r5sdk/r5dev/vgui/vgui_fpspanel.h
Kawe Mazidjatari 8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00

32 lines
1.3 KiB
C++

#pragma once
#include "tier1/IConVar.h"
/* ==== CFPSPANEL ======================================================================================================================================================= */
inline CMemory p_CFPSPanel_Paint;
inline auto CFPSPanel_Paint = p_CFPSPanel_Paint.RCast<ConVar* (*)(void* thisptr)>();
void CFPSPanel_Attach();
void CFPSPanel_Detach();
///////////////////////////////////////////////////////////////////////////////
class VFPSPanel : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CFPSPanel::Paint : {:#18x} |\n", p_CFPSPanel_Paint.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_CFPSPanel_Paint = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x55\x56\x41\x00\x48\x8D\xA8\x00\xFD\xFF\xFF\x48\x81\xEC\x80"), "xxxxxx?xxx?xxxxxxx");
CFPSPanel_Paint = p_CFPSPanel_Paint.RCast<ConVar* (*)(void*)>(); /*48 8B C4 55 56 41 ?? 48 8D A8 ?? FD FF FF 48 81 EC 80*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VFPSPanel);