mirror of
https://github.com/Mauler125/r5sdk.git
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347 lines
23 KiB
C++
347 lines
23 KiB
C++
/*-----------------------------------------------------------------------------
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* _opcodes.cpp
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*-----------------------------------------------------------------------------*/
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#include "core/stdafx.h"
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#include "launcher/IApplication.h"
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#include "common/opcodes.h"
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#include "common/netmessages.h"
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#include "engine/cmodel_bsp.h"
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#include "engine/host_cmd.h"
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#include "engine/gl_screen.h"
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#include "engine/gl_matsysiface.h"
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#include "engine/modelloader.h"
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#include "engine/cl_main.h"
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#include "engine/sv_main.h"
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#include "engine/sys_getmodes.h"
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#include "game/server/ai_networkmanager.h"
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#include "game/server/fairfight_impl.h"
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#include "rtech/rtech_game.h"
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#include "client/cdll_engine_int.h"
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#include "materialsystem/materialsystem.h"
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#include "studiorender/studiorendercontext.h"
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#include "squirrel/sqvm.h"
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#include "bsplib/bsplib.h"
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#include "ebisusdk/EbisuSDK.h"
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#ifndef DEDICATED
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#include "milessdk/win64_rrthreads.h"
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#endif // !DEDICATED
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#ifdef DEDICATED
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//-------------------------------------------------------------------------
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// Purpose: change runtime behavior
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//-------------------------------------------------------------------------
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void Dedicated_Init()
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{
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*(uintptr_t*)0x14D415040 = 0x1417304E8; // g_pEngineClient.
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*(uintptr_t*)0x14B3800D7 = 0x1; // bool bDedicated = true.
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//-------------------------------------------------------------------------
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// CGAME
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//-------------------------------------------------------------------------
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{
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p_CVideoMode_Common__CreateGameWindow.Offset(0x2C).Patch({ 0xE9, 0x9A, 0x00, 0x00, 0x00 }); // PUS --> XOR | Prevent ShowWindow and CreateGameWindow from being initialized (STGS RPak datatype is registered here).
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}
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//-------------------------------------------------------------------------
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// CHLClIENT
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//-------------------------------------------------------------------------
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{
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p_CHLClient_LevelShutdown.Patch({ 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 }); // FUN --> RET | Return early in 'CHLClient::LevelShutdown()' during DLL shutdown.
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p_CHLClient_HudProcessInput.Patch({ 0xC3 }); // FUN --> RET | Return early in 'CHLClient::HudProcessInput()' to prevent infinite loop.
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}
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//-------------------------------------------------------------------------
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// CSOURCEAPPSYSTEMGROUP
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//-------------------------------------------------------------------------
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{
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p_CSourceAppSystemGroup__Create.Offset(0x248).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | inputSystem->Connect().
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p_CSourceAppSystemGroup__Create.Offset(0x267).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | materials->Connect().
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//p_CSourceAppSystemGroup__Create.Offset(0x286).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | mdlCache->Connect().
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p_CSourceAppSystemGroup__Create.Offset(0x2A5).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | studioRender->Connect().
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p_CSourceAppSystemGroup__Create.Offset(0x2C4).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | avi->Connect().
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p_CSourceAppSystemGroup__Create.Offset(0x2E3).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | engineAPI->Connect().
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//p_CSourceAppSystemGroup__Create.Offset(0x302).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | dataCache->Connect().
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p_CSourceAppSystemGroup__Create.Offset(0x321).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | matSystemSurface->Connect().
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p_CSourceAppSystemGroup__Create.Offset(0x340).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | vgui->Connect().
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p_CSourceAppSystemGroup__Create.Offset(0x35D).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | inputSystem->Init().
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p_CSourceAppSystemGroup__Create.Offset(0x384).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | studioRender->Init().
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p_CSourceAppSystemGroup__Create.Offset(0x39E).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | bik->Init().
