r5sdk/r5dev/tier1/characterset.cpp
2022-07-30 00:43:40 +02:00

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#include "core/stdafx.h"
#include "characterset.h"
// memdbgon must be the last include file in a .cpp file!!!
//#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: builds a simple lookup table of a group of important characters
// Input : *pParseGroup - pointer to the buffer for the group
// *pGroupString - null terminated list of characters to flag
//-----------------------------------------------------------------------------
void CharacterSetBuild(characterset_t* pSetBuffer, const char* pszSetString)
{
int i = 0;
// Test our pointers
if (!pSetBuffer || !pszSetString)
return;
memset(pSetBuffer->set, 0, sizeof(pSetBuffer->set));
while (pszSetString[i])
{
pSetBuffer->set[pszSetString[i]] = 1;
i++;
}
}