r5sdk/r5dev/server/vengineserver_impl.h
2023-01-17 00:07:53 +01:00

111 lines
5.9 KiB
C++

#pragma once
#include "public/edict.h"
#include "public/eiface.h"
/* ==== CVENGINESERVER ================================================================================================================================================== */
inline CMemory p_IVEngineServer__PersistenceAvailable;
inline auto IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast<bool (*)(void* entidx, int clientidx)>();
inline CMemory p_IVEngineServer__IsDedicatedServer;
inline auto IVEngineServer__IsDedicatedServer = p_IVEngineServer__IsDedicatedServer.RCast<bool (*)(void)>();
inline CMemory p_IVEngineServer__GetNumHumanPlayers;
inline auto IVEngineServer__GetNumHumanPlayers = p_IVEngineServer__GetNumHumanPlayers.RCast<int64_t(*)(void)>();
inline CMemory p_IVEngineServer__GetNumFakeClients;
inline auto IVEngineServer__GetNumFakeClients = p_IVEngineServer__GetNumFakeClients.RCast<int64_t(*)(void)>();
inline CMemory p_IVEngineServer__CreateFakeClient;
inline auto IVEngineServer__CreateFakeClient = p_IVEngineServer__CreateFakeClient.RCast<edict_t(*)(void* es, const char* name, int team)>();
//inline CMemory p_RunFrameServer;
//inline auto v_RunFrameServer = p_RunFrameServer.RCast<void(*)(double flFrameTime, bool bRunOverlays, bool bUniformUpdate)>();
inline bool* g_bDedicated = nullptr;
///////////////////////////////////////////////////////////////////////////////
bool HIVEngineServer__PersistenceAvailable(void* entidx, int clientidx);
void IVEngineServer_Attach();
void IVEngineServer_Detach();
///////////////////////////////////////////////////////////////////////////////
struct ServerPlayer_t
{
ServerPlayer_t(void)
: m_flCurrentNetProcessTime(0.0)
, m_flLastNetProcessTime(0.0)
, m_flStringCommandQuotaTimeStart(0.0)
, m_nStringCommandQuotaCount(0)
, m_bPersistenceEnabled(false)
{}
inline void Reset(void)
{
m_flCurrentNetProcessTime = 0.0;
m_flLastNetProcessTime = 0.0;
m_flStringCommandQuotaTimeStart = 0.0;
m_nStringCommandQuotaCount = 0;
m_bPersistenceEnabled = false;
}
double m_flCurrentNetProcessTime;
double m_flLastNetProcessTime;
double m_flStringCommandQuotaTimeStart;
int m_nStringCommandQuotaCount;
bool m_bPersistenceEnabled;
};
extern ServerPlayer_t g_ServerPlayer[MAX_PLAYERS];
class CVEngineServer : public IVEngineServer
{
// Implementation in GameDLL.
};
extern CVEngineServer* g_pEngineServer;
extern IVEngineServer* g_pEngineServerVFTable;
///////////////////////////////////////////////////////////////////////////////
class HVEngineServer : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CVEngineServer::PersistenceAvailable : {:#18x} |\n", p_IVEngineServer__PersistenceAvailable.GetPtr());
spdlog::debug("| FUN: CVEngineServer::IsDedicatedServer : {:#18x} |\n", p_IVEngineServer__IsDedicatedServer.GetPtr());
spdlog::debug("| FUN: CVEngineServer::GetNumHumanPlayers : {:#18x} |\n", p_IVEngineServer__GetNumHumanPlayers.GetPtr());
spdlog::debug("| FUN: CVEngineServer::GetNumFakeClients : {:#18x} |\n", p_IVEngineServer__GetNumFakeClients.GetPtr());
spdlog::debug("| FUN: CVEngineServer::CreateFakeClient : {:#18x} |\n", p_IVEngineServer__CreateFakeClient.GetPtr());
//spdlog::debug("| FUN: RunFrameServer : {:#18x} |\n", p_RunFrameServer.GetPtr());
spdlog::debug("| VAR: g_bDedicated : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_bDedicated));
spdlog::debug("| VAR: g_pEngineServerVFTable : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pEngineServerVFTable));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_IVEngineServer__PersistenceAvailable = g_GameDll.FindPatternSIMD("3B 15 ?? ?? ?? ?? 7D 33");
p_IVEngineServer__IsDedicatedServer = g_GameDll.FindPatternSIMD("0F B6 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 40 53");
p_IVEngineServer__GetNumHumanPlayers = g_GameDll.FindPatternSIMD("8B 15 ?? ?? ?? ?? 33 C0 85 D2 7E 24");
p_IVEngineServer__GetNumFakeClients = g_GameDll.FindPatternSIMD("8B 05 ?? ?? ?? ?? 33 C9 85 C0 7E 2D");
p_IVEngineServer__CreateFakeClient = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 41 8B F8");
// p_RunFrameServer = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 30 0F 29 74 24 ?? 48 8D 0D ?? ?? ?? ??");
IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast<bool (*)(void*, int)>(); /*3B 15 ?? ?? ?? ?? 7D 33*/
IVEngineServer__IsDedicatedServer = p_IVEngineServer__IsDedicatedServer.RCast<bool (*)(void)>(); /*0F B6 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 40 53*/
IVEngineServer__GetNumHumanPlayers = p_IVEngineServer__GetNumHumanPlayers.RCast<int64_t(*)(void)>(); /*8B 15 ?? ?? ?? ?? 33 C0 85 D2 7E 24*/
IVEngineServer__GetNumFakeClients = p_IVEngineServer__GetNumFakeClients.RCast<int64_t(*)(void)>(); /*8B 05 ?? ?? ?? ?? 33 C9 85 C0 7E 2D*/
IVEngineServer__CreateFakeClient = p_IVEngineServer__CreateFakeClient.RCast<edict_t(*)(void*, const char*, int)>();/*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 41 8B F8*/
// v_RunFrameServer = p_RunFrameServer.RCast<void(*)(double, bool, bool)>(); /*48 89 5C 24 ?? 57 48 83 EC 30 0F 29 74 24 ?? 48 8D 0D ?? ?? ?? ??*/
}
virtual void GetVar(void) const
{
g_bDedicated = p_IVEngineServer__IsDedicatedServer.ResolveRelativeAddress(0x3, 0x7).RCast<bool*>();
g_pEngineServerVFTable = g_GameDll.GetVirtualMethodTable(".?AVCVEngineServer@@", 0).RCast<CVEngineServer*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HVEngineServer);