r5sdk/r5dev/core/shared_pch.h
Kawe Mazidjatari f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00

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//===========================================================================//
//
// Purpose: Shared precompiled header file.
//
//===========================================================================//
#ifndef SHARED_PCH_H
#define SHARED_PCH_H
#if defined(_DEBUG) || defined(_PROFILE)
#pragma message ("Profiling is turned on; do not release this binary!\n")
#endif // _DEBUG || _PROFILE
#define WIN32_LEAN_AND_MEAN // Prevent winsock2 redefinition.
#include <windows.h>
#include <WinSock2.h>
#include <Ws2tcpip.h>
#include <bcrypt.h>
#include <comdef.h>
#include <direct.h>
#include <gdiplus.h>
#include <dbghelp.h>
#include <timeapi.h>
#include <shellapi.h>
#include <Psapi.h>
#include <setjmp.h>
#include <tchar.h>
#include <stdio.h>
#include <shlobj.h>
#include <objbase.h>
#include <intrin.h>
#include <emmintrin.h>
#include <cmath>
#include <regex>
#include <mutex>
#include <thread>
#include <vector>
#include <string>
#include <sstream>
#include <fstream>
#include <iostream>
#include <iomanip>
#include <cassert>
#include <filesystem>
#include <map>
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <functional>
#include <smmintrin.h>
// Windows specifics, to support compiling the SDK with older versions of the Windows 10 SDK.
#ifndef FILE_SUPPORTS_GHOSTING
#define FILE_SUPPORTS_GHOSTING 0x40000000 // winnt
#endif
#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
#endif
// Thirdparty includes.
#include "thirdparty/detours/include/detours.h"
#include "thirdparty/detours/include/idetour.h"
#include "thirdparty/lzham/include/lzham_assert.h"
#include "thirdparty/lzham/include/lzham_types.h"
#include "thirdparty/lzham/include/lzham.h"
#include "thirdparty/curl/include/curl/curl.h"
// Core includes.
#include "core/assert.h"
#include "core/termutil.h"
// Common includes.
#include "common/experimental.h"
#include "common/pseudodefs.h"
#include "common/x86defs.h"
#include "common/sdkdefs.h"
// Tier0 includes.
#include "tier0/utility.h"
#include "tier0/memaddr.h"
#include "tier0/module.h"
#include "tier0/basetypes.h"
#include "tier0/platform.h"
#include "tier0/annotations.h"
#include "tier0/commonmacros.h"
#include "tier0/memalloc.h"
#include "tier0/tier0_iface.h"
#include "tier0/dbg.h"
#endif // SHARED_PCH_H