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* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'. * Implemented 'CPlayer::SetTimeBase'. * WIP implementation of 'CPlayer::RunNullCommand'.
30 lines
552 B
C++
30 lines
552 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENTITYLIST_BASE_H
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#define ENTITYLIST_BASE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "public/ihandleentity.h"
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class CEntInfo
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{
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public:
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IHandleEntity* m_pEntity;
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int m_SerialNumber;
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CEntInfo* m_pPrev;
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CEntInfo* m_pNext;
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#ifdef GAME_DLL
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string_t m_iName;
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string_t m_iClassName;
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#endif
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void ClearLinks();
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};
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#endif // ENTITYLIST_BASE_H
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