r5sdk/r5dev/filesystem/filesystem.h
Kawe Mazidjatari dbec823be6 FileSystem improvements
* Added vftable interface for 'IFileSystem::RemoveSearchPath'.
* Added hook for 'CBaseFileSystem::AddSearchPath'.
* Added hook for 'CBaseFileSystem::RemoveSearchPath'.
* Added method in KeyValues for loading a KV file and parsing it via the game exe (loads from cache, vpk and disk).
* Added method in KeyValues to parse GameInfo.txt when the engine loads this.
2022-05-28 02:05:54 +02:00

69 lines
3.1 KiB
C++

#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include "vpklib/packedstore.h"
#define GAMEINFOPATH_TOKEN "|gameinfo_path|"
#define BASESOURCEPATHS_TOKEN "|all_source_engine_paths|"
typedef void* FileHandle_t;
enum class SearchPathAdd_t : int
{
PATH_ADD_TO_HEAD, // First path searched
PATH_ADD_TO_TAIL, // Last path searched
PATH_ADD_TO_TAIL_ATINDEX, // First path searched
};
enum class FileWarningLevel_t : int
{
FILESYSTEM_WARNING = -1, // A problem!
FILESYSTEM_WARNING_QUIET = 0, // Don't print anything
FILESYSTEM_WARNING_REPORTUNCLOSED, // On shutdown, report names of files left unclosed
FILESYSTEM_WARNING_REPORTUSAGE, // Report number of times a file was opened, closed
FILESYSTEM_WARNING_REPORTALLACCESSES, // Report all open/close events to console ( !slow! )
FILESYSTEM_WARNING_REPORTALLACCESSES_READ, // Report all open/close/read events to the console ( !slower! )
FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE, // Report all open/close/read/write events to the console ( !slower! )
FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC // Report all open/close/read/write events and all async I/O file events to the console ( !slower(est)! )
};
class IFileSystem
{
public:
void AddSearchPath(const char* pPath, const char* pathID, SearchPathAdd_t addType);
bool RemoveSearchPath(const char* pPath, const char* pPathID);
bool ReadFromCache(const char* pPath, void* pResult);
VPKData_t* MountVPK(const char* vpkPath);
};
class CFileSystem_Stdio : public IFileSystem
{
};
extern IFileSystem* g_pFullFileSystem;
extern CFileSystem_Stdio* g_pFileSystem_Stdio;
///////////////////////////////////////////////////////////////////////////////
class VFileSystem_Stdio : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| VAR: g_pFullFileSystem : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pFullFileSystem));
spdlog::debug("| VAR: g_pFileSystem_Stdio : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pFileSystem_Stdio));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
g_pFullFileSystem = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\x0D\x00\x00\x00\x00\x45\x33\xC0\x48\x83\xC1\x08\x48\x8B\x01"),
"xxx????xxxxxxxxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast<IFileSystem*>();
g_pFileSystem_Stdio = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\xE9\x00\x00\x00\x00"),
"xxx????xxx????xxx????xxx????xxx????x????").FindPattern("48 89", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CFileSystem_Stdio*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VFileSystem_Stdio);
#endif // !FILESYSTEM_H