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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#pragma once
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/* ==== IAPPSYSTEM ============================================================================================================================================== */
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//inline CMemory p_IAppSystem_LoadLibrary; // C initializers/terminators
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//inline void*(*IAppSystem_LoadLibrary)(void);
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///////////////////////////////////////////////////////////////////////////////
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class VAppSystem : public IDetour
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{
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virtual void GetAdr(void) const
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{
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//LogFunAdr("CAppSystem::LoadLibrary", p_IAppSystem_LoadLibrary.GetPtr());
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}
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virtual void GetFun(void) const
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{
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//p_IAppSystem_LoadLibrary = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 85 C9 74 11");
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//IAppSystem_LoadLibrary = p_IAppSystem_LoadLibrary.RCast<void* (*)(void)>(); /*48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 85 C9 74 11*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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