Warning( "AllocateVirtualMemorySection failed( size=%d )\n", m_maxSize );
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Assert( 0 );
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m_pBase = NULL;
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}
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else
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{
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m_pBase = ( byte* ) m_pVirtualMemorySection->GetBaseAddress();
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}
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#endif
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if ( !m_pBase )
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{
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#if !defined( NO_MALLOC_OVERRIDE )
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g_pMemAlloc->OutOfMemory();
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#endif
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return false;
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}
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m_pCommitLimit = m_pNextAlloc = m_pBase;
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if ( initialCommit )
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{
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initialCommit = AlignValue( initialCommit, m_commitIncrement );
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Assert( initialCommit <= m_maxSize );
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bool bInitialCommitSucceeded = false;
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#ifdef _WIN32
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bInitialCommitSucceeded = !!VirtualAlloc( m_pCommitLimit, initialCommit, VA_COMMIT_FLAGS, PAGE_READWRITE );
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#else
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m_pVirtualMemorySection->CommitPages( m_pCommitLimit, initialCommit );
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bInitialCommitSucceeded = true;
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#endif
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if ( !bInitialCommitSucceeded )
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{
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#if !defined( NO_MALLOC_OVERRIDE )
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g_pMemAlloc->OutOfMemory( initialCommit );
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#endif
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return false;
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}
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m_minCommit = initialCommit;
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m_pCommitLimit += initialCommit;
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RegisterAllocation();
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}
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#else
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m_pBase = (byte*)MemAlloc_AllocAligned( m_maxSize, alignment ? alignment : 1 );
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m_pNextAlloc = m_pBase;
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m_pCommitLimit = m_pBase + m_maxSize;
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#endif
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m_pHighestAllocLimit = m_pNextAlloc;
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m_pAllocLimit = m_pBase + m_maxSize;
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return ( m_pBase != nullptr );
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}
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//-------------------------------------
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#ifdef _GAMECONSOLE
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bool CMemoryStack::InitPhysical( const char *pszAllocOwner, uint size, uint nBaseAddrAlignment, uint alignment, uint32 nFlags )
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{
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m_bPhysical = true;
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m_maxSize = m_commitIncrement = size;
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m_alignment = AlignValue( alignment, 4 );
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SetAllocOwner( pszAllocOwner );
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#ifdef _X360
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int flags = PAGE_READWRITE | nFlags;
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if ( size >= 16*1024*1024 )
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{
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flags |= MEM_16MB_PAGES;
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}
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else
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{
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flags |= MEM_LARGE_PAGES;
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}
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m_pBase = (unsigned char *)XPhysicalAlloc( m_maxSize, MAXULONG_PTR, nBaseAddrAlignment, flags );
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#elif defined (_PS3)
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m_pBase = (byte*)nFlags;
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m_pBase = (byte*)AlignValue( (uintp)m_pBase, m_alignment );
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#else
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#pragma error
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#endif
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Assert( m_pBase );
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m_pNextAlloc = m_pBase;
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m_pCommitLimit = m_pBase + m_maxSize;
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m_pAllocLimit = m_pBase + m_maxSize;
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m_pHighestAllocLimit = m_pNextAlloc;
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RegisterAllocation();
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return ( m_pBase != NULL );
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}
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#endif
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//-------------------------------------
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void CMemoryStack::Term()
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{
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FreeAll();
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if ( m_pBase )
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{
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#ifdef _GAMECONSOLE
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if ( m_bPhysical )
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{
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#if defined( _X360 )
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XPhysicalFree( m_pBase );
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#elif defined( _PS3 )
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#else
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#pragma error
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#endif
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m_pCommitLimit = m_pBase = NULL;
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m_maxSize = 0;
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RegisterDeallocation(true);
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m_bPhysical = false;
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return;
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}
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#endif // _GAMECONSOLE
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#ifdef MEMSTACK_VIRTUAL_MEMORY_AVAILABLE
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#if defined(_WIN32)
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VirtualFree( m_pBase, 0, MEM_RELEASE );
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#else
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m_pVirtualMemorySection->Release();
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m_pVirtualMemorySection = NULL;
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#endif
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#else
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MemAlloc_FreeAligned( m_pBase );
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#endif
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m_pBase = nullptr;
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// Zero these variables to avoid getting misleading mem_dump
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// results when m_pBase is NULL.
