mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
- SDK Launcher is now a proper GUI app (no longer defaults to terminal, but can of course still be used in the terminal). - Set uniform font on all controls (GetStockObject sometimes returns fonts that isn't currently supported on the UI layout causing text to clip; we don't show in other languages or character encodings so we should just default to Microsoft Sans Serif). - Make anchors uniform for all controls (resize not yet supported). - Don't attempt to send commands to game instances if command string is null or empty. - Clamp surface console list size to window size. - Remove surface console logger boilerplate (surface logging is now a dedicated function). - Use actual SDK logging system for console prints/warnings/errors. - Fixed bug where the use of a shared stack buffer caused truncated parts of the file name to end up in the command line text.
70 lines
1.6 KiB
CMake
70 lines
1.6 KiB
CMake
cmake_minimum_required( VERSION 3.16 )
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add_module( "exe" "sdklauncher" "" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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add_sources( SOURCE_GROUP "Foundation"
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"${ENGINE_SOURCE_DIR}/tier0/plat_time.cpp"
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"${ENGINE_SOURCE_DIR}/public/tier0/platform.h"
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)
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add_sources( SOURCE_GROUP "Core"
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"${ENGINE_SOURCE_DIR}/core/logger.cpp"
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"${ENGINE_SOURCE_DIR}/core/logger.h"
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"${ENGINE_SOURCE_DIR}/core/logdef.cpp"
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"${ENGINE_SOURCE_DIR}/core/logdef.h"
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"${ENGINE_SOURCE_DIR}/core/termutil.cpp"
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"${ENGINE_SOURCE_DIR}/core/termutil.h"
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)
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add_sources( SOURCE_GROUP "Windows"
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"${ENGINE_SOURCE_DIR}/windows/console.cpp"
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"${ENGINE_SOURCE_DIR}/windows/console.h"
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)
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add_sources( SOURCE_GROUP "App"
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"sdklauncher.cpp"
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"sdklauncher.h"
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"sdklauncher_const.h"
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)
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add_sources( SOURCE_GROUP "GUI"
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"basepanel.cpp"
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"basepanel.h"
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)
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add_sources( SOURCE_GROUP "Resource"
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"sdklauncher_res.h"
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"${ENGINE_SOURCE_DIR}/resource/sdklauncher.rc"
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)
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end_sources()
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set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME
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"launcher"
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)
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set_target_properties( ${PROJECT_NAME} PROPERTIES
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VS_DEBUGGER_COMMAND "launcher.exe"
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VS_DEBUGGER_WORKING_DIRECTORY "$(ProjectDir)../../../${BUILD_OUTPUT_DIR}/"
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)
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"_TOOLS"
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"SDKLAUNCHER"
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)
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target_precompile_headers( ${PROJECT_NAME} PRIVATE
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"sdklauncher_pch.h"
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)
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target_link_options( ${PROJECT_NAME} PRIVATE "/SUBSYSTEM:WINDOWS" )
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"tier0"
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"tier1"
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"filesystem_std"
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"vstdlib"
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"libdetours"
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"libcppkore"
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"libspdlog"
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"Rpcrt4.lib"
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)
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