r5sdk/r5dev/engine/host_cmd.cpp
IcePixelx f43c5da8ae Huge engine/host commit.
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global.
* Using a template function now for virtual function calls
* Implemented most of the CEngine class and grabbing its global var now.
* Using local CEngine now in FrameUpdate
* Implemented EngineParms_t fully and grabbing its global var.
* Added macro for adding class member variables at offsets.

A lot of comments added regarding what needs to be done for this commit.

* Check other season compability, wasn't able to do that due to not having access to said binaries at the moment.
* Fix sdklauncher to use widestrings to fix the bug with other languages in path
2022-01-23 18:26:48 +01:00

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#include "core/stdafx.h"
#include "engine/host_cmd.h"
///////////////////////////////////////////////////////////////////////////////
EngineParms_t* g_pEngineParms = reinterpret_cast<EngineParms_t*>(g_pEngineParmsBuffer.GetPtr());
// TODO: this file is for when dedicated is stable, to move hardcoded patches in Host_Init for a more dynamic solution.