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32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
#ifndef ANIMATION_H
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#define ANIMATION_H
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inline CMemory p_CStudioHdr__LookupSequence;
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inline auto v_CStudioHdr__LookupSequence = p_CStudioHdr__LookupSequence.RCast<int(*)(CStudioHdr* pStudio, const char* pszName)>();
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void Animation_Attach();
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void Animation_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VAnimation : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CStudioHdr::LookupSequence : {:#18x} |\n", p_CStudioHdr__LookupSequence.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_CStudioHdr__LookupSequence = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x4C\x8B\xC2\x48\x8B\x89\x00\x00\x00\x00"), "xxxxxxxxxxxxxxx????");
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v_CStudioHdr__LookupSequence = p_CStudioHdr__LookupSequence.RCast<int(*)(CStudioHdr*, const char*)>(); /*40 53 48 83 EC 20 48 8B D9 4C 8B C2 48 8B 89 ?? ?? ?? ??*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VAnimation);
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#endif // ANIMATION_H
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