mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY). Also cleaned up some unused code/extraneous comments. Slightly increased performance by purging duplicate patterns. Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
100 lines
5.4 KiB
C++
100 lines
5.4 KiB
C++
#pragma once
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#include "appframework/iappsystem.h"
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//-----------------------------------------------------------------------------
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// Return values from the initialization stage of the application framework
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//-----------------------------------------------------------------------------
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enum
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{
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INIT_RESTART = INIT_LAST_VAL,
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RUN_FIRST_VAL,
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};
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//-----------------------------------------------------------------------------
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// Return values from IEngineAPI::Run.
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//-----------------------------------------------------------------------------
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enum
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{
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RUN_OK = RUN_FIRST_VAL,
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RUN_RESTART,
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};
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class CModAppSystemGroup
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{
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public:
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static int Main(CModAppSystemGroup* pModAppSystemGroup);
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static bool Create(CModAppSystemGroup* pModAppSystemGroup);
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bool IsServerOnly(void) const
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{
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return m_bServerOnly;
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}
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void SetServerOnly(void)
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{
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m_bServerOnly = true;
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}
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private:
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char pad[0xA8];
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bool m_bServerOnly;
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};
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//-------------------------------------------------------------------------
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// Methods of IApplication
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//-------------------------------------------------------------------------
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/* ==== CAPPSYSTEMGROUP ================================================================================================================================================= */
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inline CMemory p_CModAppSystemGroup_Main;
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inline auto CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast<int(*)(CModAppSystemGroup* pModAppSystemGroup)>();
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inline CMemory p_CModAppSystemGroup_Create;
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inline auto CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>();
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inline CMemory p_CSourceAppSystemGroup__PreInit;
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inline auto CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>();
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inline CMemory p_CSourceAppSystemGroup__Create;
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inline auto CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast<bool(*)(CModAppSystemGroup* pModAppSystemGroup)>();
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///////////////////////////////////////////////////////////////////////////////
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void IApplication_Attach();
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void IApplication_Detach();
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inline bool g_bAppSystemInit = false;
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///////////////////////////////////////////////////////////////////////////////
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class HApplication : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: CModAppSystemGroup::Main : 0x" << std::hex << std::uppercase << p_CModAppSystemGroup_Main.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CModAppSystemGroup::Create : 0x" << std::hex << std::uppercase << p_CModAppSystemGroup_Create.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CSourceAppSystemGroup::Create : 0x" << std::hex << std::uppercase << p_CSourceAppSystemGroup__Create.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CSourceAppSystemGroup::PreInit : 0x" << std::hex << std::uppercase << p_CSourceAppSystemGroup__PreInit.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CModAppSystemGroup_Main = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x80\xB9\x00\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00"), "xxxxxx?????xxx????");
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p_CModAppSystemGroup_Create = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x60\x48\xC7\x40\x00\x00\x00\x00\x00\x48\x89\x58\x08"), "xxxxxxxxxxxxxxxxxxx?????xxxx");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CModAppSystemGroup_Main = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x80\xB9\x00\x00\x00\x00\x00\xBB\x00\x00\x00\x00"), "xxxxxxxx?????x????");
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p_CModAppSystemGroup_Create = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8B\xEC\x48\x83\xEC\x60"), "xxxxxxxxxxxxxxxxxxx");
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#endif
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p_CSourceAppSystemGroup__PreInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x55\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00"), "xxxx?xxxxx????xxx????xxx????");
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p_CSourceAppSystemGroup__Create = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x48\x8B\xF9\xE8\x00\x00\x00\x00\x33\xC9"), "xxxx?xxxx?xxxxxxxxx????xx");
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CModAppSystemGroup_Main = p_CModAppSystemGroup_Main.RCast<int(*)(CModAppSystemGroup*)>(); /*40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??*/
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CModAppSystemGroup_Create = p_CModAppSystemGroup_Create.RCast<bool(*)(CModAppSystemGroup*)>(); /*48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60*/
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CSourceAppSystemGroup__PreInit = p_CSourceAppSystemGroup__PreInit.RCast<bool(*)(CModAppSystemGroup*)>(); /*48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??*/
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CSourceAppSystemGroup__Create = p_CSourceAppSystemGroup__Create.RCast<bool(*)(CModAppSystemGroup*)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HApplication);
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