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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#pragma once
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/* ==== MATSYSIFACE ===================================================================================================================================================== */
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inline CMemory p_InitMaterialSystem;
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inline void*(*v_InitMaterialSystem)(void);
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///////////////////////////////////////////////////////////////////////////////
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class VGL_MatSysIFace : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("InitMaterialSystem", p_InitMaterialSystem.GetPtr());
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_InitMaterialSystem = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 48 8D 1D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ??");
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#else
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p_InitMaterialSystem = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8D 15 ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ??");
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1)
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v_InitMaterialSystem = p_InitMaterialSystem.RCast<void* (*)(void)>();
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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