r5sdk/r5dev/engine/host.cpp
Kawe Mazidjatari 9c440e1e68 Overlay log system cleanup
* Use single static buffer instead of each overlay having its own (its only used in the material system thread).
* Improved readability by using ternary operators and c++ style casts.
2022-10-26 01:55:36 +02:00

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ========//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/frametask.h"
#include "engine/host.h"
#ifndef DEDICATED
#include "vgui/vgui_debugpanel.h"
#endif // !DEDICATED
/*
==================
_Host_RunFrame
Runs all active servers
==================
*/
void _Host_RunFrame(void* unused, float time)
{
for (IFrameTask* const& task : g_FrameTasks)
{
task->RunFrame();
}
g_FrameTasks.erase(std::remove_if(g_FrameTasks.begin(), g_FrameTasks.end(), [](const IFrameTask* task)
{
return task->IsFinished();
}), g_FrameTasks.end());
#ifndef DEDICATED
g_pOverlay->ShouldDraw(time);
#endif // !DEDICATED
return v_Host_RunFrame(unused, time);
}
///////////////////////////////////////////////////////////////////////////////
void Host_Attach()
{
DetourAttach((LPVOID*)&v_Host_RunFrame, &_Host_RunFrame);
}
void Host_Detach()
{
DetourDetach((LPVOID*)&v_Host_RunFrame, &_Host_RunFrame);
}