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m_pNextAlloc = nullptr;
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m_pCommitLimit = nullptr;
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m_pHighestAllocLimit = nullptr;
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m_pUnkPtr = nullptr;
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m_maxSize = 0;
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RegisterDeallocation(true);
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}
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}
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//-------------------------------------
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uint64 CMemoryStack::GetSize() const
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{
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if ( m_bPhysical )
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return m_maxSize;
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#ifdef MEMSTACK_VIRTUAL_MEMORY_AVAILABLE
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return m_pCommitLimit - m_pBase;
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#else
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return m_maxSize;
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#endif
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}
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//-------------------------------------
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bool CMemoryStack::CommitTo( byte *pNextAlloc ) RESTRICT
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{
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if ( m_bPhysical )
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{
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return false;
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}
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#ifdef MEMSTACK_VIRTUAL_MEMORY_AVAILABLE
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unsigned char * pNewCommitLimit = AlignValue( pNextAlloc, m_commitIncrement );
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ptrdiff_t commitIncrement = pNewCommitLimit - m_pCommitLimit;
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if( m_pCommitLimit + commitIncrement > m_pAllocLimit )
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{
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#if !defined( NO_MALLOC_OVERRIDE )
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g_pMemAlloc->OutOfMemory( commitIncrement );
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#endif
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return false;
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}
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if ( pNewCommitLimit > m_pCommitLimit )
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{
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RegisterDeallocation(false);
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bool bAllocationSucceeded = false;
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#ifdef _WIN32
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bAllocationSucceeded = !!VirtualAlloc( m_pCommitLimit, commitIncrement, VA_COMMIT_FLAGS, PAGE_READWRITE );
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#else
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bAllocationSucceeded = m_pVirtualMemorySection->CommitPages( m_pCommitLimit, commitIncrement );
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#endif
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if ( !bAllocationSucceeded )
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{
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#if !defined( NO_MALLOC_OVERRIDE )
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g_pMemAlloc->OutOfMemory( commitIncrement );
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#endif
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return false;
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}
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m_pCommitLimit = pNewCommitLimit;
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RegisterAllocation();
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}
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else if ( pNewCommitLimit < m_pCommitLimit )
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{
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if ( m_pNextAlloc > pNewCommitLimit )
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{
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Warning( eDLL_T::COMMON, "ATTEMPTED TO DECOMMIT OWNED MEMORY STACK SPACE\n" );
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pNewCommitLimit = AlignValue( m_pNextAlloc, m_commitIncrement );
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}
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if ( pNewCommitLimit < m_pCommitLimit )
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{
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RegisterDeallocation(false);
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ptrdiff_t decommitIncrement = m_pCommitLimit - pNewCommitLimit;
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#ifdef _WIN32
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VirtualFree( pNewCommitLimit, decommitIncrement, MEM_DECOMMIT );
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#else
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m_pVirtualMemorySection->DecommitPages( pNewCommitLimit, decommitIncrement );
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#endif
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m_pCommitLimit = pNewCommitLimit;
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RegisterAllocation();
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}
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}
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return true;
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#else
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return false;
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#endif
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}
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// Identify the owner of this memory stack's memory
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void CMemoryStack::SetAllocOwner( const char *pszAllocOwner )
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{
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if ( !pszAllocOwner || !Q_strcmp( m_pszAllocOwner, pszAllocOwner ) )
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return;
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free( m_pszAllocOwner );
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m_pszAllocOwner = strdup( pszAllocOwner );
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}
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void CMemoryStack::RegisterAllocation()
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{
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// 'physical' allocations on PS3 come from RSX local memory, so we don't count them here:
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if ( IsPS3() && m_bPhysical )
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return;
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if ( GetSize() )
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{
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if ( m_bRegisteredAllocation )
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Warning( eDLL_T::COMMON, "CMemoryStack: ERROR - mismatched RegisterAllocation/RegisterDeallocation!\n" );
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// NOTE: we deliberately don't use MemAlloc_RegisterExternalAllocation. CMemoryStack needs to bypass 'GetActualDbgInfo'
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// due to the way it allocates memory: there's just one representative memory address (m_pBase), it grows at unpredictable
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// times (in CommitTo, not every Alloc call) and it is freed en-masse (instead of freeing each individual allocation).
