r5sdk/r5dev/vscript/vscript.cpp
Kawe Mazidjatari 71b0781715 Utilize 'DevMsg()' for uncertain builds only
Only uncertain builds will contain DevMsg()/DevWarning() prints. For retail, Msg() and Warning() should be used instead.
2023-08-21 19:12:29 +02:00

189 lines
6.0 KiB
C++

//=============================================================================//
//
// Purpose: VScript System
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/frametask.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#include "languages/squirrel_re/vsquirrel.h"
#include "vscript/vscript.h"
#include "game/shared/vscript_shared.h"
#include "pluginsystem/modsystem.h"
//---------------------------------------------------------------------------------
// Purpose: Returns the script VM pointer by context
// Input : context -
//---------------------------------------------------------------------------------
CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context)
{
switch (context)
{
case SQCONTEXT::SERVER:
return g_pServerScript;
case SQCONTEXT::CLIENT:
return g_pClientScript;
case SQCONTEXT::UI:
return g_pUIScript;
default:
return nullptr;
}
}
//---------------------------------------------------------------------------------
// Purpose: loads the script list, listing scripts to be compiled.
// Input : *rsonfile -
//---------------------------------------------------------------------------------
RSON::Node_t* Script_LoadScriptList(const SQChar* rsonfile)
{
Msg(eDLL_T::ENGINE, "Loading script list: '%s'\n", rsonfile);
return v_Script_LoadScriptList(rsonfile);
}
//---------------------------------------------------------------------------------
// Purpose: loads script files listed in the script list, to be compiled.
// Input : *v -
// *path -
// *name -
// flags -
//---------------------------------------------------------------------------------
SQBool Script_LoadScriptFile(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags)
{
// search for mod path identifier so the mod can decide where the file is
const char* modPath = strstr(path, MOD_SCRIPT_PATH_IDENTIFIER);
if (modPath)
path = &modPath[sizeof(MOD_SCRIPT_PATH_IDENTIFIER)-1]; // skip "::MOD::"
///////////////////////////////////////////////////////////////////////////////
return v_Script_LoadScriptFile(v, path, name, flags);
}
//---------------------------------------------------------------------------------
// Purpose: parses rson data to get an array of scripts to compile
// Input : context -
// *scriptListPath -
// *rson -
// *scriptArray -
// *pScriptCount -
// **precompiledScriptArray -
// precompiledScriptCount -
//---------------------------------------------------------------------------------
SQBool Script_ParseScriptList(SQCONTEXT context, const char* scriptListPath,
RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount)
{
return v_Script_ParseScriptList(context, scriptListPath, rson, scriptArray, pScriptCount, precompiledScriptArray, precompiledScriptCount);
}
//---------------------------------------------------------------------------------
// Purpose: precompiles scripts for the given VM
// Input : *vm
//---------------------------------------------------------------------------------
SQBool Script_PrecompileScripts(CSquirrelVM* vm)
{
SQCONTEXT context = vm->GetContext();
Msg(eDLL_T(context), "Starting script compiler...\n");
CFastTimer timer;
timer.Start();
vm->CompileModScripts();
SQBool result = false;
switch (context)
{
case SQCONTEXT::SERVER:
{
result = v_Script_PrecompileServerScripts(vm);
break;
}
case SQCONTEXT::CLIENT:
case SQCONTEXT::UI:
{
result = v_Script_PrecompileClientScripts(vm);
break;
}
}
timer.End();
Msg(eDLL_T(context), "Script compiler finished in %lf seconds\n", timer.GetDuration().GetSeconds());
return result;
}
SQBool Script_PrecompileServerScripts(CSquirrelVM* vm)
{
return Script_PrecompileScripts(g_pServerScript);
}
SQBool Script_PrecompileClientScripts(CSquirrelVM* vm)
{
return Script_PrecompileScripts(vm);
}
//---------------------------------------------------------------------------------
// Purpose: Compiles and executes input code on target VM by context
// Input : *code -
// context -
//---------------------------------------------------------------------------------
void Script_Execute(const SQChar* code, const SQCONTEXT context)
{
if (!ThreadInMainThread())
{
const string scode(code);
g_TaskScheduler->Dispatch([scode, context]()
{
Script_Execute(scode.c_str(), context);
}, 0);
return; // Only run in main thread.
}
CSquirrelVM* s = Script_GetScriptHandle(context);
if (!s)
{
Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script with no handle to VM\n", SQVM_GetContextName(context));
return;
}
HSQUIRRELVM v = s->GetVM();
if (!v)
{
Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to run %s script while VM isn't initialized\n", SQVM_GetContextName(context));
return;
}
SQBufState bufState = SQBufState(code);
SQRESULT compileResult = sq_compilebuffer(v, &bufState, "console", -1);
if (SQ_SUCCEEDED(compileResult))
{
sq_pushroottable(v);
SQRESULT callResult = sq_call(v, 1, false, false);
if (!SQ_SUCCEEDED(callResult))
{
Error(eDLL_T::ENGINE, NO_ERROR, "Failed to execute %s script \"%s\"\n", SQVM_GetContextName(context), code);
}
}
}
//---------------------------------------------------------------------------------
void VScript::Attach() const
{
DetourAttach((LPVOID*)&v_Script_LoadScriptList, &Script_LoadScriptList);
DetourAttach((LPVOID*)&v_Script_LoadScriptFile, &Script_LoadScriptFile);
DetourAttach((LPVOID*)&v_Script_PrecompileServerScripts, &Script_PrecompileServerScripts);
DetourAttach((LPVOID*)&v_Script_PrecompileClientScripts, &Script_PrecompileClientScripts);
}
//---------------------------------------------------------------------------------
void VScript::Detach() const
{
DetourDetach((LPVOID*)&v_Script_LoadScriptList, &Script_LoadScriptList);
DetourDetach((LPVOID*)&v_Script_LoadScriptFile, &Script_LoadScriptFile);
DetourDetach((LPVOID*)&v_Script_PrecompileServerScripts, &Script_PrecompileServerScripts);
DetourDetach((LPVOID*)&v_Script_PrecompileClientScripts, &Script_PrecompileClientScripts);
}