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20 lines
563 B
C++
20 lines
563 B
C++
#ifndef GAMEUTILS_H
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#define GAMEUTILS_H
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#include "NavEditor/Include/FileTypes.h"
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void coordGameSwap(float* c);
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void coordGameUnswap(float* c);
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void coordShortGameSwap(unsigned short* c);
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void coordShortGameUnswap(unsigned short* c);
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void patchHeaderGame(NavMeshSetHeader& h);
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void unpatchHeaderGame(NavMeshSetHeader& h);
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void patchTileGame(dtMeshTile* t);
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void unpatchTileGame(dtMeshTile* t);
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void buildLinkTable(dtNavMesh* mesh, LinkTableData& data);
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void setReachable(std::vector<int>& data, int count, int id1, int id2, bool value);
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#endif // GAMEUTILS_H
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