r5sdk/r5dev/engine/common.h
Amos 8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00

22 lines
1.1 KiB
C++

#pragma once
namespace
{
/* ==== COMMON ========================================================================================================================================================== */
ADDRESS p_COM_ExplainDisconnection = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x48\x81\xEC\x00\x00\x00\x00", "xxxxxxxxxxxxxxxxxx????");
void* (*COM_ExplainDisconnection)(void* unused, const char* fmt, ...) = (void* (*)(void*, const char*, ...))p_COM_ExplainDisconnection.GetPtr(); /*48 8B C4 48 89 50 10 4C 89 40 18 4C 89 48 20 48 81 EC ? ? ? ?*/
}
///////////////////////////////////////////////////////////////////////////////
class HCommon : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: COM_ExplainDisconnection : 0x" << std::hex << std::uppercase << p_COM_ExplainDisconnection.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCommon);