r5sdk/r5dev/core/dllmain.cpp
Amos 939e101fe6 Properly override all malloc wrappers
This covers the entire source code, including thirdparty libraries if memstd.cpp is compiled.
Things left to be done:
- Utilize the debug methods of the CStdMemAlloc class by routing the debug variants to those.
- Move this to a standalone library, so tools and stuff not interfacing directly with the game engine can still link against tier0.
2023-06-28 10:03:10 +02:00

164 lines
3.9 KiB
C++

#include "core/stdafx.h"
#include "core/r5dev.h"
#include "core/init.h"
#include "core/logdef.h"
#include "core/logger.h"
#include "tier0/basetypes.h"
#include "tier0/crashhandler.h"
/*****************************************************************************/
#ifndef DEDICATED
#include "windows/id3dx.h"
#include "windows/input.h"
#endif // !DEDICATED
#include "windows/console.h"
#include "windows/system.h"
#include "mathlib/mathlib.h"
#include "launcher/launcher.h"
#ifndef DEDICATED
#define SDK_DEFAULT_CFG "cfg/startup_default.cfg"
#else
#define SDK_DEFAULT_CFG "cfg/startup_dedi_default.cfg"
#endif
//#############################################################################
// INITIALIZATION
//#############################################################################
void Crash_Callback()
{
// Shutdown SpdLog to flush all buffers.
SpdLog_Shutdown();
// TODO[ AMOS ]: This is where we want to call backtrace from.
}
void Tier0_Init()
{
#if !defined (DEDICATED)
g_GameDll = CModule("r5apex.exe");
g_RadVideoToolsDll = CModule("bink2w64.dll");
g_RadAudioDecoderDll = CModule("binkawin64.dll");
g_RadAudioSystemDll = CModule("mileswin64.dll");
#if !defined (CLIENT_DLL)
g_SDKDll = CModule("gamesdk.dll");
#else // This dll is loaded from 'bin/x64_retail//'
g_SDKDll = CModule("client.dll");
#endif // !CLIENT_DLL
#else // No DirectX and Miles imports.
g_GameDll = CModule("r5apex_ds.exe");
g_SDKDll = CModule("dedicated.dll");
#endif // !DEDICATED
// Setup logger callback sink.
g_CoreMsgVCallback = &EngineLoggerSink;
// Setup crash callback.
g_CrashHandler->SetCrashCallback(&Crash_Callback);
}
void SDK_Init()
{
Tier0_Init();
if (strstr(GetCommandLineA(), "-launcher"))
{
g_svCmdLine = GetCommandLineA();
}
else
{
g_svCmdLine = LoadConfigFile(SDK_DEFAULT_CFG);
}
#ifndef DEDICATED
if (g_svCmdLine.find("-wconsole") != std::string::npos)
{
Console_Init();
}
#else
Console_Init();
#endif // !DEDICATED
SpdLog_Init();
Winsock_Init(); // Initialize Winsock.
for (size_t i = 0; i < SDK_ARRAYSIZE(R5R_EMBLEM); i++)
{
spdlog::info("{:s}{:s}{:s}\n", g_svRedF, R5R_EMBLEM[i], g_svReset);
}
// Log the SDK's 'build_id' under the emblem.
spdlog::info("{:s}+------------------------------------------------[{:010d}]-+{:s}\n",
g_svRedF, g_SDKDll.GetNTHeaders()->FileHeader.TimeDateStamp, g_svReset);
spdlog::info("\n");
Systems_Init();
WinSys_Init();
#ifndef DEDICATED
Input_Init();
#endif // !DEDICATED
curl_global_init(CURL_GLOBAL_ALL);
lzham_enable_fail_exceptions(true);
}
//#############################################################################
// SHUTDOWN
//#############################################################################
void SDK_Shutdown()
{
static bool bShutDown = false;
assert(!bShutDown);
if (bShutDown)
{
spdlog::error("Recursive shutdown!\n");
return;
}
bShutDown = true;
spdlog::info("Shutdown GameSDK\n");
curl_global_cleanup();
Winsock_Shutdown();
Systems_Shutdown();
WinSys_Shutdown();
#ifndef DEDICATED
Input_Shutdown();
#endif // !DEDICATED
Console_Shutdown();
SpdLog_Shutdown();
}
//#############################################################################
// ENTRYPOINT
//#############################################################################
BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
CheckCPU(); // Check CPU as early as possible; error out if CPU isn't supported.
MathLib_Init(); // Initialize Mathlib.
NOTE_UNUSED(hModule);
NOTE_UNUSED(lpReserved);
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
SDK_Init();
break;
}
case DLL_PROCESS_DETACH:
{
SDK_Shutdown();
break;
}
}
return TRUE;
}