r5sdk/r5dev/materialsystem/cmaterialsystem.h
Kawe Mazidjatari 4ead3ab1c9 Fix rare crash
This crash happens when the BSP is missing a lot of shaders and materials.
The call originates from 'R_DrawWorldMeshesDepthOnly()', but it is unclear which missing shader is causing the nullptr.  checking for a nullptr here should be sufficient to deal with this kind of missing shader
2022-04-30 20:35:08 +02:00

84 lines
5.9 KiB
C++

#pragma once
/* ==== MATERIALSYSTEM ================================================================================================================================================== */
inline CMemory p_CMaterialSystem__Init;
inline auto CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void* (*)(void* thisptr)>();
#ifndef DEDICATED
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory P_DrawFrame;
inline auto V_DrawFrame = P_DrawFrame.RCast<void* (*)(int64_t a1, uint64_t a2, int a3, int a4, char a5, int a6, uint_8t a7, int64_t a8, uint32_t a9, uint32_t a10, __m128* a11, int a12)>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory p_DispatchDrawCall;
inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast<void* (*)(int64_t a1, uint64_t a2, int a3, int a4, int64_t a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, int a11, __m128* a12, int a13, int64_t a14)>();
#endif
inline CMemory p_DrawStreamOverlay;
inline auto DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char* (*)(void* thisptr, uint8_t* a2, void* unused, void* a4)>();
inline CMemory p_StreamDB_Init;
inline auto StreamDB_Init = p_StreamDB_Init.RCast<void (*)(const char* pszStreamDbFile)>();
inline CMemory s_pRenderContext;
inline void* g_pMaterialSystem = nullptr;
inline int* total_streaming_tex_memory = nullptr;
inline int* unfree_streaming_tex_memory = nullptr;
inline int* unusable_streaming_tex_memory = nullptr;
#endif // !DEDICATED
void CMaterialSystem_Attach();
void CMaterialSystem_Detach();
///////////////////////////////////////////////////////////////////////////////
class HMaterialSystem : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CMaterialSystem::Init : 0x" << std::hex << std::uppercase << p_CMaterialSystem__Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
#ifndef DEDICATED
std::cout << "| FUN: DispatchDrawCall : 0x" << std::hex << std::uppercase << p_DispatchDrawCall.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: DrawStreamOverlay : 0x" << std::hex << std::uppercase << p_DrawStreamOverlay.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: s_pRenderContext : 0x" << std::hex << std::uppercase << s_pRenderContext.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: StreamDB_Init : 0x" << std::hex << std::uppercase << p_StreamDB_Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: g_pMaterialSystem : 0x" << std::hex << std::uppercase << g_pMaterialSystem << std::setw(0) << " |" << std::endl;
#endif // !DEDICATED
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const
{
p_CMaterialSystem__Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x70\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxxxxxxxxx?????");
CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void* (*)(void*)>(); /*48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??*/
#ifndef DEDICATED
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_DispatchDrawCall = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53"), "xxxx?xxxx?xxxx?xx");
v_DispatchDrawCall = p_DispatchDrawCall.RCast<void* (*)(int64_t, uint64_t, int, int, char, int, uint8_t, int64_t, uint32_t, uint32_t, __m128*, int)>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_DispatchDrawCall = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56"), "xxxx?xxxx?xxxx?xxx");
v_DispatchDrawCall = p_DispatchDrawCall.RCast<void* (*)(int64_t, uint64_t, int, int, int64_t, int, uint8_t, int64_t, uint32_t, uint32_t, int, __m128*, int, int64_t )>();
#endif
p_DrawStreamOverlay = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x41\x56\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\xC6\x02\x00"), "xxx????x????xxxxxx");
DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char* (*)(void*, uint8_t*, void*, void*)>(); // 41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 00 //
p_StreamDB_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x40\x48\x8B\xE9"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxx");
StreamDB_Init = p_StreamDB_Init.RCast<void (*)(const char*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 54 41 56 41 57 48 83 EC 40 48 8B E9*/
#endif // !DEDICATED
}
virtual void GetVar(void) const
{
#ifndef DEDICATED
s_pRenderContext = p_DispatchDrawCall.FindPattern("48 8B ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7);
g_pMaterialSystem = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
"\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x11\x48\x8B\x01\x48\x8D\x15\x00\x00\x00\x00"), "xxx????xxxxxxxxxxx????").ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>();
total_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x0).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
unfree_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x20).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
unusable_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
#endif // !DEDICATED
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HMaterialSystem);