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13 lines
535 B
C++
13 lines
535 B
C++
//=============================================================================//
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//
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// Purpose: Interface the engine exposes to the game DLL
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "client/IVEngineClient.h"
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//#ifdef GAMEDLL_S3
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bool* m_bRestrictServerCommands = reinterpret_cast<bool*>(g_mGameDll.StringSearch("DevShotGenerator_Init()").FindPatternSelf("88 05", ADDRESS::Direction::UP).ResolveRelativeAddressSelf(0x2).OffsetSelf(0x2).GetPtr());
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//#endif
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