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MemAlloc_RegisterAllocation( m_pszAllocOwner, 0, GetSize(), GetSize(), 0 );
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}
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m_bRegisteredAllocation = true;
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// Temp memorystack spew: very useful when we crash out of memory
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if ( IsGameConsole() && bSpewAllocations ) DevMsg( eDLL_T::COMMON, "CMemoryStack: %4.1fMB (%s)\n", GetSize()/(float)(1024*1024), m_pszAllocOwner );
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}
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void CMemoryStack::RegisterDeallocation( bool bShouldSpewSize )
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{
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// 'physical' allocations on PS3 come from RSX local memory, so we don't count them here:
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if ( IsPS3() && m_bPhysical )
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return;
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if ( GetSize() )
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{
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if ( !m_bRegisteredAllocation )
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Warning( eDLL_T::COMMON, "CMemoryStack: ERROR - mismatched RegisterAllocation/RegisterDeallocation!\n" );
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MemAlloc_RegisterDeallocation( m_pszAllocOwner, 0, GetSize(), GetSize(), 0 );
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}
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m_bRegisteredAllocation = false;
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// Temp memorystack spew: very useful when we crash out of memory
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if ( bShouldSpewSize && IsGameConsole() && bSpewAllocations ) DevMsg( eDLL_T::COMMON, "CMemoryStack: %4.1fMB (%s)\n", GetSize()/(float)(1024*1024), m_pszAllocOwner );
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}
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//-------------------------------------
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void CMemoryStack::FreeToAllocPoint( MemoryStackMark_t mark, bool bDecommit )
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{
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mark = AlignValue( mark, m_alignment );
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byte *pAllocPoint = m_pBase + mark;
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Assert( pAllocPoint >= m_pBase && pAllocPoint <= m_pNextAlloc );
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if ( pAllocPoint >= m_pBase && pAllocPoint <= m_pNextAlloc )
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{
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m_pNextAlloc = pAllocPoint;
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#ifdef MEMSTACK_VIRTUAL_MEMORY_AVAILABLE
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if ( bDecommit && !m_bPhysical )
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{
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CommitTo( MAX( m_pNextAlloc, (m_pBase + m_minCommit) ) );
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}
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#endif
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}
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}
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//-------------------------------------
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void CMemoryStack::FreeAll( bool bDecommit )
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{
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if ( m_pBase && ( m_pBase < m_pCommitLimit ) )
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{
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FreeToAllocPoint( 0, bDecommit );
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}
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}
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//-------------------------------------
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void CMemoryStack::Access( void **ppRegion, uint64 *pBytes )
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{
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*ppRegion = m_pBase;
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*pBytes = ( m_pNextAlloc - m_pBase);
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}
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//const char* CMemoryStack::GetMemoryName() const
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//{
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// return m_pszAllocOwner;
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//}
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//
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//size_t CMemoryStack::GetAllocatedBytes() const
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//{
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// return GetUsed();
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//}
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//
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//size_t CMemoryStack::GetCommittedBytes() const
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//{
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// return GetSize();
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//}
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//
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//size_t CMemoryStack::GetReservedBytes() const
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//{
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// return GetMaxSize();
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//}
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//size_t CMemoryStack::GetHighestBytes() const
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//{
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// size_t highest = m_pHighestAllocLimit - m_pBase;
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// return highest;
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//}
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//-------------------------------------
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void CMemoryStack::PrintContents() const
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{
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size_t highest = m_pHighestAllocLimit - m_pBase;
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MEMORY_BASIC_INFORMATION info;
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char moduleName[260];
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strcpy( moduleName, "unknown module" );
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// Because this code is statically linked into each DLL, this function and the PrintStatus
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// function will be in the DLL that constructed the CMemoryStack object. We can then
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// retrieve the DLL name to give slightly more verbose memory dumps.
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if ( VirtualQuery( &PrintStatus, &info, sizeof( info ) ) == sizeof( info ) )
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{
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GetModuleFileNameA( (HMODULE) info.AllocationBase, moduleName, _countof( moduleName ) );
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moduleName[ _countof( moduleName )-1 ] = 0;
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}
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DevMsg( eDLL_T::COMMON, "CMemoryStack %s in %s\n", m_pszAllocOwner, moduleName );
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DevMsg( eDLL_T::COMMON, " Total used memory: %zu KB\n", GetUsed() / 1024 );
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DevMsg( eDLL_T::COMMON, " Total committed memory: %zu KB\n", GetSize() / 1024 );
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DevMsg( eDLL_T::COMMON, " Max committed memory: %zu KB out of %zu KB\n", highest / 1024, GetMaxSize() / 1024 );
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}
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