r5sdk/r5dev/rtech/rtech_utils.h
Kawe Mazidjatari 88b3336758 Many small code improvements and optimizations
* Use c++ methods as much as possible.
* Use enum types for accessing NavMesh objects from array.
* Use size_t for for loops when testing against size types.
* Don't compute strlen twice of more on the same string.
* Don't use unnecessary c string casts if there is a method with a std::string overload.
* Don't create string objects from string pointers if we could use them directly.
* Don't initialize RCON password twice on each change, and don't set if the new password equals the old.
2022-08-11 11:07:45 +02:00

555 lines
22 KiB
C++

#pragma once
#include "vpklib/packedstore.h"
#define PAK_PARAM_SIZE 0xB0
#define DCMP_BUF_SIZE 0x400000
#define RPAKHEADER (('k'<<24)+('a'<<16)+('P'<<8)+'R')
/*unk_141313180*/
// LUT_0 redacted now, split LUT into multiple parts.
#pragma warning( push )
#pragma warning( disable : 4309)
#pragma warning( disable : 4838)
inline std::array<int8_t, 512> LUT_0
{
4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 11, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 243, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 14, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 9, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 241, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 13, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 242, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 15, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 10, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 240, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 14, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 11, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 16, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 15, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 13, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 255
};
inline std::array<uint8_t, 512> LUT_200
{
2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8
};
inline std::array<uint8_t, 0x40> LUT_400
{
0, 8, 0, 4, 0, 8, 0, 6, 0, 8, 0, 1, 0, 8, 0, 11, 0, 8, 0, 12, 0, 8, 0, 9, 0, 8, 0, 3, 0, 8, 0, 14, 0, 8, 0, 4, 0, 8, 0, 7, 0, 8, 0, 2, 0, 8, 0, 13, 0, 8, 0, 12, 0, 8, 0, 10, 0, 8, 0, 5, 0, 8, 0, 15
};
inline std::array<uint8_t, 0x40> LUT_440
{
1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6
};
inline std::array<uint32_t, 16> LUT_480
{
74, 106, 138, 170, 202, 234, 266, 298, 330, 362, 394, 426, 938, 1450, 9642, 140714
};
inline std::array<uint8_t, 16> LUT_4C0
{
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 9, 9, 13, 17, 21
};
inline std::array<uint8_t, 8> LUT_4D0
{
0, 0, 2, 4, 6, 8, 10, 42
};
inline std::array<uint8_t, 8> LUT_4D8
{
0, 1, 1, 1, 1, 1, 5, 5
};
