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* Move AIN/NavMesh debug draw to ai_utility_shared.cpp. * Use shift index + range for AIN debug draw. * Added cvar for determining max distance between camera and tile (anything outside this range doesn't get draw).
11 lines
226 B
C
11 lines
226 B
C
#ifndef AI_UTILITY_SHARED_H
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#define AI_UTILITY_SHARED_H
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void DrawAIScriptNodes();
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void DrawNavMeshBVTree();
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void DrawNavMeshPortals();
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void DrawNavMeshPolys();
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void DrawNavMeshPolyBoundaries();
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#endif // AI_UTILITY_SHARED_H
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