mirror of
https://github.com/Mauler125/r5sdk.git
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267 lines
6.4 KiB
C++
267 lines
6.4 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <string.h>
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#include <float.h>
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#include <stdlib.h>
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#include <new>
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#include "DetourCrowd\Include\DetourCrowd.h"
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#include "DetourCrowd\Include\DetourCrowdInternal.h"
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#include "DetourCrowd\Include\DetourObstacleAvoidance.h"
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#include "Detour\Include\DetourNavMesh.h"
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#include "Detour\Include\DetourNavMeshQuery.h"
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#include "Detour\Include\DetourCommon.h"
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#include "Detour\Include\DetourMath.h"
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#include "Detour\Include\DetourAssert.h"
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#include "Detour\Include\DetourAlloc.h"
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void integrate(dtCrowdAgent* ag, const float dt)
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{
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// Fake dynamic constraint.
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const float maxDelta = ag->params.maxAcceleration * dt;
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float dv[3];
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dtVsub(dv, ag->nvel, ag->vel);
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float ds = dtVlen(dv);
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if (ds > maxDelta)
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dtVscale(dv, dv, maxDelta/ds);
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dtVadd(ag->vel, ag->vel, dv);
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// Integrate
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if (dtVlen(ag->vel) > 0.0001f)
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dtVmad(ag->npos, ag->npos, ag->vel, dt);
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else
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dtVset(ag->vel,0,0,0);
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}
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bool overOffmeshConnection(const dtCrowdAgent* ag, const float radius)
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{
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if (!ag->ncorners)
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return false;
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const bool offMeshConnection = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
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if (offMeshConnection)
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{
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const float distSq = dtVdist2DSqr(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]);
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if (distSq < radius*radius)
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return true;
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}
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return false;
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}
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float getDistanceToGoal(const dtCrowdAgent* ag, const float range)
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{
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if (!ag->ncorners)
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return range;
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const bool endOfPath = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_END) ? true : false;
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if (endOfPath)
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return dtMin(dtVdist2D(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]), range);
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return range;
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}
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void calcSmoothSteerDirection(const dtCrowdAgent* ag, float* dir)
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{
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if (!ag->ncorners)
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{
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dtVset(dir, 0,0,0);
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return;
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}
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const int ip0 = 0;
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const int ip1 = dtMin(1, ag->ncorners-1);
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const float* p0 = &ag->cornerVerts[ip0*3];
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const float* p1 = &ag->cornerVerts[ip1*3];
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float dir0[3], dir1[3];
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dtVsub(dir0, p0, ag->npos);
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dtVsub(dir1, p1, ag->npos);
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dir0[2] = 0;
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dir1[2] = 0;
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float len0 = dtVlen(dir0);
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float len1 = dtVlen(dir1);
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if (len1 > 0.001f)
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dtVscale(dir1,dir1,1.0f/len1);
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dir[0] = dir0[0] - dir1[0]*len0*0.5f;
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dir[1] = dir0[1] - dir1[1]*len0*0.5f;
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dir[2] = 0;
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dtVnormalize(dir);
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}
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void calcStraightSteerDirection(const dtCrowdAgent* ag, float* dir)
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{
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if (!ag->ncorners)
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{
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dtVset(dir, 0,0,0);
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return;
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}
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dtVsub(dir, &ag->cornerVerts[0], ag->npos);
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dir[2] = 0;
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dtVnormalize(dir);
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}
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int addNeighbour(const int idx, const float dist,
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dtCrowdNeighbour* neis, const int nneis, const int maxNeis)
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{
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// Insert neighbour based on the distance.
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dtCrowdNeighbour* nei = 0;
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if (!nneis)
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{
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nei = &neis[nneis];
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}
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else if (dist >= neis[nneis-1].dist)
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{
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if (nneis >= maxNeis)
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return nneis;
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nei = &neis[nneis];
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}
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else
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{
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int i;
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for (i = 0; i < nneis; ++i)
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if (dist <= neis[i].dist)
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break;
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const int tgt = i+1;
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const int n = dtMin(nneis-i, maxNeis-tgt);
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dtAssert(tgt+n <= maxNeis);
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if (n > 0)
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memmove(&neis[tgt], &neis[i], sizeof(dtCrowdNeighbour)*n);
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nei = &neis[i];
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}
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memset(nei, 0, sizeof(dtCrowdNeighbour));
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nei->idx = idx;
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nei->dist = dist;
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return dtMin(nneis+1, maxNeis);
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}
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int getNeighbours(const float* pos, const float height, const float range,
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const dtCrowdAgent* skip, dtCrowdNeighbour* result, const int maxResult,
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dtCrowdAgent** agents, const int /*nagents*/, dtProximityGrid* grid)
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{
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int n = 0;
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static const int MAX_NEIS = 32;
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unsigned short ids[MAX_NEIS];
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int nids = grid->queryItems(pos[0]-range, pos[1]-range,
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pos[0]+range, pos[1]+range,
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ids, MAX_NEIS);
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for (int i = 0; i < nids; ++i)
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{
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const dtCrowdAgent* ag = agents[ids[i]];
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if (ag == skip) continue;
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// Check for overlap.
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float diff[3];
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dtVsub(diff, pos, ag->npos);
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if (dtMathFabsf(diff[2]) >= (height+ag->params.height)/2.0f)
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continue;
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diff[1] = 0;
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const float distSqr = dtVlenSqr(diff);
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if (distSqr > dtSqr(range))
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continue;
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n = addNeighbour(ids[i], distSqr, result, n, maxResult);
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}
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return n;
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}
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int addToOptQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
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{
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// Insert neighbour based on greatest time.
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int slot = 0;
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if (!nagents)
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{
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slot = nagents;
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}
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else if (newag->topologyOptTime <= agents[nagents-1]->topologyOptTime)
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{
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if (nagents >= maxAgents)
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return nagents;
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slot = nagents;
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}
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else
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{
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int i;
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for (i = 0; i < nagents; ++i)
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if (newag->topologyOptTime >= agents[i]->topologyOptTime)
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break;
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const int tgt = i+1;
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const int n = dtMin(nagents-i, maxAgents-tgt);
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dtAssert(tgt+n <= maxAgents);
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if (n > 0)
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memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
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slot = i;
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}
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agents[slot] = newag;
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return dtMin(nagents+1, maxAgents);
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}
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int addToPathQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
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{
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// Insert neighbour based on greatest time.
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int slot = 0;
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if (!nagents)
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{
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slot = nagents;
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}
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else if (newag->targetReplanTime <= agents[nagents-1]->targetReplanTime)
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{
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if (nagents >= maxAgents)
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return nagents;
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slot = nagents;
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}
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else
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{
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int i;
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for (i = 0; i < nagents; ++i)
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if (newag->targetReplanTime >= agents[i]->targetReplanTime)
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break;
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const int tgt = i+1;
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const int n = dtMin(nagents-i, maxAgents-tgt);
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dtAssert(tgt+n <= maxAgents);
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if (n > 0)
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memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
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slot = i;
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}
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agents[slot] = newag;
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return dtMin(nagents+1, maxAgents);
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} |