inline std::array<uint8_t, 32> LUT_4E0
{
17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
#pragma warning( pop )
enum class RPakStatus_t : int32_t
{
PAK_STATUS_FREED = 0,
PAK_STATUS_LOAD_PENDING = 1,
PAK_STATUS_REPAK_RUNNING = 2,
PAK_STATUS_REPAK_DONE = 3,
PAK_STATUS_LOAD_STARTING = 4,
PAK_STATUS_LOAD_PAKHDR = 5,
PAK_STATUS_LOAD_PATCH_INIT = 6,
PAK_STATUS_LOAD_PATCH_EDIT_STREAM = 7,
PAK_STATUS_LOAD_ASSETS = 8,
PAK_STATUS_LOADED = 9,
PAK_STATUS_UNLOAD_PENDING = 10,
PAK_STATUS_FREE_PENDING = 11,
PAK_STATUS_CANCELING = 12,
PAK_STATUS_ERROR = 13,
PAK_STATUS_INVALID_PAKHANDLE = 14,
PAK_STATUS_BUSY = 15
};
const std::map<RPakStatus_t, string> RPakStatusToString {
{ RPakStatus_t::PAK_STATUS_FREED, "PAK_STATUS_FREED" },
{ RPakStatus_t::PAK_STATUS_LOAD_PENDING, "PAK_STATUS_LOAD_PENDING" },
{ RPakStatus_t::PAK_STATUS_REPAK_RUNNING, "PAK_STATUS_REPAK_RUNNING" },
{ RPakStatus_t::PAK_STATUS_REPAK_DONE, "PAK_STATUS_REPAK_DONE" },
{ RPakStatus_t::PAK_STATUS_LOAD_STARTING, "PAK_STATUS_LOAD_STARTING" },
{ RPakStatus_t::PAK_STATUS_LOAD_PAKHDR, "PAK_STATUS_LOAD_PAKHDR" },
{ RPakStatus_t::PAK_STATUS_LOAD_PATCH_INIT, "PAK_STATUS_LOAD_PATCH_INIT" },
{ RPakStatus_t::PAK_STATUS_LOAD_PATCH_EDIT_STREAM, "PAK_STATUS_LOAD_PATCH_EDIT_STREAM" },
{ RPakStatus_t::PAK_STATUS_LOAD_ASSETS, "PAK_STATUS_LOAD_ASSETS" },
{ RPakStatus_t::PAK_STATUS_LOADED, "PAK_STATUS_LOADED" },
{ RPakStatus_t::PAK_STATUS_UNLOAD_PENDING, "PAK_STATUS_UNLOAD_PENDING" },
{ RPakStatus_t::PAK_STATUS_FREE_PENDING, "PAK_STATUS_FREE_PENDING" },
{ RPakStatus_t::PAK_STATUS_CANCELING, "PAK_STATUS_CANCELING" },
{ RPakStatus_t::PAK_STATUS_ERROR, "PAK_STATUS_ERROR" },
{ RPakStatus_t::PAK_STATUS_INVALID_PAKHANDLE, "PAK_STATUS_INVALID_PAKHANDLE" },
{ RPakStatus_t::PAK_STATUS_BUSY, "PAK_STATUS_BUSY" },
};
struct RPakAssetBinding_t
{
uint32_t m_nExtension; // For example '0x6C74616D' for the material asset.
int m_iVersion;
const char* m_szDescription; // Description/Name of asset.
void* m_pLoadAssetFunction;
void* m_pUnloadAssetFunction;
void* m_pReplaceAssetFunction;
void* m_pUnknownAssetFunction; // [ PIXIE ]: Also a function pointer just sometimes it's set to CStdMemAlloc and sometimes it handles some data.
int m_iSubHeaderSize;
int m_iNativeClassSize; // Native class size, for 'material' it would be CMaterialGlue full size.
uint32_t unk2;
int unk3;
// [ PIXIE ]: Should be the full size across Season 0-3.
};
struct RPakUnknownStruct_t
{
RPakAssetBinding_t m_nAssetBindings[64]; // [ PIXIE ]: Max possible registered assets on Season 3, 0-2 I did not check yet.
// End size unknown.
};
struct RPakHeader_t
{
uint32_t m_nMagic; // 'RPak'
uint16_t m_nVersion; // R2 = '7' R5 = '8'
uint8_t m_nFlags[0x2]; //
uint8_t m_nHash0[0x8]; //
uint8_t m_nHash1[0x8]; //
uint64_t m_nSizeDisk; // Compressed size
