r5sdk/r5dev/filesystem/basefilesystem.cpp
Kawe Mazidjatari f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00

187 lines
6.1 KiB
C++

#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "filesystem/basefilesystem.h"
#include "filesystem/filesystem.h"
//---------------------------------------------------------------------------------
// Purpose: prints the output of the filesystem based on the warning level
// Input : *this -
// level -
// *pFmt -
//---------------------------------------------------------------------------------
void CBaseFileSystem::Warning(CBaseFileSystem* pFileSystem, FileWarningLevel_t level, const char* pFmt, ...)
{
if (level >= FileWarningLevel_t::FILESYSTEM_WARNING_REPORTALLACCESSES)
{
// Logging reads is very verbose! Explicitly toggle..
if (!fs_showAllReads->GetBool())
{
return;
}
}
va_list args;
va_start(args, pFmt);
CoreMsgV(LogType_t::LOG_WARNING, static_cast<LogLevel_t>(fs_showWarnings->GetInt()), eDLL_T::FS, "filesystem", pFmt, args);
va_end(args);
}
//---------------------------------------------------------------------------------
// Purpose: attempts to load files from disk if exist before loading from VPK/cache
// Input : *pszFilePath -
// Output : handle to file on success, NULL on failure
//---------------------------------------------------------------------------------
bool CBaseFileSystem::VCheckDisk(const char* pszFilePath)
{
// Only load material files from the disk if the mode isn't zero,
// use -novpk to load valve materials from the disk.
if (FileSystem()->CheckVPKMode(0) && strstr(pszFilePath, ".vmt"))
{
return false;
}
std::string svFilePath = ConvertToWinPath(pszFilePath);
if (svFilePath.find("\\*\\") != string::npos)
{
// Erase '//*/'.
svFilePath.erase(0, 4);
}
fs::path filePath(svFilePath);
if (filePath.is_absolute())
{
// Skip absolute file paths.
return false;
}
// TODO: obtain 'mod' SearchPath's instead.
svFilePath.insert(0, "platform\\");
if (::FileExists(svFilePath) /*|| ::FileExists(pszFilePath)*/)
{
return true;
}
return false;
}
//---------------------------------------------------------------------------------
// Purpose: loads files from VPK
// Input : *this -
// *pResults -
// *pszFilePath -
// Output : handle to file on success, NULL on failure
//---------------------------------------------------------------------------------
FileHandle_t CBaseFileSystem::VReadFromVPK(CBaseFileSystem* pFileSystem, FileHandle_t pResults, char* pszFilePath)
{
if (VCheckDisk(pszFilePath))
{
*reinterpret_cast<int64_t*>(pResults) = -1;
return pResults;
}
return v_CBaseFileSystem_LoadFromVPK(pFileSystem, pResults, pszFilePath);
}
//---------------------------------------------------------------------------------
// Purpose: loads files from cache
// Input : *this -
// *pszFilePath -
// *pResults -
// Output : true if file exists, false otherwise
//---------------------------------------------------------------------------------
bool CBaseFileSystem::VReadFromCache(CBaseFileSystem* pFileSystem, char* pszFilePath, void* pResults)
{
if (VCheckDisk(pszFilePath))
{
return false;
}
return v_CBaseFileSystem_LoadFromCache(pFileSystem, pszFilePath, pResults);
}
//---------------------------------------------------------------------------------
// Purpose: attempts to mount VPK file for filesystem usage
// Input : *this -
// *pszVpkPath -
// Output : pointer to VPK on success, NULL on failure
//---------------------------------------------------------------------------------
VPKData_t* CBaseFileSystem::VMountVPKFile(CBaseFileSystem* pFileSystem, const char* pszVpkPath)
{
int nHandle = v_CBaseFileSystem_GetMountedVPKHandle(pFileSystem, pszVpkPath);
VPKData_t* pPakData = v_CBaseFileSystem_MountVPKFile(pFileSystem, pszVpkPath);
if (pPakData)
{
if (nHandle < 0) // Only log if VPK hasn't been mounted yet.
{
::DevMsg(eDLL_T::FS, "Mounted vpk file: '%s' with handle: '%i'\n", pszVpkPath, pPakData->m_nHandle);
}
}
else // VPK failed to load or does not exist...
{
::Warning(eDLL_T::FS, "Unable to mount vpk file: '%s'\n", pszVpkPath);
}
return pPakData;
}
//---------------------------------------------------------------------------------
// Purpose: unmount a VPK file
// Input : *this -
// *pszVpkPath -
// Output : pointer to formatted VPK path string
//---------------------------------------------------------------------------------
const char* CBaseFileSystem::VUnmountVPKFile(CBaseFileSystem* pFileSystem, const char* pszVpkPath)
{
int nHandle = v_CBaseFileSystem_GetMountedVPKHandle(pFileSystem, pszVpkPath);
const char* pRet = v_CBaseFileSystem_UnmountVPKFile(pFileSystem, pszVpkPath);
if (nHandle >= 0)
{
::DevMsg(eDLL_T::FS, "Unmounted vpk file: '%s' with handle: '%i'\n", pszVpkPath, nHandle);
}
return pRet;
}
//---------------------------------------------------------------------------------
// Purpose: reads a string until its null terminator
// Input : *pFile -
// Output : string
//---------------------------------------------------------------------------------
string CBaseFileSystem::ReadString(FileHandle_t pFile)
{
string svString;
char c = '\0';
do
{
Read(&c, sizeof(char), pFile);
if (c)
svString += c;
} while (c);
return svString;
}
void VBaseFileSystem::Attach() const
{
DetourAttach((LPVOID*)&v_CBaseFileSystem_Warning, &CBaseFileSystem::Warning);
DetourAttach((LPVOID*)&v_CBaseFileSystem_LoadFromVPK, &CBaseFileSystem::VReadFromVPK);
DetourAttach((LPVOID*)&v_CBaseFileSystem_LoadFromCache, &CBaseFileSystem::VReadFromCache);
DetourAttach((LPVOID*)&v_CBaseFileSystem_MountVPKFile, &CBaseFileSystem::VMountVPKFile);
DetourAttach((LPVOID*)&v_CBaseFileSystem_UnmountVPKFile, &CBaseFileSystem::VUnmountVPKFile);
}
void VBaseFileSystem::Detach() const
{
DetourDetach((LPVOID*)&v_CBaseFileSystem_Warning, &CBaseFileSystem::Warning);
DetourDetach((LPVOID*)&v_CBaseFileSystem_LoadFromVPK, &CBaseFileSystem::VReadFromVPK);
DetourDetach((LPVOID*)&v_CBaseFileSystem_LoadFromCache, &CBaseFileSystem::VReadFromCache);
DetourDetach((LPVOID*)&v_CBaseFileSystem_MountVPKFile, &CBaseFileSystem::VMountVPKFile);
DetourDetach((LPVOID*)&v_CBaseFileSystem_UnmountVPKFile, &CBaseFileSystem::VUnmountVPKFile);
}
CBaseFileSystem* g_pFileSystem = nullptr;