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* Write minidumps to disk when the game crashes. * Initialize global process timestamp as early as possible and separate from log dir.
23 lines
802 B
C++
23 lines
802 B
C++
#pragma once
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constexpr int SPDLOG_MAX_SIZE = 10 * 1024 * 1024; // Sets number of bytes before rotating logger.
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constexpr int SPDLOG_NUM_FILE = 512; // Sets number of files to rotate to.
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inline bool g_bSpdLog_UseAnsiClr = false;
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inline bool g_bSpdLog_PostInit = false;
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inline string g_LogSessionDirectory;
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extern std::shared_ptr<spdlog::logger> g_TermLogger;
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extern std::shared_ptr<spdlog::logger> g_ImGuiLogger;
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//-------------------------------------------------------------------------
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// IMGUI CONSOLE SINK |
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inline std::ostringstream g_LogStream;
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inline auto g_LogSink = std::make_shared<spdlog::sinks::ostream_sink_st>(g_LogStream);
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void SpdLog_Init(void);
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void SpdLog_Create(void);
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void SpdLog_PostInit(void);
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void SpdLog_Shutdown(void);
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