mirror of
https://github.com/Mauler125/r5sdk.git
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211 lines
7.9 KiB
C++
211 lines
7.9 KiB
C++
//===============================================================================//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===============================================================================//
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// baseclient.cpp: implementation of the CBaseClient class.
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//
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///////////////////////////////////////////////////////////////////////////////////
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#include "core/stdafx.h"
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#include "engine/baseclient.h"
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#include "engine/baseserver.h"
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//---------------------------------------------------------------------------------
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// Purpose: gets the client from buffer by index
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//---------------------------------------------------------------------------------
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CBaseClient* CBaseClient::GetClient(int nIndex) const
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{
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return (CBaseClient*)(std::uintptr_t)(g_pClientBuffer.GetPtr() + (nIndex * sizeof(CBaseClient)));
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the userID of this client
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//---------------------------------------------------------------------------------
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int32_t CBaseClient::GetUserID(void) const
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{
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return m_nUserID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the userID of this client
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//---------------------------------------------------------------------------------
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int64_t CBaseClient::GetOriginID(void) const
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{
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return m_nOriginID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the signon state of this client
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//---------------------------------------------------------------------------------
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SIGNONSTATE CBaseClient::GetSignonState(void) const
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{
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return m_nSignonState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the persistence state of this client
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//---------------------------------------------------------------------------------
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PERSISTENCE CBaseClient::GetPersistenceState(void) const
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{
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return m_nPersistenceState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the net channel of this client
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//---------------------------------------------------------------------------------
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void* CBaseClient::GetNetChan(void) const
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{
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return m_NetChannel;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the userID of this client
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//---------------------------------------------------------------------------------
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void CBaseClient::SetUserID(int32_t nUserID)
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{
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m_nUserID = nUserID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the originID of this client
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//---------------------------------------------------------------------------------
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void CBaseClient::SetOriginID(int64_t nOriginID)
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{
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m_nOriginID = nOriginID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the signon state of this client
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//---------------------------------------------------------------------------------
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void CBaseClient::SetSignonState(SIGNONSTATE nSignonState)
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{
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m_nSignonState = nSignonState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the persistence state of this client
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//---------------------------------------------------------------------------------
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void CBaseClient::SetPersistenceState(PERSISTENCE nPersistenceState)
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{
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m_nPersistenceState = nPersistenceState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the net channel of this client
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// !TODO : Remove this and rebuild INetChannel
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//---------------------------------------------------------------------------------
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void CBaseClient::SetNetChan(void* pNetChan)
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{
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m_NetChannel = pNetChan;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is connected to server
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::IsConnected(void) const
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{
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return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_CONNECTED;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is spawned to server
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::IsSpawned(void) const
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{
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return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_NEW;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is active to server
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::IsActive(void) const
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{
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return m_nSignonState == SIGNONSTATE::SIGNONSTATE_FULL;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client's persistence data is available
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// Output : true if available, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::IsPersistenceAvailable(void) const
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{
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return m_nPersistenceState >= PERSISTENCE::PERSISTENCE_AVAILABLE;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client's persistence data is ready
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// Output : true if ready, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::IsPersistenceReady(void) const
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{
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return m_nPersistenceState == PERSISTENCE::PERSISTENCE_READY;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is a fake client
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::IsFakeClient(void) const
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{
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return m_bFakePlayer;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if this client is an actual human player
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// Output : true if human, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::IsHumanPlayer(void) const
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{
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if (!IsConnected())
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return false;
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if (IsFakeClient())
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return false;
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return true;
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}
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//---------------------------------------------------------------------------------
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// Purpose: throw away any residual garbage in the channel
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// Input : *pBaseClient -
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//---------------------------------------------------------------------------------
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void* CBaseClient::Clear(CBaseClient* pBaseClient)
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{
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return CBaseClient_Clear(pBaseClient);
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}
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//---------------------------------------------------------------------------------
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// Purpose: connect new client
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// Input : *pClient -
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// *szName -
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// *pNetChannel -
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// bFakePlayer -
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// *a5 -
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// *szMessage -
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// nMessageSize -
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// Output : true if connection was succesfull, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseClient::Connect(CBaseClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize)
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{
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return CBaseClient_Connect(pClient, szName, pNetChannel, bFakePlayer, a5, szMessage, nMessageSize);
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}
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///////////////////////////////////////////////////////////////////////////////////
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void CBaseClient_Attach()
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{
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DetourAttach((LPVOID*)&CBaseClient_Clear, &CBaseClient::Clear);
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DetourAttach((LPVOID*)&CBaseClient_Connect, &CBaseClient::Connect);
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}
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void CBaseClient_Detach()
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{
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DetourDetach((LPVOID*)&CBaseClient_Clear, &CBaseClient::Clear);
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DetourDetach((LPVOID*)&CBaseClient_Connect, &CBaseClient::Connect);
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}
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///////////////////////////////////////////////////////////////////////////////
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CBaseClient* g_pClient = reinterpret_cast<CBaseClient*>(g_pClientBuffer.GetPtr()); |