mirror of
https://github.com/Mauler125/r5sdk.git
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198 lines
6.9 KiB
C++
198 lines
6.9 KiB
C++
#include "core/stdafx.h"
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#include "core/logdef.h"
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#include "tier1/cvar.h"
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#include "filesystem/basefilesystem.h"
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#include "filesystem/filesystem.h"
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#ifndef DEDICATED
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#include "gameui/IConsole.h"
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#endif // !DEDICATED
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//---------------------------------------------------------------------------------
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// Purpose: reads data from memory
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// Input : *pOutput -
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// nSize -
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// hFile -
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// Output : lenght of read data
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//---------------------------------------------------------------------------------
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int CBaseFileSystem::Read(void* pOutput, int nSize, FileHandle_t hFile)
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{
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int index = 0;
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return CallVFunc<int>(index, this, pOutput, nSize, hFile);
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}
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//---------------------------------------------------------------------------------
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// Purpose: open file
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// Input : *pFileName -
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// *pOptions -
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// *pPathID -
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// unknown
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// Output : Handle to file on success, NULL on failure
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//---------------------------------------------------------------------------------
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FileHandle_t CBaseFileSystem::Open(const char* pFileName, const char* pOptions, const char* pPathID, int64_t unknown)
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{
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int index = 2;
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return CallVFunc<FileHandle_t>(index, this, pFileName, pOptions, pPathID, unknown);
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}
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//---------------------------------------------------------------------------------
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// Purpose: close file by handle
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// Input : file -
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//---------------------------------------------------------------------------------
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void CBaseFileSystem::Close(FileHandle_t file)
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{
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int index = 3;
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CallVFunc<void>(index, this, file);
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if file exists in all searchpaths and pak files
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// Input : *pFileName -
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// *pPathID -
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// Output : true if file exists, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseFileSystem::FileExists(const char* pFileName, const char* pPathID)
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{
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int index = 10;
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return CallVFunc<bool>(index, this, pFileName, pPathID);
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}
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//---------------------------------------------------------------------------------
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// Purpose: prints the output of the filesystem based on the warning level
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// Input : *this -
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// level -
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// *pFmt -
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//---------------------------------------------------------------------------------
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void CBaseFileSystem::Warning(CBaseFileSystem* pFileSystem, FileWarningLevel_t level, const char* pFmt, ...)
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{
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if (fs_warning_level_sdk->GetInt() < static_cast<int>(level))
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{
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return;
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}
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static char szBuf[1024] = {};
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static std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
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static std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
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static std::shared_ptr<spdlog::logger> fslogger = spdlog::get("fs_warn");
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{/////////////////////////////
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va_list args{};
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va_start(args, pFmt);
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vsnprintf(szBuf, sizeof(szBuf), pFmt, args);
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szBuf[sizeof(szBuf) - 1] = '\0';
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va_end(args);
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}/////////////////////////////
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fslogger->debug(szBuf);
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if (fs_show_warning_output->GetBool())
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{
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wconsole->debug(szBuf);
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#ifndef DEDICATED
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iconsole->debug(szBuf);
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g_pConsole->AddLog(ConLog_t(g_spd_sys_w_oss.str(), ImVec4(1.00f, 1.00f, 0.00f, 1.00f)));
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g_spd_sys_w_oss.str("");
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g_spd_sys_w_oss.clear();
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#endif // !DEDICATED
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: attempts to load files from disk if exist before loading from VPK
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// Input : *pVpk -
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// *pResults -
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// *pszFilePath -
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// Output : Handle to file on success, NULL on failure
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//---------------------------------------------------------------------------------
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FileHandle_t CBaseFileSystem::VReadFromVPK(CBaseFileSystem* pFileSystem, FileHandle_t pResults, char* pszFilePath)
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{
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std::string svFilePath = ConvertToWinPath(pszFilePath);
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if (svFilePath.find("\\\*\\") != string::npos)
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{
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// Erase '//*/'.
