r5sdk/r5dev/include/enums.h
2021-07-31 16:51:06 +02:00

345 lines
8.6 KiB
C

#pragma once
/* Enumerations */
enum class D3D11DeviceVTbl : short
{
// IUnknown
QueryInterface = 0,
AddRef = 1,
Release = 2,
// ID3D11Device
CreateBuffer = 3,
CreateTexture1D = 4,
CreateTexture2D = 5,
CreateTexture3D = 6,
CreateShaderResourceView = 7,
CreateUnorderedAccessView = 8,
CreateRenderTargetView = 9,
CreateDepthStencilView = 10,
CreateInputLayout = 11,
CreateVertexShader = 12,
CreateGeometryShader = 13,
CreateGeometryShaderWithStreamOutput = 14,
CreatePixelShader = 15,
CreateHullShader = 16,
CreateDomainShader = 17,
CreateComputeShader = 18,
CreateClassLinkage = 19,
CreateBlendState = 20,
CreateDepthStencilState = 21,
CreateRasterizerState = 22,
CreateSamplerState = 23,
CreateQuery = 24,
CreatePredicate = 25,
CreateCounter = 26,
CreateDeferredContext = 27,
OpenSharedResource = 28,
CheckFormatSupport = 29,
CheckMultisampleQualityLevels = 30,
CheckCounterInfo = 31,
CheckCounter = 32,
CheckFeatureSupport = 33,
GetPrivateData = 34,
SetPrivateData = 35,
SetPrivateDataInterface = 36,
GetFeatureLevel = 37,
GetCreationFlags = 38,
GetDeviceRemovedReason = 39,
GetImmediateContext = 40,
SetExceptionMode = 41,
GetExceptionMode = 42,
};
enum class DXGISwapChainVTbl : short
{
// IUnknown
QueryInterface = 0,
AddRef = 1,
Release = 2,
// IDXGIObject
SetPrivateData = 3,
SetPrivateDataInterface = 4,
GetPrivateData = 5,
GetParent = 6,
// IDXGIDeviceSubObject
GetDevice = 7,
// IDXGISwapChain
Present = 8,
GetBuffer = 9,
SetFullscreenState = 10,
GetFullscreenState = 11,
GetDesc = 12,
ResizeBuffers = 13,
ResizeTarget = 14,
GetContainingOutput = 15,
GetFrameStatistics = 16,
GetLastPresentCount = 17,
};
#define MAX_SPLITSCREEN_CLIENT_BITS 2
#define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 4
enum
{
MAX_JOYSTICKS = MAX_SPLITSCREEN_CLIENTS,
MOUSE_BUTTON_COUNT = 5,
};
enum JoystickAxis_t
{
JOY_AXIS_X = 0,
JOY_AXIS_Y,
JOY_AXIS_Z,
JOY_AXIS_R,
JOY_AXIS_U,
JOY_AXIS_V,
MAX_JOYSTICK_AXES,
};
enum
{
JOYSTICK_MAX_BUTTON_COUNT = 32,
JOYSTICK_POV_BUTTON_COUNT = 4,
JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
};
#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
enum ButtonCode_t
{
BUTTON_CODE_INVALID = -1,
BUTTON_CODE_NONE = 0,
KEY_FIRST = 0,
KEY_NONE = KEY_FIRST,
KEY_0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
KEY_E,
KEY_F,
KEY_G,
KEY_H,
KEY_I,
KEY_J,
KEY_K,
KEY_L,
KEY_M,
KEY_N,
KEY_O,
KEY_P,
KEY_Q,
KEY_R,
KEY_S,
KEY_T,
KEY_U,
KEY_V,
KEY_W,
KEY_X,
KEY_Y,
KEY_Z,
KEY_PAD_0,
KEY_PAD_1,
KEY_PAD_2,
KEY_PAD_3,
KEY_PAD_4,
KEY_PAD_5,
KEY_PAD_6,
KEY_PAD_7,
KEY_PAD_8,
KEY_PAD_9,
KEY_PAD_DIVIDE,
KEY_PAD_MULTIPLY,
KEY_PAD_MINUS,
KEY_PAD_PLUS,
KEY_PAD_ENTER,
KEY_PAD_DECIMAL,
KEY_LBRACKET,
KEY_RBRACKET,
KEY_SEMICOLON,
KEY_APOSTROPHE,
KEY_BACKQUOTE,
KEY_COMMA,
KEY_PERIOD,
KEY_SLASH,
KEY_BACKSLASH,
KEY_MINUS,
KEY_EQUAL,
KEY_ENTER,
KEY_SPACE,
KEY_BACKSPACE,
KEY_TAB,
KEY_CAPSLOCK,
KEY_NUMLOCK,
KEY_ESCAPE,
KEY_SCROLLLOCK,
KEY_INSERT,
KEY_DELETE,
KEY_HOME,
KEY_END,
KEY_PAGEUP,