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p_CSourceAppSystemGroup__Create.Offset(0x3AB).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | engineAPI->Init().
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p_CSourceAppSystemGroup__Create.Offset(0x3F6).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | vgui->Init().
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p_CSourceAppSystemGroup__Create.Offset(0x3E9).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | matEmbeddedPanel->Init().
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p_CSourceAppSystemGroup__Create.Offset(0x3F9).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | EAC_ClientInterface_Init().
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}
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//-------------------------------------------------------------------------
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// CMATERIALSYSTEM
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//-------------------------------------------------------------------------
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{
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//gCMaterialSystem__MatsysMode_Init.Offset(0x22).Patch({ 0xEB, 0x66 }); // JE --> JMP | Matsys mode init (CMaterialSystem). // TODO: Needed?
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CMaterialSystem__Init.Offset(0x406).Patch({ 0xE9, 0x55, 0x05, 0x00, 0x00 }); // MOV --> JMP | Jump over material KeyValue definitions and 'CMatRenderContextBase::sm_RenderData([x])'.
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InitMaterialSystem.Offset(0x7D).Patch({ 0xC3 }); // JMP --> RET | Return early to prevent 'InitDebugMaterials' from being executed. // RESEARCH NEEDED.
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}
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//-------------------------------------------------------------------------
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// CSHADERSYSTEM
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//-------------------------------------------------------------------------
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{
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CShaderSystem__Init.Patch({ 0xC3 }); // FUN --> RET | Return early in 'CShaderSystem::Init()' to prevent initialization.
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}
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//-------------------------------------------------------------------------
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// CSTUDIORENDERCONTEXT
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//-------------------------------------------------------------------------
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{
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// Note: The registers here seems to contains pointers to material data and 'CMaterial' class methods when the shader system is initialized.
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CStudioRenderContext__LoadModel.Offset(0x17D).Patch({ 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RAX + RCX are both nullptrs.
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CStudioRenderContext__LoadModel.Offset(0x181).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | RCX is nullptr when trying to dereference.
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CStudioRenderContext__LoadModel.Offset(0x184).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | RAX is nullptr during virtual call resulting in exception 'C0000005'.
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CStudioRenderContext__LoadMaterials.Offset(0x28).Patch({ 0xE9, 0x80, 0x04, 0x00, 0x00 }); // FUN --> RET | 'CStudioRenderContext::LoadMaterials' is called virtually by the 'RMDL' streaming job.
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}
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//-------------------------------------------------------------------------
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// CMODELLOADER
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//-------------------------------------------------------------------------
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{
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p_CModelLoader__LoadModel.Offset(0x462).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'CStudioRenderContext::LoadMaterials'.
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p_CModelLoader__UnloadModel.Offset(0x129).Patch({ 0x90, 0x90, 0x90 }); // MOV --> NOP | Virtual call to 'CShaderSystem' class method fails as RCX is nullptr.
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p_CModelLoader__UnloadModel.Offset(0x12C).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CTexture' class member in RAX + 0x78 fails. Previous instruction could not dereference.
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p_CModelLoader__Studio_LoadModel.Offset(0x325).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialSystem::FindMaterialEx' fails as RAX is nullptr.
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p_CModelLoader__Studio_LoadModel.Offset(0x33D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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p_CModelLoader__Studio_LoadModel.Offset(0x359).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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p_CModelLoader__Studio_LoadModel.Offset(0x374).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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p_CModelLoader__Studio_LoadModel.Offset(0x38D).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'ReturnZero' fails as RAX is nullptr.
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p_CModelLoader__Studio_LoadModel.Offset(0x3A4).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to 'CMaterialGlue' class method fails as RAX is nullptr.
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p_CModelLoader__Map_LoadModelGuts.Offset(0x41).Patch({ 0xE9, 0x4F, 0x04, 0x00, 0x00 }); // JNE --> NOP | SKYLIGHTS.