uint64_t m_nEmbeddedStarpakOffset; //
uint8_t unk0[0x8]; //
uint64_t m_nSizeMemory; // Decompressed size
uint64_t m_nEmbeddedStarpakSize; //
uint8_t unk1[0x8]; //
uint16_t m_nStarpakReferenceSize; //
uint16_t m_nStarpakOptReferenceSize; //
uint16_t m_nVirtualSegmentCount; // * 0x10
uint16_t m_nVirtualSegmentBlockCount; // * 0xC
uint32_t m_nPatchIndex; //
uint32_t m_nDescriptorCount; //
uint32_t m_nAssetEntryCount; // File entry count
uint32_t m_nGuidDescriptorCount; //
uint32_t m_nRelationsCounts; //
uint8_t unk2[0x1C]; //
};
struct __declspec(align(8)) RPakPatchCompressedHeader_t
{
uint64_t m_nSizeDisk;
uint64_t m_nSizeMemory;
};
struct __declspec(align(8)) RPakDecompState_t
{
uint64_t m_nInputBuf;
uint64_t m_nOut;
uint64_t m_nMask;
uint64_t m_nOutMask;
uint64_t m_nTotalFileLen;
uint64_t m_nDecompSize;
uint64_t m_nInvMaskIn;
uint64_t m_nInvMaskOut;
uint32_t header_skip_bytes_bs;
uint32_t dword44;
uint64_t input_byte_pos;
uint64_t m_nDecompPosition;
uint64_t m_nLengthNeeded;
uint64_t byte;
uint32_t byte_bit_offset;
uint32_t dword6C;
uint64_t qword70;
uint64_t m_nCompressedStreamSize;
uint64_t m_nDecompStreamSize;
};
#if not defined DEDICATED && defined (GAMEDLL_S3)
struct RPakTextureHeader_t
{
uint64_t m_nNameHash;
uint32_t m_nNameIndex;
uint32_t m_nNameOffset;
uint16_t m_nWidth;
uint16_t m_nHeight;
uint8_t unk0;
uint8_t unk1;
uint16_t m_nFormat;
uint8_t unk2;
uint32_t m_nDataSize;
uint8_t unk3;
uint8_t m_nMipLevelsStreamedOpt;
uint8_t m_nArraySize;
uint8_t m_nLayerCount;
uint8_t unk4;
uint8_t m_nMipLevels;
uint8_t m_nMipLevelsStreamed;
uint8_t unk5[0x15];
};
struct RTechTextureInfo_t
{
uint64_t m_nGUID;
const char* m_nDebugName;
uint16_t m_nWidth;
uint16_t m_nHeight;
uint16_t unk0;
uint16_t m_nFormat;
uint32_t m_nDataSize;
uint8_t unk1;
uint8_t m_nMipLevelsStreamedOpt;
uint8_t m_nArraySize;
uint8_t m_nLayerCount;
uint8_t m_nCPUAccessFlag; // [ PIXIE ]: In RTech::CreateDXBuffer textureDescription Usage is determined by the CPU Access Flag so I assume it's the same case here.
uint8_t m_nMipLevels;
uint8_t m_nMipLevelsStreamed;
uint8_t unk3[24];
uint8_t m_nTotalStreamedMips; // Does not get set until after RTech::CreateDXTexture.
uint8_t unk4[285];
ID3D11Texture2D* m_ppTexture;
ID3D11ShaderResourceView* m_ppShaderResourceView;
uint8_t m_nTextureMipLevels;
uint8_t m_nTextureMipLevelsStreamedOpt;
};
static pair<uint8_t, uint8_t> s_pRTechBytesPerPixel[] =
{
{ 8u, 4u },
{ 8u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 8u, 4u },
{ 8u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 16u, 4u },
{ 16u, 1u },
{ 16u, 1u },
{ 16u, 1u },
{ 12u, 1u },
{ 12u, 1u },
{ 12u, 1u },
{ 8u, 1u },
{ 8u, 1u },
{ 8u, 1u },
{ 8u, 1u },
{ 8u, 1u },
{ 8u, 1u },
{ 8u, 1u },
{ 8u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 2u, 1u },
