r5sdk/r5dev/tier1/cmd.cpp
Kawe Mazidjatari f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00

358 lines
10 KiB
C++

//=============================================================================//
//
// Purpose: Console Commands
//
//=============================================================================//
#include "tier0_pch.h"
#include "tier0/tslist.h"
#include "tier0/memstd.h"
#include "tier0/commandline.h"
#include "tier1/cmd.h"
#include "tier1/cvar.h"
#include "tier1/characterset.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Global methods
//-----------------------------------------------------------------------------
static characterset_t s_BreakSet;
static bool s_bBuiltBreakSet = false;
//-----------------------------------------------------------------------------
// Tokenizer class
//-----------------------------------------------------------------------------
CCommand::CCommand()
{
if (!s_bBuiltBreakSet)
{
s_bBuiltBreakSet = true;
CharacterSetBuild(&s_BreakSet, "{}()':");
}
Reset();
}
//-----------------------------------------------------------------------------
// Purpose: constructor
// Input : nArgC -
// **ppArgV -
// source -
//-----------------------------------------------------------------------------
CCommand::CCommand(int nArgC, const char** ppArgV, cmd_source_t source)
{
Assert(nArgC > 0);
if (!s_bBuiltBreakSet)
{
s_bBuiltBreakSet = true;
CharacterSetBuild(&s_BreakSet, "{}()':");
}
Reset();
char* pBuf = m_pArgvBuffer;
char* pSBuf = m_pArgSBuffer;
m_nArgc = nArgC;
for (int i = 0; i < nArgC; ++i)
{
m_ppArgv[i] = pBuf;
int64 nLen = strlen(ppArgV[i]);
memcpy(pBuf, ppArgV[i], nLen + 1);
if (i == 0)
{
m_nArgv0Size = nLen;
}
pBuf += nLen + 1;
bool bContainsSpace = strchr(ppArgV[i], ' ') != NULL;
if (bContainsSpace)
{
*pSBuf++ = '\"';
}
memcpy(pSBuf, ppArgV[i], nLen);
pSBuf += nLen;
if (bContainsSpace)
{
*pSBuf++ = '\"';
}
if (i != nArgC - 1)
{
*pSBuf++ = ' ';
}
}
m_nQueuedVal = source;
}
//-----------------------------------------------------------------------------
// Purpose: tokenizer
// Input : *pCommand -
// source -
// *pBreakSet -
// Output : true on success, false on failure
//-----------------------------------------------------------------------------
bool CCommand::Tokenize(const char* pCommand, cmd_source_t source, characterset_t* pBreakSet)
{
/* !TODO (CUtlBuffer).
Reset();
m_nQueuedVal = source;
if (!pCommand)
return false;
// Use default break set
if (!pBreakSet)
{
pBreakSet = &s_BreakSet;
}
// Copy the current command into a temp buffer
// NOTE: This is here to avoid the pointers returned by DequeueNextCommand
// to become invalid by calling AddText. Is there a way we can avoid the memcpy?
int nLen = Q_strlen(pCommand);
if (nLen >= COMMAND_MAX_LENGTH - 1)
{
Warning(eDLL_T::ENGINE, "%s: Encountered command which overflows the tokenizer buffer.. Skipping!\n", __FUNCTION__);
return false;
}
memcpy(m_pArgSBuffer, pCommand, nLen + 1);
// Parse the current command into the current command buffer
CUtlBuffer bufParse(m_pArgSBuffer, nLen, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY);
int nArgvBufferSize = 0;
while (bufParse.IsValid() && (m_nArgc < COMMAND_MAX_ARGC))
{
char* pArgvBuf = &m_pArgvBuffer[nArgvBufferSize];
int nMaxLen = COMMAND_MAX_LENGTH - nArgvBufferSize;
int nStartGet = bufParse.TellGet();
int nSize = bufParse.ParseToken(pBreakSet, pArgvBuf, nMaxLen);
if (nSize < 0)
break;
// Check for overflow condition
if (nMaxLen == nSize)
{
Reset();
return false;
}
if (m_nArgc == 1)
{
// Deal with the case where the arguments were quoted
m_nArgv0Size = bufParse.TellGet();
bool bFoundEndQuote = m_pArgSBuffer[m_nArgv0Size - 1] == '\"';
if (bFoundEndQuote)
{
--m_nArgv0Size;
}
m_nArgv0Size -= nSize;
Assert(m_nArgv0Size != 0);
// The StartGet check is to handle this case: "foo"bar
// which will parse into 2 different args. ArgS should point to bar.
