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* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global. * Using a template function now for virtual function calls * Implemented most of the CEngine class and grabbing its global var now. * Using local CEngine now in FrameUpdate * Implemented EngineParms_t fully and grabbing its global var. * Added macro for adding class member variables at offsets. A lot of comments added regarding what needs to be done for this commit. * Check other season compability, wasn't able to do that due to not having access to said binaries at the moment. * Fix sdklauncher to use widestrings to fix the bug with other languages in path
8 lines
353 B
C++
8 lines
353 B
C++
#include "core/stdafx.h"
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#include "engine/host_cmd.h"
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///////////////////////////////////////////////////////////////////////////////
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EngineParms_t* g_pEngineParms = reinterpret_cast<EngineParms_t*>(g_pEngineParmsBuffer.GetPtr());
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// TODO: this file is for when dedicated is stable, to move hardcoded patches in Host_Init for a more dynamic solution.
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