{ 1u, 1u },
{ 1u, 1u },
{ 1u, 1u },
{ 1u, 1u },
{ 1u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 4u, 1u },
{ 2u, 1u },
{ 0u, 0u },
{ 0u, 0u },
{ 5u, 0u },
{ 0u, 0u },
{ 5u, 0u },
{ 0u, 0u },
{ 1u, 0u },
{ 0u, 0u },
{ 2u, 0u },
{ 0u, 0u },
{ 0u, 0u },
{ 0u, 0u },
{ 1u, 0u },
{ 0u, 0u }
};
// Map of dxgi format to txtr asset format
static std::map<DXGI_FORMAT, uint16_t> dxgiToRPakFormat {
{ DXGI_FORMAT_BC1_UNORM, 0 },
{ DXGI_FORMAT_BC1_UNORM_SRGB, 1 },
{ DXGI_FORMAT_BC2_UNORM, 2 },
{ DXGI_FORMAT_BC2_UNORM_SRGB, 3 },
{ DXGI_FORMAT_BC3_UNORM, 4 },
{ DXGI_FORMAT_BC3_UNORM_SRGB, 5 },
{ DXGI_FORMAT_BC4_UNORM, 6 },
{ DXGI_FORMAT_BC4_SNORM, 7 },
{ DXGI_FORMAT_BC5_UNORM, 8 },
{ DXGI_FORMAT_BC5_SNORM, 9 },
{ DXGI_FORMAT_BC6H_UF16, 10 },
{ DXGI_FORMAT_BC6H_SF16, 11 },
{ DXGI_FORMAT_BC7_UNORM, 12 },
{ DXGI_FORMAT_BC7_UNORM_SRGB, 13 },
{ DXGI_FORMAT_R32G32B32A32_FLOAT, 14 },
{ DXGI_FORMAT_R32G32B32A32_UINT, 15 },
{ DXGI_FORMAT_R32G32B32A32_SINT, 16 },
{ DXGI_FORMAT_R32G32B32_FLOAT, 17 },
{ DXGI_FORMAT_R32G32B32_UINT, 18 },
{ DXGI_FORMAT_R32G32B32_SINT, 19 },
{ DXGI_FORMAT_R16G16B16A16_FLOAT, 20 },
{ DXGI_FORMAT_R16G16B16A16_UNORM, 21 },
{ DXGI_FORMAT_R16G16B16A16_UINT, 22 },
{ DXGI_FORMAT_R16G16B16A16_SNORM, 23 },
{ DXGI_FORMAT_R16G16B16A16_SINT, 24 },
{ DXGI_FORMAT_R32G32_FLOAT, 25 },
{ DXGI_FORMAT_R32G32_UINT, 26 },
{ DXGI_FORMAT_R32G32_SINT, 27 },
{ DXGI_FORMAT_R10G10B10A2_UNORM, 28 },
{ DXGI_FORMAT_R10G10B10A2_UINT, 29 },
{ DXGI_FORMAT_R11G11B10_FLOAT, 30 },
{ DXGI_FORMAT_R8G8B8A8_UNORM, 31 },
{ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32 },
{ DXGI_FORMAT_R8G8B8A8_UINT, 33 },
{ DXGI_FORMAT_R8G8B8A8_SNORM, 34 },
{ DXGI_FORMAT_R8G8B8A8_SINT, 35 },
{ DXGI_FORMAT_R16G16_FLOAT, 36 },
{ DXGI_FORMAT_R16G16_UNORM, 37 },
{ DXGI_FORMAT_R16G16_UINT, 38 },
{ DXGI_FORMAT_R16G16_SNORM, 39 },
{ DXGI_FORMAT_R16G16_SINT, 40 },
{ DXGI_FORMAT_R32_FLOAT, 41 },
{ DXGI_FORMAT_R32_UINT, 42 },
{ DXGI_FORMAT_R32_SINT, 43 },
{ DXGI_FORMAT_R8G8_UNORM, 44 },
{ DXGI_FORMAT_R8G8_UINT, 45 },
{ DXGI_FORMAT_R8G8_SNORM, 46 },
{ DXGI_FORMAT_R8G8_SINT, 47 },
{ DXGI_FORMAT_R16_FLOAT, 48 },
{ DXGI_FORMAT_R16_UNORM, 49 },
{ DXGI_FORMAT_R16_UINT, 50 },
{ DXGI_FORMAT_R16_SNORM, 51 },
{ DXGI_FORMAT_R16_SINT, 52 },
{ DXGI_FORMAT_R8_UNORM, 53 },
{ DXGI_FORMAT_R8_UINT, 54 },
{ DXGI_FORMAT_R8_SNORM, 55 },
{ DXGI_FORMAT_R8_SINT, 56 },
{ DXGI_FORMAT_A8_UNORM, 57 },
{ DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 58 },
{ DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM, 59 },
{ DXGI_FORMAT_D32_FLOAT, 60 },
{ DXGI_FORMAT_D16_UNORM, 61 },
};
// Map of txtr asset format to dxgi format
static std::map<uint16_t, DXGI_FORMAT> rpakToDxgiFormat {
{ 0, DXGI_FORMAT_BC1_UNORM },
{ 1, DXGI_FORMAT_BC1_UNORM_SRGB },
{ 2, DXGI_FORMAT_BC2_UNORM },
