r5sdk/r5dev/sdklauncher/sdklauncher.h
Kawe Mazidjatari 861b4b6b2b Launcher: surface and launcher code overhaul
- SDK Launcher is now a proper GUI app (no longer defaults to terminal, but can of course still be used in the terminal).
- Set uniform font on all controls (GetStockObject sometimes returns fonts that isn't currently supported on the UI layout causing text to clip; we don't show in other languages or character encodings so we should just default to Microsoft Sans Serif).
- Make anchors uniform for all controls (resize not yet supported).
- Don't attempt to send commands to game instances if command string is null or empty.
- Clamp surface console list size to window size.
- Remove surface console logger boilerplate (surface logging is now a dedicated function).
- Use actual SDK logging system for console prints/warnings/errors.
- Fixed bug where the use of a shared stack buffer caused truncated parts of the file name to end up in the command line text.
2024-06-01 11:43:10 +02:00

46 lines
1.2 KiB
C++

#pragma once
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
class CLauncher
{
public:
CLauncher()
{
m_pSurface = nullptr;
m_ProcessorAffinity = NULL;
m_svCurrentDir = fs::current_path().u8string();
}
~CLauncher()
{
}
void RunSurface();
void Init();
void Shutdown();
void AddLog(const LogType_t level, const char* szText);
int HandleCommandLine(int argc, char* argv[]);
int HandleInput();
bool CreateLaunchContext(eLaunchMode lMode, uint64_t nProcessorAffinity = NULL, const char* szCommandLine = nullptr, const char* szConfig = nullptr);
void SetupLaunchContext(const char* szConfig, const char* szGameDll, const char* szCommandLine);
bool LaunchProcess() const;
eLaunchMode BuildParameter(string& parameterList) { return m_pSurface->BuildParameter(parameterList); }
private:
CSurface* m_pSurface;
uint64_t m_ProcessorAffinity;
string m_svGameDll;
string m_svCmdLine;
string m_svCurrentDir;
};
BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM lParam);
extern CLauncher* SDKLauncher();