mirror of
https://github.com/Mauler125/r5sdk.git
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78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
#pragma once
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#include <launcher/IApplication.h>
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enum class EngineState_t : int
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{
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DLL_INACTIVE = 0x0,
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DLL_ACTIVE = 0x1,
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DLL_CLOSE = 0x2,
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DLL_RESTART = 0x3,
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DLL_PAUSED = 0x4,
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};
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enum class EngineDllQuitting_t : int
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{
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QUIT_NOTQUITTING = 0x0,
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QUIT_TODESKTOP = 0x1,
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QUIT_RESTART = 0x2,
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};
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class CEngine
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{
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public:
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bool Load(bool dedicated, const char* rootDir);
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void Unload(void);
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void SetNextState(EngineState_t iNextState);
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EngineState_t GetState(void) const;
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void Frame(void);
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float GetFrameTime(void) const;
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float GetPreviousTime(void);
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__m128 GetCurTime(CEngine* thisPtr) const;
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void SetQuitting(EngineDllQuitting_t quitDllState);
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private:
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void* vtable;
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EngineState_t m_nDLLState;
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EngineState_t m_nNextDLLState;
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int64_t m_flCurrentTime;
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int64_t m_flPreviousTime;
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int m_flFrameTime;
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int field_24;
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int m_flFilteredTime;
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uint8_t gap2C[4];
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int64_t field_30;
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char field_38;
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char field_39;
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};
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/* ==== CENGINE ======================================================================================================================================================= */
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extern CEngine* g_pEngine;
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class VEngine : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| VAR: g_pEngine : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pEngine));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pEngine = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x80\xB9\x00\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00"), "xxxxxx?????xxx????").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pEngine = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x80\xB9\x00\x00\x00\x00\x00\xBB\x00\x00\x00\x00"), "xxxxxxxx?????x????").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
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#endif
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VEngine); |