{ 3, DXGI_FORMAT_BC2_UNORM_SRGB },
{ 4, DXGI_FORMAT_BC3_UNORM },
{ 5, DXGI_FORMAT_BC3_UNORM_SRGB},
{ 6, DXGI_FORMAT_BC4_UNORM },
{ 7, DXGI_FORMAT_BC4_SNORM },
{ 8, DXGI_FORMAT_BC5_UNORM },
{ 9, DXGI_FORMAT_BC5_SNORM },
{ 10, DXGI_FORMAT_BC6H_UF16 },
{ 11, DXGI_FORMAT_BC6H_SF16 },
{ 12, DXGI_FORMAT_BC7_UNORM },
{ 13, DXGI_FORMAT_BC7_UNORM_SRGB },
{ 14, DXGI_FORMAT_R32G32B32A32_FLOAT },
{ 15, DXGI_FORMAT_R32G32B32A32_UINT },
{ 16, DXGI_FORMAT_R32G32B32A32_SINT },
{ 17, DXGI_FORMAT_R32G32B32_FLOAT },
{ 18, DXGI_FORMAT_R32G32B32_UINT },
{ 19, DXGI_FORMAT_R32G32B32_SINT },
{ 20, DXGI_FORMAT_R16G16B16A16_FLOAT },
{ 21, DXGI_FORMAT_R16G16B16A16_UNORM },
{ 22, DXGI_FORMAT_R16G16B16A16_UINT },
{ 23, DXGI_FORMAT_R16G16B16A16_SNORM },
{ 24, DXGI_FORMAT_R16G16B16A16_SINT },
{ 25, DXGI_FORMAT_R32G32_FLOAT },
{ 26, DXGI_FORMAT_R32G32_UINT },
{ 27, DXGI_FORMAT_R32G32_SINT },
{ 28, DXGI_FORMAT_R10G10B10A2_UNORM },
{ 29, DXGI_FORMAT_R10G10B10A2_UINT },
{ 30, DXGI_FORMAT_R11G11B10_FLOAT },
{ 31, DXGI_FORMAT_R8G8B8A8_UNORM },
{ 32, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB },
{ 33, DXGI_FORMAT_R8G8B8A8_UINT },
{ 34, DXGI_FORMAT_R8G8B8A8_SNORM },
{ 35, DXGI_FORMAT_R8G8B8A8_SINT },
{ 36, DXGI_FORMAT_R16G16_FLOAT },
{ 37, DXGI_FORMAT_R16G16_UNORM },
{ 38, DXGI_FORMAT_R16G16_UINT },
{ 39, DXGI_FORMAT_R16G16_SNORM },
{ 40, DXGI_FORMAT_R16G16_SINT },
{ 41, DXGI_FORMAT_R32_FLOAT },
{ 42, DXGI_FORMAT_R32_UINT },
{ 43, DXGI_FORMAT_R32_SINT },
{ 44, DXGI_FORMAT_R8G8_UNORM },
{ 45, DXGI_FORMAT_R8G8_UINT },
{ 46, DXGI_FORMAT_R8G8_SNORM },
{ 47, DXGI_FORMAT_R8G8_SINT },
{ 48, DXGI_FORMAT_R16_FLOAT },
{ 49, DXGI_FORMAT_R16_UNORM },
{ 50, DXGI_FORMAT_R16_UINT },
{ 51, DXGI_FORMAT_R16_SNORM },
{ 52, DXGI_FORMAT_R16_SINT },
{ 53, DXGI_FORMAT_R8_UNORM },
{ 54, DXGI_FORMAT_R8_UINT },
{ 55, DXGI_FORMAT_R8_SNORM },
{ 56, DXGI_FORMAT_R8_SINT },
{ 57, DXGI_FORMAT_A8_UNORM},
{ 58, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
{ 59, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM },
{ 60, DXGI_FORMAT_D32_FLOAT },
{ 61, DXGI_FORMAT_D16_UNORM },
};
#endif
class RPakLoadedInfo_t
{
public:
int32_t m_nPakId; //0x0000
RPakStatus_t m_nStatus; //0x0004
uint64_t m_nUnk1; //0x0008
uint32_t m_nUnk2; //0x0010
uint32_t m_nAssetCount; //0x0014
char* m_pszFileName; //0x0018
void* m_pMalloc; //0x0020
uint64_t* m_pAssetGuids; //0x0028 size of the array is m_nAssetCount
char pad_0030[128]; //0x0030
#ifndef GAMEDLL_S3
char pad_00B0[48];
#endif // !GAMEDLL_S3
uint64_t m_nUnkEnd; //0x00B0
}; //Size: 0x00B8/0x00E8
/* ==== RTECH =========================================================================================================================================================== */
#if not defined DEDICATED && defined (GAMEDLL_S3)
inline CMemory p_RTech_CreateDXTexture;