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svFilePath.erase(0, 4);
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}
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// TODO: obtain 'mod' SearchPath's instead.
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svFilePath.insert(0, "platform\\");
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if (::FileExists(svFilePath) /*|| ::FileExists(pszFilePath)*/)
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{
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*reinterpret_cast<int64_t*>(pResults) = -1;
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return pResults;
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}
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return CBaseFileSystem_VLoadFromVPK(pFileSystem, pResults, pszFilePath);
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}
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//---------------------------------------------------------------------------------
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// Purpose: attempts to load files from disk if exist before loading from cache
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// Input : *pFileSystem -
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// *pszFilePath -
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// *pResults -
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// Output : true if file exists, false otherwise
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//---------------------------------------------------------------------------------
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bool CBaseFileSystem::VReadFromCache(CBaseFileSystem* pFileSystem, char* pszFilePath, void* pResults)
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{
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std::string svFilePath = ConvertToWinPath(pszFilePath);
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if (svFilePath.find("\\\*\\") != string::npos)
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{
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// Erase '//*/'.
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svFilePath.erase(0, 4);
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}
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// TODO: obtain 'mod' SearchPath's instead.
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svFilePath.insert(0, "platform\\");
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if (::FileExists(svFilePath) /*|| ::FileExists(pszFilePath)*/)
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{
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return false;
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}
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return CBaseFileSystem_VLoadFromCache(pFileSystem, pszFilePath, pResults);
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}
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//-----------------------------------------------------------------------------
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// Purpose: create the search path.
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// Input : *pPath -
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// *pPathID -
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// addType -
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//-----------------------------------------------------------------------------
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void CBaseFileSystem::VAddSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID, SearchPathAdd_t addType)
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{
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CBaseFileSystem_VAddSearchPath(pFileSystem, pPath, pPathID, addType);
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}
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//-----------------------------------------------------------------------------
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// Purpose: remove the search path.
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// Input : *pPath -
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// *pPathID -
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// addType -
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// Output : true on success, false otherwise.
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//-----------------------------------------------------------------------------
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bool CBaseFileSystem::VRemoveSearchPath(CBaseFileSystem* pFileSystem, const char* pPath, const char* pPathID)
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{
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return CBaseFileSystem_VRemoveSearchPath(pFileSystem, pPath, pPathID);
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}
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void CBaseFileSystem_Attach()
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{
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DetourAttach((LPVOID*)&CBaseFileSystem_Warning, &CBaseFileSystem::Warning);
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DetourAttach((LPVOID*)&CBaseFileSystem_VLoadFromVPK, &CBaseFileSystem::VReadFromVPK);
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DetourAttach((LPVOID*)&CBaseFileSystem_VLoadFromCache, &CBaseFileSystem::VReadFromCache);
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DetourAttach((LPVOID*)&CBaseFileSystem_VAddSearchPath, &CBaseFileSystem::VAddSearchPath);
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DetourAttach((LPVOID*)&CBaseFileSystem_VRemoveSearchPath, &CBaseFileSystem::VRemoveSearchPath);
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}
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void CBaseFileSystem_Detach()
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{
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DetourDetach((LPVOID*)&CBaseFileSystem_Warning, &CBaseFileSystem::Warning);
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DetourDetach((LPVOID*)&CBaseFileSystem_VLoadFromVPK, &CBaseFileSystem::VReadFromVPK);
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DetourDetach((LPVOID*)&CBaseFileSystem_VLoadFromCache, &CBaseFileSystem::VReadFromCache);
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DetourDetach((LPVOID*)&CBaseFileSystem_VAddSearchPath, &CBaseFileSystem::VAddSearchPath);
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DetourDetach((LPVOID*)&CBaseFileSystem_VRemoveSearchPath, &CBaseFileSystem::VRemoveSearchPath);
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}
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CBaseFileSystem* g_pFileSystem = nullptr; |