r5sdk/r5dev/game/server/networkproperty.cpp
Kawe Mazidjatari 54f08bd887 Work-in-progress user command executor
* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00

17 lines
394 B
C++
Raw Blame History

//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "core/stdafx.h"
#include "public/baseentity.h"
#include "public/basehandle.h"
#include "networkproperty.h"
edict_t CServerNetworkProperty::GetEdict(void) const
{
return m_edict;
}