inline auto RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(RPakTextureHeader_t*, int64_t)>();
inline CMemory p_GetStreamOverlay;
inline auto GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char* mode, char* buf, size_t bufSize)>();
#endif
// [ PIXIE ]: I'm very unsure about this, but it really seems like it
inline CMemory p_RTech_FindFreeSlotInFiles;
inline auto RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast<int32_t(*)(int32_t*)>();
inline CMemory p_RTech_OpenFile;
inline auto RTech_OpenFile = p_RTech_OpenFile.RCast<int32_t(*)(const char*, void*, int64_t*)>();
inline RPakLoadedInfo_t* g_pLoadedPakInfo;
inline int16_t* s_pLoadedPakCount;
inline RPakUnknownStruct_t* g_pUnknownPakStruct;
inline int32_t* s_pFileArray;
inline PSRWLOCK* g_pPakFileSlotLock;
inline pFileHandleTracker_t* m_FileHandles;
class RTech
{
public:
uint64_t __fastcall StringToGuid(const char* pData);
uint8_t __fastcall DecompressPakFile(RPakDecompState_t* state, uint64_t inLen, uint64_t outLen);
uint64_t __fastcall DecompressPakFileInit(RPakDecompState_t* state, uint8_t* fileBuffer, uint64_t fileSize, uint64_t offNoHeader, uint64_t headerSize);
RPakLoadedInfo_t* GetPakLoadedInfo(int nPakId);
RPakLoadedInfo_t* GetPakLoadedInfo(const char* szPakName);
static int32_t OpenFile(const char* szFilePath, void* unused, int64_t* fileSizeOut);
#if not defined DEDICATED && defined (GAMEDLL_S3)
static void CreateDXTexture(RTechTextureInfo_t* textureHeader, int64_t cpuArg);
#endif
#ifndef DEDICATED
void** LoadShaderSet(void** VTablePtr);
#endif
};
void RTech_Utils_Attach();
void RTech_Utils_Detach();
///////////////////////////////////////////////////////////////////////////////
extern RTech* g_pRTech;
///////////////////////////////////////////////////////////////////////////////
class VPakFile : public IDetour
{
virtual void GetAdr(void) const
{
#if not defined DEDICATED && defined (GAMEDLL_S3)
spdlog::debug("| FUN: GetStreamOverlay : {:#18x} |\n", p_GetStreamOverlay.GetPtr());
spdlog::debug("| FUN: RTech::CreateDXTexture : {:#18x} |\n", p_RTech_CreateDXTexture.GetPtr());
#endif
spdlog::debug("| FUN: RTech::FindFreeSlotInFiles : {:#18x} |\n", p_RTech_FindFreeSlotInFiles.GetPtr());
spdlog::debug("| FUN: RTech::OpenFile : {:#18x} |\n", p_RTech_OpenFile.GetPtr());
spdlog::debug("| VAR: g_pLoadedPakInfo : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pLoadedPakInfo));
spdlog::debug("| VAR: s_pLoadedPakCount : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pLoadedPakCount));
spdlog::debug("| VAR: s_pFileArray : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pFileArray));
spdlog::debug("| VAR: g_pPakFileSlotLock : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pPakFileSlotLock));
spdlog::debug("| VAR: m_FileHandles : {:#18x} |\n", reinterpret_cast<uintptr_t>(m_FileHandles));