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p_CModelLoader__Map_LoadModelGuts.Offset(0x974).Patch({ 0x90, 0x90 }); // JE --> NOP | VERTNORMALS.
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p_CModelLoader__Map_LoadModelGuts.Offset(0xA55).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MATERIALSORTS.
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p_CModelLoader__Map_LoadModelGuts.Offset(0xA62).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MESHBOUNDS.
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p_CModelLoader__Map_LoadModelGuts.Offset(0xA83).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | MESHVERTS.
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p_CModelLoader__Map_LoadModelGuts.Offset(0xAC0).Patch({ 0x90, 0x90 }); // JE --> NOP | INDICES.
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p_CModelLoader__Map_LoadModelGuts.Offset(0xBF2).Patch({ 0x90, 0x90 }); // JE --> NOP | WORLDLIGHTS.
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p_CModelLoader__Map_LoadModelGuts.Offset(0xDA9).Patch({ 0x90, 0x90 }); // JE --> NOP | TWEAKLIGHTS.
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p_CModelLoader__Map_LoadModelGuts.Offset(0xEEB).Patch({ 0xE9, 0x3D, 0x01, 0x00, 0x00 }); // JLE --> JMP | Exception 0x57 in while trying to dereference [R15 + R14 *8 + 0x10].
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p_CModelLoader__Map_LoadModelGuts.Offset(0x61B).Patch({ 0xE9, 0xE2, 0x02, 0x00, 0x00 }); // JZ --> JMP | Prevent call to 'CMod_LoadTextures()'.
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p_CModelLoader__Map_LoadModelGuts.Offset(0x1045).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to 'Mod_LoadCubemapSamples()'.
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}
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//-------------------------------------------------------------------------
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// CGAMESERVER
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//-------------------------------------------------------------------------
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{
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CGameServer__SpawnServer.Offset(0x43).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Prevent call to unknown material/shader code.
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CGameServer__SpawnServer.Offset(0x48).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | TODO: Research 'CIVDebugOverlay'.
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}
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//-------------------------------------------------------------------------
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// CVGUI
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//-------------------------------------------------------------------------
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{
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/*MOV EAX, 0*/
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CVGui__RunFrame.Patch({ 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 }); // FUN --> RET | 'CVGui::RunFrame()' gets called on DLL shutdown.
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}
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//-------------------------------------------------------------------------
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// CENGINEVGUI
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//-------------------------------------------------------------------------
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{
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CEngineVGui__Shutdown.Patch({ 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 }); // FUN --> RET | Cannot shutdown CEngineVGui if its never initialized.
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CEngineVGui__ActivateGameUI.FindPatternSelf("74 08", ADDRESS::Direction::DOWN).Patch({ 0x90, 0x90 }); // JZ --> NOP | Remove condition to return early when engine attempts to activate UI on the server.
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}
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//-------------------------------------------------------------------------
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// MM_HEARTBEAT
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//-------------------------------------------------------------------------
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{
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MM_Heartbeat__ToString.Offset(0xF).Patch({ 0xE9, 0x22, 0x01, 0x00, 0x00 }); // JS --> JMP | Skip ListenServer HeartBeat.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: SYS_INITGAME
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//-------------------------------------------------------------------------
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{
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Sys_InitGame.Offset(0x70).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // STZNZ --> NOP | Prevent 'bDedicated' from being set to false.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_INIT
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//-------------------------------------------------------------------------
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{
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gHost_Init_0.Offset(0xC2).Patch({ 0xEB, 0x34 }); // CAL --> NOP | Disable 'vpk/client_common.bsp' loading.
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gHost_Init_0.Offset(0x182).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> JMP | Disable UI material asset initialization.
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gHost_Init_0.Offset(0x859).Patch({ 0xE9, 0x19, 0x04, 0x00, 0x00 }); // LEA --> RET | Disable 'client.dll' library initialization.
