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* Move all utilities to single implementation file * Remove unnecessary code in .cpp and .h * Patch opcodes in runtime instead of patching raw PE file * Move launch parameters to cfg folder instead * Move back to pattern scan instead of hardcoded offsets * Change langauge to new ISO C++17 standard
28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
#include "windows.h"
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#include "opcptc.h"
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/*-----------------------------------------------------------------------------
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* opcptc.cpp
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*-----------------------------------------------------------------------------*/
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void InstallOpcodes()
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{
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HANDLE GameProcess = GetCurrentProcess();
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// JNZ --> JMP | Prevent OriginSDK from initializing on the client
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//WriteProcessMemory(GetCurrentProcess(), LPVOID(dst000 + 0x0B), "\xE9\x63\x02\x00\x00\x00", 6, NULL);
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// JE --> NOP | Allow execution of map commands even if the OriginSDK is not running
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WriteProcessMemory(GameProcess, LPVOID(dst001 + 0x2B), "\x90\x90\x90\x90\x90\x90", 6, NULL);
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WriteProcessMemory(GameProcess, LPVOID(dst001 + 0x39), "\x90\x90\x90\x90\x90\x90", 6, NULL);
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WriteProcessMemory(GameProcess, LPVOID(dst001 + 0x46), "\x90\x90\x90\x90\x90\x90", 6, NULL);
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// JL --> NOP | Enable clientcommand callbacks without persistent player data
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WriteProcessMemory(GameProcess, LPVOID(dst002 + 0x76), "\x90\x90", 2, NULL);
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// JA --> JMP | Disable client-side verification for duplicate accounts on the server
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WriteProcessMemory(GameProcess, LPVOID(dst003 + 0x269), "\xEB\x39", 2, NULL);
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// JA --> JMP | Prevent FairFight anti-cheat from initializing on the server
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WriteProcessMemory(GameProcess, LPVOID(dst004 + 0x72), "\xE9\xE4\x00\x00\x00\x00", 6, NULL);
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}
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