KEY_PAGEDOWN,
KEY_BREAK,
KEY_LSHIFT,
KEY_RSHIFT,
KEY_LALT,
KEY_RALT,
KEY_LCONTROL,
KEY_RCONTROL,
KEY_LWIN,
KEY_RWIN,
KEY_APP,
KEY_UP,
KEY_LEFT,
KEY_DOWN,
KEY_RIGHT,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_CAPSLOCKTOGGLE,
KEY_NUMLOCKTOGGLE,
KEY_SCROLLLOCKTOGGLE,
KEY_LAST = KEY_SCROLLLOCKTOGGLE,
KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
// Mouse
MOUSE_FIRST = KEY_LAST + 1,
MOUSE_LEFT = MOUSE_FIRST,
MOUSE_RIGHT,
MOUSE_MIDDLE,
MOUSE_4,
MOUSE_5,
MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
MOUSE_LAST = MOUSE_WHEEL_DOWN,
MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
// Joystick
JOYSTICK_FIRST = MOUSE_LAST + 1,
JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_MAX_BUTTON_COUNT - 1),
JOYSTICK_FIRST_POV_BUTTON,
JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_POV_BUTTON_COUNT - 1),
JOYSTICK_FIRST_AXIS_BUTTON,
JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_AXIS_BUTTON_COUNT - 1),
JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
BUTTON_CODE_LAST,
BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
// Helpers for XBox 360
KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
KEY_XBUTTON_RIGHT,
KEY_XBUTTON_DOWN,
KEY_XBUTTON_LEFT,
KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
KEY_XBUTTON_B,
KEY_XBUTTON_X,
KEY_XBUTTON_Y,
KEY_XBUTTON_LEFT_SHOULDER,
KEY_XBUTTON_RIGHT_SHOULDER,
KEY_XBUTTON_BACK,
KEY_XBUTTON_START,
KEY_XBUTTON_STICK1,
KEY_XBUTTON_STICK2,
KEY_XBUTTON_INACTIVE_START,
KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
KEY_XSTICK1_DOWN, // YAXIS POSITIVE
KEY_XSTICK1_UP, // YAXIS NEGATIVE
KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
KEY_XSTICK2_DOWN, // VAXIS POSITIVE
KEY_XSTICK2_UP, // VAXIS NEGATIVE
};
// Buttons are not confirmed to be the same. They have been always the same throughout the source engine. Lets hope they did not change them.
enum KeyValuesTypes
{
TYPE_NONE = 0x0,
TYPE_STRING = 0x1,
TYPE_INT = 0x2,
TYPE_FLOAT = 0x3,
TYPE_PTR = 0x4,
TYPE_WSTRING = 0x5,
TYPE_COLOR = 0x6,
TYPE_UINT64 = 0x7,
TYPE_COMPILED_INT_BYTE = 0x8,
TYPE_COMPILED_INT_0 = 0x9,
TYPE_COMPILED_INT_1 = 0xA,
TYPE_NUMTYPES = 0xB,
};
enum ClientFrameStage_t
{
FRAME_UNDEFINED = -1, // (haven't run any frames yet)
FRAME_START,
// A network packet is being recieved
FRAME_NET_UPDATE_START,
// Data has been received and we're going to start calling PostDataUpdate
FRAME_NET_UPDATE_POSTDATAUPDATE_START,
// Data has been received and we've called PostDataUpdate on all data recipients
FRAME_NET_UPDATE_POSTDATAUPDATE_END,
// We've received all packets, we can now do interpolation, prediction, etc..
FRAME_NET_UPDATE_END,
// We're about to start rendering the scene
FRAME_RENDER_START,
// We've finished rendering the scene.
FRAME_RENDER_END,
FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
};
enum HostStates_t
{
HS_NEW_GAME = 0x0,
HS_LOAD_GAME = 0x1,
HS_CHANGE_LEVEL_SP = 0x2,
HS_CHANGE_LEVEL_MP = 0x3,
HS_RUN = 0x4,
HS_GAME_SHUTDOWN = 0x5,
HS_SHUTDOWN = 0x6,
HS_RESTART = 0x7,
};