r5sdk/r5dev/game/shared/ai_utility_shared.h
Kawe Mazidjatari 086489a000 AIN/NavMesh debug draw improvements
* Move AIN/NavMesh debug draw to ai_utility_shared.cpp.
* Use shift index + range for AIN debug draw.
* Added cvar for determining max distance between camera and tile (anything outside this range doesn't get draw).
2022-07-25 16:39:07 +02:00

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C

#ifndef AI_UTILITY_SHARED_H
#define AI_UTILITY_SHARED_H
void DrawAIScriptNodes();
void DrawNavMeshBVTree();
void DrawNavMeshPortals();
void DrawNavMeshPolys();
void DrawNavMeshPolyBoundaries();
#endif // AI_UTILITY_SHARED_H