spdlog::debug("| VAR: g_pUnknownPakStruct : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pUnknownPakStruct));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
#if not defined DEDICATED && defined (GAMEDLL_S3)
p_GetStreamOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x80\x7C\x24\x00\x00\x0F\x84\x00\x00\x00\x00\x48\x89\x9C\x24\x00\x00\x00\x00"), "x????xxx??xx????xxxx????").FollowNearCallSelf();
GetStreamOverlay = p_GetStreamOverlay.RCast<void(*)(const char*, char*, size_t)>(); /*E8 ? ? ? ? 80 7C 24 ? ? 0F 84 ? ? ? ? 48 89 9C 24 ? ? ? ?*/
p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x4C\x8B\xC7\x48\x8B\xD5\x48\x8B\xCB\x48\x83\xC4\x60"), "x????xxxxxxxxxxxxx").FollowNearCallSelf();
RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast<void(*)(RPakTextureHeader_t*, int64_t)>(); /*E8 ? ? ? ? 4C 8B C7 48 8B D5 48 8B CB 48 83 C4 60*/
#endif
p_RTech_FindFreeSlotInFiles = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x8B\x51\x0C\x4C\x8B\xC1"), "xxxxxxx");
RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast<int32_t(*)(int32_t*)>(); /*44 8B 51 0C 4C 8B C1*/
p_RTech_OpenFile = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x89\x85\x08\x01\x00\x00"), "x????xxxxxx").FollowNearCallSelf();
RTech_OpenFile = p_RTech_OpenFile.RCast<int32_t(*)(const char*, void*, int64_t*)>(); /*E8 ? ? ? ? 89 85 08 01 00 00*/
}
virtual void GetVar(void) const
{
CMemory RTech_UnloadPak = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x8B\xC1"), "xxxx?xxxx?xxxxxxx");
g_pLoadedPakInfo = RTech_UnloadPak.FindPattern("48 8D 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<RPakLoadedInfo_t*>();
s_pLoadedPakCount = RTech_UnloadPak.FindPattern("66 89", CMemory::Direction::DOWN, 450).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int16_t*>();
/*48 8D 0D ? ? ? ? E8 ? ? ? ? 48 8D 0D ? ? ? ? 8B D8 FF 15 ? ? ? ? 4C 8D 25 ? ? ? ?*/
CMemory Offset_StreamDB_Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x0D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x8B\xD8\xFF\x15\x00\x00\x00\x00\x4C\x8D\x25\x00\x00\x00\x00"), "xxx????x????xxx????xxxx????xxx????");
s_pFileArray = Offset_StreamDB_Init.ResolveRelativeAddress(0x3, 0x7).RCast<int32_t*>();
g_pPakFileSlotLock = Offset_StreamDB_Init.Offset(-0xD).ResolveRelativeAddress(0x3, 0x7).RCast<PSRWLOCK*>();
m_FileHandles = Offset_StreamDB_Init.Offset(0x1B).ResolveRelativeAddress(0x3, 0x7).RCast<pFileHandleTracker_t*>();
g_pUnknownPakStruct = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x1D\x00\x00\x00\x00\x45\x8D\x5A\x0E"), "xxx????xxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast<RPakUnknownStruct_t*>(); /*48 8D 1D ? ? ? ? 45 8D 5A 0E*/
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VPakFile);