r5sdk/r5dev/engine/sys_dll.cpp
Kawe Mazidjatari 1f8cd45626 ImGui: make config singleton static
Avoid indirection, also deduplicate common style var assignments.
2024-04-05 18:24:33 +02:00

172 lines
6.0 KiB
C++

//=============================================================================//
//
// Purpose: IApplication methods
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/frametask.h"
#include "tier0/commandline.h"
#include "tier1/cvar.h"
#include "vpc/interfaces.h"
#include "common/engine_launcher_api.h"
#include "pluginsystem/pluginsystem.h"
#include "pluginsystem/modsystem.h"
#include "ebisusdk/EbisuSDK.h"
#include "engine/cmodel_bsp.h"
#include "engine/sys_engine.h"
#include "engine/sys_dll2.h"
#include "engine/sdk_dll.h"
#include "engine/host_cmd.h"
#include "engine/enginetrace.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_main.h"
#include "server/vengineserver_impl.h"
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "client/cdll_engine_int.h"
#include "game/client/cliententitylist.h"
#include "gameui/IConsole.h"
#include "windows/id3dx.h"
#include "windows/input.h"
#endif // !DEDICATED
#include "public/idebugoverlay.h"
#include "vstdlib/keyvaluessystem.h"
#include "engine/sys_dll.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CSourceAppSystemGroup::StaticPreInit(CSourceAppSystemGroup* pSourceAppSystemGroup)
{
return CSourceAppSystemGroup__PreInit(pSourceAppSystemGroup);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CSourceAppSystemGroup::StaticCreate(CSourceAppSystemGroup* pSourceAppSystemGroup)
{
return CSourceAppSystemGroup__Create(pSourceAppSystemGroup);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CModAppSystemGroup::StaticMain(CModAppSystemGroup* pModAppSystemGroup)
{
int nRunResult = RUN_OK;
HEbisuSDK_Init(); // Not here in retail. We init EbisuSDK here though.
g_pEngine->SetQuitting(IEngine::QUIT_NOTQUITTING);
if (g_pEngine->Load(pModAppSystemGroup->IsServerOnly(), g_pEngineParms->baseDirectory))
{
if (CEngineAPI::MainLoop())
{
nRunResult = RUN_RESTART;
}
g_pEngine->Unload();
#ifndef CLIENT_DLL
SV_ShutdownGameDLL();
#endif // !CLIENT_DLL
}
return nRunResult;
}
//-----------------------------------------------------------------------------
// Purpose: Instantiate all main libraries
//-----------------------------------------------------------------------------
bool CModAppSystemGroup::StaticCreate(CModAppSystemGroup* pModAppSystemGroup)
{
#ifdef DEDICATED
pModAppSystemGroup->SetServerOnly();
*m_bIsDedicated = true;
#endif // DEDICATED
EXPOSE_INTERFACE_FN((InstantiateInterfaceFn)PluginSystem, CPluginSystem, INTERFACEVERSION_PLUGINSYSTEM);
EXPOSE_INTERFACE_FN((InstantiateInterfaceFn)KeyValuesSystem, CKeyValuesSystem, KEYVALUESSYSTEM_INTERFACE_VERSION);
InitPluginSystem(pModAppSystemGroup);
CALL_PLUGIN_CALLBACKS(g_PluginSystem.GetCreateCallbacks(), pModAppSystemGroup);
ModSystem()->Init();
g_pDebugOverlay = (CIVDebugOverlay*)g_FactorySystem.GetFactory(VDEBUG_OVERLAY_INTERFACE_VERSION);
#ifndef CLIENT_DLL
g_pServerGameDLL = (CServerGameDLL*)g_FactorySystem.GetFactory(INTERFACEVERSION_SERVERGAMEDLL);
g_pServerGameClients = (CServerGameClients*)g_FactorySystem.GetFactory(INTERFACEVERSION_SERVERGAMECLIENTS_NEW);
if (!g_pServerGameClients)
g_pServerGameClients = (CServerGameClients*)g_FactorySystem.GetFactory(INTERFACEVERSION_SERVERGAMECLIENTS);
g_pServerGameEntities = (CServerGameEnts*)g_FactorySystem.GetFactory(INTERFACEVERSION_SERVERGAMEENTS);
#endif // !CLIENT_DLL
#ifndef DEDICATED
g_pClientEntityList = (CClientEntityList*)g_FactorySystem.GetFactory(VCLIENTENTITYLIST_INTERFACE_VERSION);
g_pEngineTraceClient = (CEngineTraceClient*)g_FactorySystem.GetFactory(INTERFACEVERSION_ENGINETRACE_CLIENT);
g_ImGuiConfig.Load(); // Load ImGui configs.
DirectX_Init();
#endif // !DEDICATED
if (CommandLine()->CheckParm("-devsdk"))
{
cv->EnableDevCvars();
}
g_TaskQueueList.push_back(&g_TaskQueue);
g_bAppSystemInit = true;
return CModAppSystemGroup__Create(pModAppSystemGroup);
}
//-----------------------------------------------------------------------------
// Purpose: Initialize plugin system
//-----------------------------------------------------------------------------
void CModAppSystemGroup::InitPluginSystem(CModAppSystemGroup* pModAppSystemGroup)
{
g_PluginSystem.Init();
for (auto& it : g_PluginSystem.GetInstances())
{
if (g_PluginSystem.LoadInstance(it))
Msg(eDLL_T::ENGINE, "Loaded plugin: '%s'\n", it.m_Name.String());
else
Warning(eDLL_T::ENGINE, "Failed loading plugin: '%s'\n", it.m_Name.String());
}
}
//-----------------------------------------------------------------------------
// Sys_Error_Internal
//
//-----------------------------------------------------------------------------
int HSys_Error_Internal(char* fmt, va_list args)
{
char buffer[2048];
Error(eDLL_T::ENGINE, NO_ERROR, "_______________________________________________________________\n");
Error(eDLL_T::ENGINE, NO_ERROR, "] ENGINE ERROR ################################################\n");
int nLen = vsprintf(buffer, fmt, args);
bool shouldNewline = true;
if (nLen > 0)
shouldNewline = buffer[nLen - 1] != '\n';
Error(eDLL_T::ENGINE, NO_ERROR, shouldNewline ? "%s\n" : "%s", buffer);
///////////////////////////////////////////////////////////////////////////
return Sys_Error_Internal(fmt, args);
}
void VSys_Dll::Detour(const bool bAttach) const
{
DetourSetup(&CSourceAppSystemGroup__PreInit, &CSourceAppSystemGroup::StaticPreInit, bAttach);
DetourSetup(&CSourceAppSystemGroup__Create, &CSourceAppSystemGroup::StaticCreate, bAttach);
DetourSetup(&CModAppSystemGroup__Main, &CModAppSystemGroup::StaticMain, bAttach);
DetourSetup(&CModAppSystemGroup__Create, &CModAppSystemGroup::StaticCreate, bAttach);
DetourSetup(&Sys_Error_Internal, &HSys_Error_Internal, bAttach);
}