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gHost_Init_0.Offset(0xC77).Patch({ 0xE8, 0x44, 0xCF, 0xFF, 0xFF }); // CAL --> CAL | Disable user config loading and call entitlements.rson initialization instead.
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gHost_Init_1.Offset(0x609).Patch({ 0xEB, 0x2B }); // JE --> JMP | Skip client.dll 'Init_PostVideo()' validation code.
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gHost_Init_1.Offset(0x621).Patch({ 0xEB, 0x0C }); // JNE --> JMP | Skip client.dll 'Init_PostVideo()' validation code.
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gHost_Init_1.Offset(0x658).Patch({ 0xE9, 0x8C, 0x00, 0x00, 0x00 }); // JE --> JMP | Skip NULL call as client is never initialized.
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gHost_Init_1.Offset(0x6E9).Patch({ 0xE9, 0xB0, 0x00, 0x00, 0x00 }); // JNE --> JMP | Skip shader preloading as cvar can't be checked due to client being NULL.
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gHost_Init_2.Offset(0x26F).Patch({ 0xE9, 0x4D, 0x05, 0x00, 0x00 }); // JNE --> JMP | client.dll systems initialization.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_SHUTDOWN
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//-------------------------------------------------------------------------
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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Host_Shutdown.Offset(0x3B0).FindPatternSelf("0F 84", ADDRESS::Direction::DOWN).Patch({ 0x0F, 0x85 }); // JE --> JNE | Cannot shutdown ClientDLL if its never initialized.
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Host_Shutdown.Offset(0x9D0).FindPatternSelf("0F 84", ADDRESS::Direction::DOWN, 300).Patch({ 0x0F, 0x85 }); // JE --> JNE | Cannot shutdown EngineVGui if its never initialized.
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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Host_Shutdown.Offset(0x2B0).FindPatternSelf("0F 84", ADDRESS::Direction::DOWN, 300).Patch({ 0x0F, 0x85 }); // JE --> JNE | Cannot shutdown ClientDLL if its never initialized.
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Host_Shutdown.Offset(0x5C0).FindPatternSelf("0F 84", ADDRESS::Direction::DOWN, 300).Patch({ 0x0F, 0x85 }); // JE --> JNE | Cannot shutdown EngineVGui if its never initialized.
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#endif
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}
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_NEWGAME
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//-------------------------------------------------------------------------
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{
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p_Host_NewGame.Offset(0x4E0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
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p_Host_NewGame.Offset(0x637).Patch({ 0xE9, 0xC1, 0x00, 0x00, 0x00 }); // JNE --> JMP | Prevent connect localhost from being executed in Host_NewGame.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: _HOST_RUNFRAME
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//-------------------------------------------------------------------------
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{
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_Host_RunFrame.Offset(0xFB0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP call to unused VGUI code to prevent crash at SIGNONSTATE_PRESPAWN.
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_Host_RunFrame.Offset(0x1023).Patch({ 0x90, 0x90, 0x90 }); // CAL --> NOP | NOP NULL call as client is never initialized.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: HOST_DISCONNECT
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//-------------------------------------------------------------------------
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{
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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Host_Disconnect.Offset(0x4A).FindPatternSelf("FF 90 80", ADDRESS::Direction::DOWN, 300).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, }); // CAL --> RET | This seems to call 'CEngineVGui::GetGameUIInputContext()'.
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#endif
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}
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//-------------------------------------------------------------------------
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// RUNTIME: RTECH_GAME
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//-------------------------------------------------------------------------
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{
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_RTech_LoadPak.Offset(0x890).FindPatternSelf("75", ADDRESS::Direction::DOWN, 200).Patch({ 0xEB }); // JNZ --> JMP | Disable error handling for missing streaming files on the server. The server does not need streamed data from the starpak files.