bool bFoundStartQuote = (m_nArgv0Size > nStartGet) && (m_pArgSBuffer[m_nArgv0Size - 1] == '\"');
Assert(bFoundEndQuote == bFoundStartQuote);
if (bFoundStartQuote)
{
--m_nArgv0Size;
}
}
m_ppArgv[m_nArgc++] = pArgvBuf;
if (m_nArgc >= COMMAND_MAX_ARGC)
{
Warning(eDLL_T::ENGINE, "%s: Encountered command which overflows the argument buffer.. Clamped!\n", __FUNCTION__);
}
nArgvBufferSize += nSize + 1;
Assert(nArgvBufferSize <= COMMAND_MAX_LENGTH);
}*/
return true;
}
//-----------------------------------------------------------------------------
// Purpose: returns argument count
//-----------------------------------------------------------------------------
int64_t CCommand::ArgC(void) const
{
return m_nArgc;
}
//-----------------------------------------------------------------------------
// Purpose: returns argument vector
//-----------------------------------------------------------------------------
const char** CCommand::ArgV(void) const
{
return m_nArgc ? (const char**)m_ppArgv : NULL;
}
//-----------------------------------------------------------------------------
// Purpose: returns all args that occur after the 0th arg, in string form
//-----------------------------------------------------------------------------
const char* CCommand::ArgS(void) const
{
return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : "";
}
//-----------------------------------------------------------------------------
// Purpose: returns the entire command in string form, including the 0th arg
//-----------------------------------------------------------------------------
const char* CCommand::GetCommandString(void) const
{
return m_nArgc ? m_pArgSBuffer : "";
}
//-----------------------------------------------------------------------------
// Purpose: returns argument from index as string
// Input : nIndex -
//-----------------------------------------------------------------------------
const char* CCommand::Arg(int nIndex) const
{
// FIXME: Many command handlers appear to not be particularly careful
// about checking for valid argc range. For now, we're going to
// do the extra check and return an empty string if it's out of range
if (nIndex < 0 || nIndex >= m_nArgc)
{
return "";
}
return m_ppArgv[nIndex];
}
//-----------------------------------------------------------------------------
// Purpose: gets at arguments
// Input : nInput -
//-----------------------------------------------------------------------------
const char* CCommand::operator[](int nIndex) const
{
return Arg(nIndex);
}
//-----------------------------------------------------------------------------
// Purpose: returns max command length
//-----------------------------------------------------------------------------
int CCommand::MaxCommandLength(void) const
{
return COMMAND_MAX_LENGTH - 1;
}
//-----------------------------------------------------------------------------
// Purpose: return boolean depending on if the string only has digits in it
// Input : svString -
//-----------------------------------------------------------------------------
bool CCommand::HasOnlyDigits(int nIndex) const
{
const string svString = Arg(nIndex);
for (const char& character : svString)
{
if (std::isdigit(character) == 0)
{
return false;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: reset
//-----------------------------------------------------------------------------
void CCommand::Reset()
{
m_nArgc = 0;
m_nArgv0Size = 0;
m_pArgSBuffer[0] = 0;
m_nQueuedVal = cmd_source_t::kCommandSrcInvalid;
}
//-----------------------------------------------------------------------------
// Purpose: create
//-----------------------------------------------------------------------------
ConCommand* ConCommand::StaticCreate(const char* pszName, const char* pszHelpString, const char* pszUsageString,
int nFlags, FnCommandCallback_t pCallback, FnCommandCompletionCallback pCompletionFunc)
{
ConCommand* pCommand = MemAllocSingleton()->Alloc<ConCommand>(sizeof(ConCommand));
*(ConCommandBase**)pCommand = g_pConCommandVFTable;
pCommand->m_pNext = nullptr;
pCommand->m_bRegistered = false;
pCommand->m_pszName = pszName;
pCommand->m_pszHelpString = pszHelpString;
pCommand->m_pszUsageString = pszUsageString;
pCommand->s_pAccessor = nullptr;
pCommand->m_nFlags = nFlags;
pCommand->m_nNullCallBack = NullSub;
pCommand->m_pSubCallback = nullptr;
pCommand->m_fnCommandCallback = pCallback;
pCommand->m_bHasCompletionCallback = pCompletionFunc != nullptr ? true : false;
pCommand->m_bUsingNewCommandCallback = true;
pCommand->m_bUsingCommandCallbackInterface = false;
pCommand->m_fnCompletionCallback = pCompletionFunc ? pCompletionFunc : CallbackStub;
g_pCVar->RegisterConCommand(pCommand);
return pCommand;
}
//-----------------------------------------------------------------------------
// Purpose: construct/allocate
//-----------------------------------------------------------------------------
ConCommand::ConCommand()
: m_nNullCallBack(nullptr)
, m_pSubCallback(nullptr)
, m_fnCommandCallbackV1(nullptr)
, m_fnCompletionCallback(nullptr)
, m_bHasCompletionCallback(false)
, m_bUsingNewCommandCallback(false)
, m_bUsingCommandCallbackInterface(false)
{
}
//-----------------------------------------------------------------------------
// Purpose: Checks if ConCommand has requested flags.
// Input : nFlags -
// Output : True if ConCommand has nFlags.
//-----------------------------------------------------------------------------
bool ConCommandBase::HasFlags(int nFlags) const
{
return m_nFlags & nFlags;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const ConCommandBase
//-----------------------------------------------------------------------------
ConCommandBase* ConCommandBase::GetNext(void) const
{
return m_pNext;
}
//-----------------------------------------------------------------------------
// Purpose: Copies string using local new/delete operators
// Input : *szFrom -
// Output : char
//-----------------------------------------------------------------------------
char* ConCommandBase::CopyString(const char* szFrom) const
{
size_t nLen;
char* szTo;
nLen = strlen(szFrom);
if (nLen <= 0)
{
szTo = new char[1];
szTo[0] = 0;
}
else
{
szTo = new char[nLen + 1];
memmove(szTo, szFrom, nLen + 1);
}
return szTo;
}