r5sdk/r5dev/tier0/frametask.cpp
Kawe Mazidjatari 6764b5e56e Implement frame tasks
Run all Cbuf_Execute calls in the main thread. This should fix every problem related to (but not only):
* Connecting to server while RUI dialogue is still open.
* Connecting to server while in an active game.
* Running 'weapon_reparse'.
2022-08-19 21:33:31 +02:00

56 lines
1.9 KiB
C++

//=============================================================================//
//
// Purpose:
//
//-----------------------------------------------------------------------------
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/frametask.h"
//-----------------------------------------------------------------------------
// Purpose: run frame task and process queued calls
//-----------------------------------------------------------------------------
void CFrameTask::RunFrame()
{
std::lock_guard<std::mutex> l(m_Mutex);
for (auto& delay : m_DelayedCalls)
{
delay.m_nDelayedFrames = (std::max)(delay.m_nDelayedFrames - 1, 0);
if (delay.m_nDelayedFrames == 0)
{
delay.m_rFunctor();
}
}
auto newEnd = std::remove_if(m_DelayedCalls.begin(), m_DelayedCalls.end(), [](const DelayedCall_s& delay)
{
return delay.m_nDelayedFrames == 0;
});
m_DelayedCalls.erase(newEnd, m_DelayedCalls.end());
}
//-----------------------------------------------------------------------------
// Purpose: is the task finished
// Output : true if finished, false otherwise
//-----------------------------------------------------------------------------
bool CFrameTask::IsFinished() const
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose: adds function to list, to be called after 'i' frames.
// Input : functor -
// frames -
//-----------------------------------------------------------------------------
void CFrameTask::AddFunc(std::function<void()> functor, int frames)
{
std::lock_guard<std::mutex> l(m_Mutex);
m_DelayedCalls.emplace_back(frames, functor);
}
//-----------------------------------------------------------------------------
std::list<IFrameTask*> g_FrameTasks;
CFrameTask* g_DelayedCallTask = new CFrameTask();