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#endif
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}
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//-------------------------------------------------------------------------
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// RUNTIME: EBISUSDK
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//-------------------------------------------------------------------------
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{
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p_EbisuSDK_SetState.Offset(0x0).FindPatternSelf("0F 84", ADDRESS::Direction::DOWN).Patch({ 0x0F, 0x85 }); // JE --> JNZ | Prevent EbisuSDK from initializing on the engine and server.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: FAIRFIGHT
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//-------------------------------------------------------------------------
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{
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FairFight_Init.Offset(0x0).FindPatternSelf("0F 87", ADDRESS::Direction::DOWN, 200).Patch({ 0x0F, 0x85 }); // JA --> JNZ | Prevent 'FairFight' anti-cheat from initializing on the server by comparing RAX against 0x0 instead. Init will crash since the plugins aren't shipped.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: PROP_STATIC
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//-------------------------------------------------------------------------
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{
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// Note: At [14028F3B0 + 0x5C7] RSP seems to contain a block of pointers to data for the static prop rmdl in question. [RSP + 0x70] is a pointer to (what seems to be) shader/material data. The pointer will be NULL without a shader system.
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p_CalcPropStaticFrustumCulling.Offset(0x5E0).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // MOV --> NOP | RSP + 0x70 is a nullptr which gets moved to R13, R13 gets used here resulting in exception 'C0000005'.
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p_CalcPropStaticFrustumCulling.Offset(0x5EB).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | RAX is nullptr during virtual call resulting in exception 'C0000005'.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: GL_SCREEN
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//-------------------------------------------------------------------------
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{
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SCR_BeginLoadingPlaque.Offset(0x5B).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | virtual call to 'CHLClient::MilesQueueEvent'.
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SCR_BeginLoadingPlaque.Offset(0x82).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | virtual call to 'CHLClient::CHudMessage'.
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SCR_BeginLoadingPlaque.Offset(0xA4).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | virtual call to 'CEngineVGui::OnLevelLoadingStarted'.
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SCR_BeginLoadingPlaque.Offset(0x1D6).Patch({ 0xEB, 0x27 }); // JNE --> JMP | Prevent connect command from crashing by invalid call to UI function.
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}
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//-------------------------------------------------------------------------
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// RUNTIME: CL_CLEARSTATE
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//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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{
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CL_ClearState.Offset(0x0).Patch({ 0xC3 }); // FUN --> RET | Invalid 'CL_ClearState()' call from Host_Shutdown causing segfault.
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}
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#endif
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// This mandatory pak file should only exist on the client.
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if (!FileExists("vpk\\client_frontend.bsp.pak000_000.vpk"))
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{
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// Patch 'client' pak file string constants to 'server' if this is a standalone dedicated server.
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g_pClientVPKDir.PatchString("vpk/%sserver_%s.bsp.pak000%s");
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g_pClientBSP.PatchString("vpk/server_%s.bsp");
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g_pClientCommonBSP.PatchString("vpk/server_mp_common.bsp");
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g_pClientMPLobby.PatchString("vpk/server_mp_lobby");
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g_pClientMP.PatchString("vpk/server_mp_");
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g_pClientSP.PatchString("vpk/server_sp_");
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}
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}
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#endif // DEDICATED
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void RuntimePtc_Init() /* .TEXT */
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{
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#ifndef DEDICATED
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p_WASAPI_GetAudioDevice.Offset(0x410).FindPattern("FF 15 ?? ?? 01 00", ADDRESS::Direction::DOWN, 100).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB }); // CAL --> NOP | Disable debugger check when miles searches for audio device to allow attaching the debugger to the game upon launch.
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FairFight_Init.Offset(0x0).FindPatternSelf("0F 87", ADDRESS::Direction::DOWN, 200).Patch({ 0x0F, 0x85 }); // JA --> JNZ | Prevent 'FairFight' anti-cheat from initializing on the server by comparing RAX against 0x0 instead. Init will crash since the plugins aren't shipped.
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SCR_BeginLoadingPlaque.Offset(0x1AD).FindPatternSelf("75 27", ADDRESS::Direction::DOWN).Patch({ 0xEB, 0x27 }); // JNE --> JMP | Prevent connect command from crashing by invalid call to UI function.
