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The hooks will check if the file in question exist on the disk first before falling back to VPK or obtaining it from the cache.
111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
#include "core/stdafx.h"
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#include "core/logdef.h"
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#include "tier0/cvar.h"
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#include "vpc/basefilesystem.h"
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#include "gameui/IConsole.h"
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//---------------------------------------------------------------------------------
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// Purpose: prints the output of the filesystem based on the warning level
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//---------------------------------------------------------------------------------
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void HCBaseFileSystem_Warning(void* thisptr, FileWarningLevel_t level, const char* fmt, ...)
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{
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if (fs_warning_level_native->GetInt() < (int)level)
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{
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return;
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}
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static char buf[1024] = {};
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static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
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static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
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static std::shared_ptr<spdlog::logger> fslogger = spdlog::get("filesystem_warn_logger");
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{/////////////////////////////
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va_list args{};
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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buf[sizeof(buf) - 1] = 0;
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va_end(args);
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}/////////////////////////////
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fslogger->debug(buf);
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if (fs_show_warning_output->GetBool())
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{
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wconsole->debug(buf);
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#ifndef DEDICATED
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g_spd_sys_w_oss.str("");
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g_spd_sys_w_oss.clear();
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iconsole->debug(buf);
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std::string s = g_spd_sys_w_oss.str();
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g_pIConsole->m_ivConLog.push_back(Strdup(s.c_str()));
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#endif // !DEDICATED
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: attempts to load files from disk if exist before loading from VPK
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//---------------------------------------------------------------------------------
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FileHandle_t HCBaseFileSystem_ReadFromVPK(void* pVpk, std::int64_t* pResults, char* pszFilePath)
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{
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std::string svFilePath = ConvertToWinPath(pszFilePath);
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if (strstr(svFilePath.c_str(), "\\\*\\"))
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{
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// Erase '//*/'.
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svFilePath.erase(0, 4);
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}
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// TODO: obtain 'mod' SearchPath's instead.
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svFilePath.insert(0, "platform\\");
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if (FileExists(svFilePath.c_str()) || FileExists(pszFilePath))
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{
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*pResults = -1;
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return (void*)pResults;
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}
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return CBaseFileSystem_LoadFromVPK(pVpk, pResults, pszFilePath);
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}
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//---------------------------------------------------------------------------------
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// Purpose: attempts to load files from disk if exist before loading from cache
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//---------------------------------------------------------------------------------
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bool HCBaseFileSystem_ReadFromCache(void* pFileSystem, char* pszFilePath, void* pResults)
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{
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std::string svFilePath = ConvertToWinPath(pszFilePath);
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if (strstr(svFilePath.c_str(), "\\\*\\"))
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{
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// Erase '//*/'.
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svFilePath.erase(0, 4);
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}
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// TODO: obtain 'mod' SearchPath's instead.
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svFilePath.insert(0, "platform\\");
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if (FileExists(svFilePath.c_str()) || FileExists(pszFilePath))
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{
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return false;
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}
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return CBaseFileSystem_LoadFromCache(pFileSystem, pszFilePath, pResults);
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}
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void CBaseFileSystem_Attach()
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{
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DetourAttach((LPVOID*)&CBaseFileSystem_Warning, &HCBaseFileSystem_Warning);
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DetourAttach((LPVOID*)&CBaseFileSystem_LoadFromVPK, &HCBaseFileSystem_ReadFromVPK);
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DetourAttach((LPVOID*)&CBaseFileSystem_LoadFromCache, &HCBaseFileSystem_ReadFromCache);
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}
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void CBaseFileSystem_Detach()
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{
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DetourDetach((LPVOID*)&CBaseFileSystem_Warning, &HCBaseFileSystem_Warning);
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DetourDetach((LPVOID*)&CBaseFileSystem_LoadFromVPK, &HCBaseFileSystem_ReadFromVPK);
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DetourDetach((LPVOID*)&CBaseFileSystem_LoadFromCache, &HCBaseFileSystem_ReadFromCache);
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}
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