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p_SQVM_CompileError.Offset(0x0).FindPatternSelf("41 B0 01", ADDRESS::Direction::DOWN, 400).Patch({ 0x41, 0xB0, 0x00 }); // MOV --> MOV | Set script error level to 0 (not severe): 'mov r8b, 0'.
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p_SQVM_CompileError.Offset(0xE0).FindPatternSelf("E8", ADDRESS::Direction::DOWN, 200).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | TODO: causes errors on client script error. Research required (same function as soft error but that one doesn't crash).
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#else
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p_SQVM_CompileError.Offset(0xE0).FindPatternSelf("E8", ADDRESS::Direction::DOWN, 200).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | For dedicated we should not perform post-error events such as telemetry / showing 'COM_ExplainDisconnection' UI etc.
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#endif // !DEDICATED
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|
|
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAI_NetworkManager__ShouldRebuild.Offset(0xA0).FindPatternSelf("FF ?? ?? ?? 00 00", ADDRESS::Direction::DOWN, 200).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); // CAL --> NOP | Virtual call to restart when building AIN (which clears the AIN memory). Remove this once writing to file works.
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Detour_LevelInit.Offset(0x100).FindPatternSelf("74", ADDRESS::Direction::DOWN, 600).Patch({ 0xEB }); // JE --> JMP | Do while loop setting fields to -1 in navmesh is writing out of bounds (!TODO).
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#endif
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|
#ifndef GAMECLIENTONLY
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|
Server_S2C_CONNECT_1.Offset(0x7).Patch({ 0xEB }); // JZ --> JMP | Prevent entitlement check to kick player from server on S2C_CONNECT Packet if it does not match the servers one.
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#endif // !GAMECLIENTONLY
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}
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void RuntimePtc_Toggle() /* .TEXT */
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|
{
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|
#ifdef GAMEDLL_S3
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|
static bool g_nop = true;
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|
|
|
if (g_nop)
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|
{
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|
//-------------------------------------------------------------------------
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|
// CALL --> NOP | Allow some maps to be loaded by nopping out a call in LoadProp function
|
|
dst007.Offset(0x5E8).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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|
//-------------------------------------------------------------------------
|
|
// CALL --> NOP | Disable the viewmodel rendered to avoid a crash from a certain entity in desertlands_mu1
|
|
//dst008.Offset(0x67).Patch({ 0x90, 0x90, 0x90, 0x90, 0x90 });
|
|
|
|
printf("\n");
|
|
printf("+--------------------------------------------------------+\n");
|
|
printf("|>>>>>>>>>>>>>>| TEXT OPCODES OVERWRITTEN |<<<<<<<<<<<<<<|\n");
|
|
printf("+--------------------------------------------------------+\n");
|
|
printf("\n");
|
|
}
|
|
else
|
|
{
|
|
//-------------------------------------------------------------------------
|
|
// NOP --> CALL | Recover function DST007
|
|
dst007.Offset(0x5E8).Patch({ 0x48, 0x8B, 0x03, 0xFF, 0x90, 0xB0, 0x02, 0x00, 0x00, 0x84, 0xC0 });
|
|
//-------------------------------------------------------------------------
|
|
// NOP --> CALL | Recover function DST008
|
|
//dst008.Offset(0x67).Patch({ 0xE8, 0x54, 0xD8, 0xFF, 0xFF });
|
|
|
|
printf("\n");
|
|
printf("+--------------------------------------------------------+\n");
|
|
printf("|>>>>>>>>>>>>>>>| TEXT OPCODES RECOVERED |<<<<<<<<<<<<<<<|\n");
|
|
printf("+--------------------------------------------------------+\n");
|
|
printf("\n");
|
|
}
|
|
g_nop = !g_nop;
|
|
#endif // GAMEDLL_S3
|
|
}
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